Warmongering Combatant's Plate Helmet

Enveloping Pendant of the Harmonious

  • Item Level 700
  • Binds when picked up
  • Miscellaneous Neck
  • +271 Stamina
  • +172 Versatility
  • +429 Mastery
    • Enchanted: +75 Critical Strike
    • Sell Price: 14 10 78

Harp Shell Pauldrons

  • Item Level 660
  • Transmogrified to:
    Pauldrons of Conviction
  • Binds when picked up
  • Plate Shoulder
  • 256 Armor
  • +166 Strength or Intellect
  • +249 Stamina
  • +110 Critical Strike
  • +110 Haste
    • Durability 85 / 85
    • Requires Level 85
    • Sell Price: 12 66 11

Warmongering Combatant's Cloak of Endurance

Bones of the Damned

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Pristine Lightforge Breastplate
  • Binds when picked up
  • Plate Chest
  • 357 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +173 Critical Strike
  • +165 Haste
    • Durability 140 / 140
    • Requires Level 85
    • Sell Price: 26 5 72

Lucky Shirt

  • Item Level 1
  • Binds when equipped
  • Unique
  • Miscellaneous Shirt
  • "Extremely lucky."
    • Sell Price: 20
Tabard (empty slot)

Truesteel Armguards of the Peerless

  • Stage 3 of 6
  • Item Level 675
  • Upgrade Level: 1/2
  • Transmogrified to:
    Noxxion's Shackles
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Wrists
  • 156 Armor
  • +143 Strength or Intellect
  • +215 Stamina
  • +91 Critical Strike
  • +98 Mastery
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 19 8

Grain Warden's Gauntlets

  • Item Level 410
  • Binds when picked up
  • Plate Hands
  • 51 Armor
  • +24 Strength
  • +36 Stamina
  • +14 Haste
  • +18 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 7 59 94

Girdle of Lost Heroes

  • Warforged
  • Item Level 675
  • Transmogrified to:
    Brightplate Girdle
  • Binds when picked up
  • Plate Waist
  • 201 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +109 Critical Strike
  • +145 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 9 23 30

Truesteel Greaves of the Feverflare

  • Stage 1 of 6
  • Item Level 640
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Plate Legs
  • 283 Armor
  • +184 Strength or Intellect
  • +275 Stamina
  • +99 Haste
  • +136 Mastery
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 37 51 56

Kyzoc's Ground Stompers

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Plate Feet
  • 246 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +163 Critical Strike
  • +91 Mastery
    • Durability 65 / 65
    • Requires Level 80
    • Sell Price: 8 55 60

Signet of Stormwind

  • Item Level 700
  • Binds when picked up
  • Miscellaneous Finger
  • +271 Stamina
  • +206 Critical Strike
  • +206 Haste
  • +206 Mastery
  • "Granted to heroes of the Alliance shipping out to the battle of the Broken Shore."
    • Requires Level 98
    • Sell Price: 19 23 50

Signet of the Impregnable Fortress

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +143 Agility or Strength
  • +215 Stamina
  • +63 Critical Strike
  • +128 Versatility
    • Requires Level 80
    • Sell Price: 6 67 34

Valor Medal of the First War

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +241 Agility or Strength
  • Use: Increases Armor by 94 for 20 sec.
    • Requires Level 80
    • Sell Price: 6 87 77

Favor of House Wrynn

  • Item Level 695
  • Binds when picked up
  • Miscellaneous Trinket
  • +291 Strength
  • +291 Haste
    • Sell Price: 27 36 94

Steelforged Hammer of the Fireflash

  • Stage 1 of 6
  • Item Level 640
  • Upgrade Level: 2/2
  • Transmogrified to:
    Volcanospike
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Mace One-Hand
  • Speed 2.60 466 - 866 Damage
  • (256.15 damage per second)
  • +79 Agility
  • +118 Stamina
  • +41 Critical Strike
  • +59 Haste
    • Enchanted: Mark of Blackrock
    • Durability 90 / 90
    • Requires Level 91
    • Sell Price: 46 22 65

Steelforged Shield of the Feverflare

  • Stage 2 of 6
  • Item Level 650
  • Upgrade Level: 1/2
  • Transmogrified to:
    Ward of the Red Widow
  • Binds when equipped
  • Shield Off-Hand
  • 755 Armor
  • +113 Strength
  • +170 Stamina
  • +57 Haste
  • +86 Mastery
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 39 58 74
361,560
Health
32,000
Mana
3,895
Strength
6,026
Stamina
17%
Critical Strike
12%
Haste
21%
Mastery
2%
Versatility
Talents
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,921 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 14,189 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
10% of base mana
40 yd range
Instant
15 sec cooldown

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.

Your heals will heal all of them for 40% of the amount healed.
Choose a Specialization
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,921 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 14,189 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
10% of base mana
40 yd range
Instant
15 sec cooldown

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.

Your heals will heal all of them for 40% of the amount healed.
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,921 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 14,189 Holy damage to 5 nearby enemies within 15 yards.
90
100
Beacon of Virtue
Beacon of Virtue
(40 yd range, Instant, 15 sec cooldown)
10% of base mana
40 yd range
Instant
15 sec cooldown

Apply a Beacon of Light to your target and 3 injured allies within 30 yards for 8 sec.

Your heals will heal all of them for 40% of the amount healed.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
3,195
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating