Felblade Hood

Choker of the Great Betrayer

  • Mythic
  • Item Level 735
  • Binds when picked up
  • Miscellaneous Neck
  • +250 Agility
  • +375 Stamina
  • +131 Critical Strike
  • +202 Haste
  • +143 Speed
    • Requires Level 100
    • Sell Price: 18 82 28

Felblade Spaulders

Cloak of Desperate Temerity

  • Mythic
  • Item Level 725
  • Binds when picked up
  • Back
  • 87 Armor
  • +228 Agility
  • +342 Stamina
  • +210 Critical Strike
  • +93 Haste
    • Requires Level 100
    • Sell Price: 31 55 10

Felblade Chestguard

Artisan Officer's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40
Tabard (empty slot)

Bloodcult Bracers

  • Mythic
  • Item Level 725
  • Binds when picked up
  • Leather Wrists
  • 97 Armor
  • +228 Agility or Intellect
  • +342 Stamina
  • +87 Critical Strike
  • +217 Mastery
    • Prismatic Socket
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 76 12

Felblade Gloves

Waistwrap of Banishment

  • Mythic
  • Item Level 735
  • Binds when picked up
  • Leather Waist
  • 131 Armor
  • +333 Agility or Intellect
  • +500 Stamina
  • +298 Critical Strike
  • +146 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 23 18 78

Rivet-Studded Leggings

  • Mythic Warforged
  • Item Level 726
  • Binds when picked up
  • Leather Legs
  • 194 Armor
  • +409 Agility or Intellect
  • +613 Stamina
  • +225 Versatility
  • +319 Mastery
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 45 39 56

Toxicologist's Treated Boots

  • Mythic
  • Item Level 725
  • Binds when picked up
  • Leather Feet
  • 152 Armor
  • +304 Agility or Intellect
  • +456 Stamina
  • +159 Versatility
  • +246 Mastery
    • Prismatic Socket
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 31 91 54

Maalus, the Blood Drinker

  • Item Level 795
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +437 Agility
  • +656 Stamina
  • +304 Critical Strike
  • +270 Versatility
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Mannoroth's Calcified Eye

  • Mythic Warforged
  • Item Level 735
  • Binds when picked up
  • Miscellaneous Finger
  • +250 Agility or Strength
  • +375 Stamina
  • +230 Versatility
  • +102 Mastery
    • Requires Level 100
    • Sell Price: 28 66 12

Skull of War

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Trinket
  • +343 Agility or Strength
  • Equip: Each time your attacks hit, you have a chance to gain 1396 critical strike for 20 sec. (15% chance, 115 sec cooldown)
    • Requires Level 91
    • Sell Price: 1

Stone of the Elements

  • Stage 6 of 6
  • Item Level 715
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Trinket
  • +351 Versatility
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 1870 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 91
    • Sell Price: 20 90

Blackfuse Company Utility Knife

  • Mythic Warforged
  • Item Level 726
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 718 - 1,336 Damage
  • (570.28 damage per second)
  • +175 Agility
  • +263 Stamina
  • +87 Critical Strike
  • +147 Haste
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 63 12 9

Ruinous Gutripper

  • Mythic
  • Item Level 725
  • Binds when picked up
  • Dagger One-Hand
  • Speed 1.80 712 - 1,324 Damage
  • (565.28 damage per second)
  • +174 Agility
  • +260 Stamina
  • +150 Critical Strike
  • +81 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 61 60 28
473,160
Health
120
Energy
6,723
Agility
7,886
Stamina
39%
Critical Strike
9%
Haste
82%
Mastery
13%
Versatility
Talents
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Hemorrhage
Hemorrhage
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Rips a gushing wound in the target, dealing 29,513 Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.

Awards 1 combo point.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Choose a Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Hemorrhage
Hemorrhage
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Rips a gushing wound in the target, dealing 29,513 Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.

Awards 1 combo point.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Hemorrhage
Hemorrhage
(Melee Range, Instant)
30 Energy
Melee Range
Instant

Rips a gushing wound in the target, dealing 29,513 Physical damage and increasing Bleed damage from your abilities on the target by 25% for 20 sec.

Awards 1 combo point.
30
Nightstalker
Nightstalker
(Passive)
Passive

While Stealth is active, you move 20% faster and your abilities deal 50% more damage.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Exsanguinate
Exsanguinate
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Twist your blades into the target's wounds, causing your Bleed effects on them to bleed out 100% faster.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Iron Stomach
Iron Stomach
(Passive)
Passive

Increases the healing you receive from Crimson Vial, healing potions, and healthstones by 30%.
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Legion Raid Progression
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