Cowl of Light's Purity

  • Item Level 164
  • Binds when picked up
  • Cloth Head
  • 15 Armor
  • +25 Intellect
  • +33 Stamina
  • +12 Haste
  • +15 Versatility
    • Enchanted: +18 Stamina and +20 PvP Resilience
    • +11 Intellect and +2% Maximum Mana
    • +10 Intellect
    • Socket Bonus: +4 Versatility
    • Durability 100 / 100
    • Requires Level 70
    • Sell Price: 8 67 65

Amulet of Unfettered Magics

  • Item Level 154
  • Binds when picked up
  • Miscellaneous Neck
  • +14 Intellect
  • +16 Stamina
  • +13 Critical Strike
  • +6 Haste
    • Requires Level 70
    • Sell Price: 8 83 55

Shoulderpads of Absolution

Tattered Cape of Antonidas

  • Item Level 164
  • Binds when picked up
  • Back
  • 9 Armor
  • +14 Intellect
  • +18 Stamina
  • +12 Haste
    • Enchanted: +20 Stamina
    • +10 Intellect
    • Socket Bonus: +0 Spell Power
    • Requires Level 70
    • Sell Price: 4 89 52

Fel Conquerer Raiments

  • Item Level 159
  • Binds when picked up
  • Cloth Chest
  • 18 Armor
  • +25 Intellect
  • +37 Stamina
  • +10 Critical Strike
  • +13 Haste
    • Enchanted: +9 All Stats
    • +10 Intellect
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +5 Spell Power
    • Durability 165 / 165
    • Requires Level 70
    • Sell Price: 11 50 52

Neophyte's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 1

Orgrimmar Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Orgrimmar. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Cuffs of Absolution

Handguards of Defiled Worlds

  • Item Level 164
  • Binds when picked up
  • Cloth Hands
  • 11 Armor
  • +16 Intellect
  • +24 Stamina
  • +11 Critical Strike
  • +14 Haste
    • Enchanted: +12 Spell Power
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +4 Spell Power
    • Durability 55 / 55
    • Requires Level 70
    • Sell Price: 5 93 39

Cord of Absolution

Leggings of Calamity

  • Item Level 159
  • Binds when picked up
  • Cloth Legs
  • 16 Armor
  • +25 Intellect
  • +33 Stamina
  • +13 Critical Strike
  • +13 Haste
    • Enchanted: +9 Spell Power and +8 Stamina
    • +10 Intellect
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +5 Spell Power
    • Durability 120 / 120
    • Requires Level 70
    • Sell Price: 6 15 26

Slippers of the Seacaller

  • Item Level 141
  • Binds when picked up
  • Cloth Feet
  • 12 Armor
  • +18 Intellect
  • +19 Stamina
  • +14 Critical Strike
  • +9 Versatility
    • Enchanted: +12 Haste
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +4 Spell Power
    • Durability 80 / 80
    • Requires Level 70
    • Sell Price: 4 42 48

Blessed Band of Karabor

  • Item Level 151
  • Binds when picked up
  • Miscellaneous Finger
  • +14 Intellect
  • +16 Stamina
  • +13 Haste
  • +7 Versatility
    • Requires Level 70
    • Sell Price: 6 2 56

Blessed Band of Karabor

  • Item Level 151
  • Binds when picked up
  • Miscellaneous Finger
  • +14 Intellect
  • +16 Stamina
  • +13 Haste
  • +7 Versatility
    • Requires Level 70
    • Sell Price: 6 2 56

The Skull of Gul'dan

  • Item Level 151
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +21 Intellect
  • +11 Critical Strike
  • Use: Tap into the power of the skull, increasing haste by 83 for 20 sec.
    • Requires Level 70
    • Sell Price: 9 11 60

Shifting Naaru Sliver

  • Item Level 154
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +23 Haste
  • Use: Conjures a Power Circle lasting for 15 sec. While standing in this circle, the caster gains 147 spell power.
    • Requires Level 70
    • Sell Price: 7 20 39

Sunflare

  • Item Level 164
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 21 - 41 Damage
  • (17.22 damage per second)
  • +134 Intellect
  • +13 Stamina
  • +12 Critical Strike
  • +9 Haste
    • Enchanted: Black Magic
    • Durability 80 / 80
    • Requires Level 70
    • Sell Price: 13 48 6

Book of Highborne Hymns

  • Item Level 154
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +13 Intellect
  • +20 Stamina
  • +9 Haste
  • +9 Versatility
    • Enchanted: +25 Intellect
    • Requires Level 70
    • Sell Price: 9 37 8
18,907
Health
0
Insanity
667
Intellect
511
Stamina
13%
Critical Strike
18%
Haste
25%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
8,757
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating