Cowl of Plumbed Depths

  • Titanforged
  • Item Level 920
  • Transmogrified to:
    Cowl of the Tempest
  • Binds when picked up
  • Cloth Head
  • 271 Armor
  • +2614 Intellect
  • +3922 Stamina
  • +1119 Haste
  • +661 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 45 18 49

Depleted Mana Crystal Pendant

  • Relinquished Warforged
  • Item Level 890
  • Binds when picked up
  • Miscellaneous Neck
  • +1668 Stamina
  • +703 Critical Strike
  • +1535 Mastery
    • Enchanted: Mark of the Hidden Satyr
    • Requires Level 101
    • Sell Price: 14 38 30

Spaulders of Forgotten Worlds

  • Item Level 900
  • Transmogrified to:
    Hidden Shoulder
  • Binds when picked up
  • Cloth Shoulder
  • 233 Armor
  • +1628 Intellect
  • +2442 Stamina
  • +726 Haste
  • +513 Mastery
    • Enchanted: Scavenging
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 45 67 65

Unifying Drape of the Aurora

  • Relinquished Titanforged
  • Item Level 900
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 156 Armor
  • +1221 Agility or Strength or Intellect
  • +1831 Stamina
  • +464 Haste
  • +464 Versatility
    • Enchanted: +200 Intellect
    • Requires Level 101
    • Sell Price: 6 21 91

Doomsayer's Ritualistic Vestment

  • Item Level 900
  • Transmogrified to:
    Vestments of the Shifting Sands
  • Binds when picked up
  • Cloth Chest
  • 311 Armor
  • +2170 Intellect
  • +3255 Stamina
  • +507 Haste
  • +1145 Mastery
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 60 79 73
Shirt (empty slot)
Tabard (empty slot)

Tunnel Fiend Bracers

  • Mythic 6 Warforged
  • Item Level 890
  • Binds when picked up
  • Cloth Wrists
  • 131 Armor
  • +1112 Intellect
  • +1668 Stamina
  • +582 Critical Strike
  • +313 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 21 27 58

Bonespeaker Gloves

  • Mythic 6 Warforged
  • Item Level 890
  • Transmogrified to:
    Soulcloth Gloves
  • Binds when picked up
  • Cloth Hands
  • 188 Armor
  • +1483 Intellect
  • +2224 Stamina
  • +801 Critical Strike
  • +392 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 30 83

Vileweave Sash

  • Relinquished Warforged
  • Item Level 885
  • Transmogrified to:
    Ruthless Gladiator's Cord of Accuracy
  • Binds when picked up
  • Cloth Waist
  • 166 Armor
  • +1415 Intellect
  • +2123 Stamina
  • +368 Critical Strike
  • +804 Versatility
  • +502 Avoidance
    • +375 Mastery
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 16 71 87

Rising Ocean Legwraps

  • Mythic 4 Warforged
  • Item Level 885
  • Transmogrified to:
    Cloudscorcher Leggings
  • Binds when picked up
  • Cloth Legs
  • 258 Armor
  • +1886 Intellect
  • +2830 Stamina
  • +647 Critical Strike
  • +915 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 40 15 36

Norgannon's Foresight

  • Item Level 940
  • Transmogrified to:
    Runecloth Boots
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Cloth Feet
  • 247 Armor
  • +2362 Intellect
  • +3544 Stamina
  • +617 Critical Strike
  • +822 Haste
  • +617 Mastery
  • Equip: Standing still for 6 sec grants you Foresight, allowing you to cast while moving for 4 sec. This duration begins when you start moving.
  • "Magic must be regulated, managed, and controlled. But it must also be appreciated and valued, not hoarded. Such is the paradox that you must comprehend."
    • Durability 95 / 95
    • Classes: Priest, Mage, Warlock
    • Requires Level 101
    • Sell Price: 66 82 30

Shard of the Exodar

  • Item Level 940
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +2658 Stamina
  • +1735 Critical Strike
  • +964 Haste
    • Enchanted: +200 Mastery
    • +375 Mastery
  • Equip: Your Time Warp does not cause Temporal Displacement on yourself and is not affected by Temporal Displacement or similar effects on yourself.
  • "The draenei capital city is able to transcend dimensions and even warp time itself. What could a sliver of its power do in the hands of a mere mortal?"
    • Durability 0 / 115
    • Classes: Mage
    • Requires Level 101
    • Sell Price: 55 6 97

Gnawed Thumb Ring

  • Mythic 7
  • Item Level 880
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1519 Stamina
  • +1232 Critical Strike
  • +924 Mastery
    • Enchanted: +200 Mastery
  • Use: Have a nibble, increasing your healing and magic damage done by 0% for 12 sec.
    • Requires Level 110
    • Sell Price: 25 71 97

Bleached Skull Talisman

  • Titanforged
  • Item Level 870
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1560 Intellect
  • +1055 Versatility
    • Requires Level 110
    • Sell Price: 28 55 4

Huge Roggstone

  • Titanforged
  • Item Level 875
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1634 Intellect
  • +1075 Haste
    • +500 Intellect
    • Requires Level 110
    • Sell Price: 28 13 6

Aluneth

  • Item Level 899
  • Binds when picked up
  • Unique
  • Staff Two-Hand
  • Speed 3.60 5,297 - 7,948 Damage
  • (1,839 damage per second)
  • +2150 Intellect
  • +3225 Stamina
  • +824 Haste
  • +824 Mastery
  • Equip: Grants the Mark of Aluneth ability, which places a rune on the ground that explodes for massive damage after a short delay.
  • "After many setbacks, Aegwynn finally bound the entity to an enchanted greatstaff. The task of containing Aluneth was done, but it would take the Guardian years to truly harness its power."
    • Sell Price: 232 10
Off Hand (empty slot)
3,632,100
Health
1,495,141
Mana
42,722
Intellect
60,535
Stamina
30%
Critical Strike
20%
Haste
36%
Mastery
6%
Versatility
Talents
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
1% of base mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, each of which deals 8,199 Frost damage to all enemies within 4 yards of its impact.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Pyromaniac
Pyromaniac
(Passive)
Passive

Casting Pyroblast or Flamestrike while Hot Streak is active has a 8% chance to instantly reactivate Hot Streak.
30
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,837 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Choose a Specialization
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
Talents
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Amplification
Amplification
(Passive)
Passive

Arcane Missiles deals an additional 12% damage per Arcane Charge.
30
Slipstream
Slipstream
(Passive)
Passive

Arcane Missiles and Evocation may be channeled while moving.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
Chrono Shift
Chrono Shift
(Passive)
Passive

Arcane Barrage slows enemies by 50% and increases your movement speed by 50% for 5 sec.
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Overpowered
Overpowered
(Passive)
Passive

Arcane Power now increases damage by 60% and reduces mana costs by 60%.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
1% of base mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, each of which deals 8,199 Frost damage to all enemies within 4 yards of its impact.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Ice Floes
Ice Floes
(Instant)
Instant

Makes your next Mage spell with a cast time shorter than 10 sec castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Frozen Touch
Frozen Touch
(Passive, 30 sec cooldown)
Passive
30 sec cooldown

Increases your chance to generate Fingers of Frost charges by 40%.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Comet Storm
Comet Storm
(40 yd range, Instant, 30 sec cooldown)
1% of base mana
40 yd range
Instant
30 sec cooldown

Calls down a series of 7 icy comets on and around the target, each of which deals 8,199 Frost damage to all enemies within 4 yards of its impact.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Pyromaniac
Pyromaniac
(Passive)
Passive

Casting Pyroblast or Flamestrike while Hot Streak is active has a 8% chance to instantly reactivate Hot Streak.
30
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,837 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Pyromaniac
Pyromaniac
(Passive)
Passive

Casting Pyroblast or Flamestrike while Hot Streak is active has a 8% chance to instantly reactivate Hot Streak.
30
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Flame On
Flame On
(Passive)
Passive

Reduces the cooldown of Fire Blast by 2 seconds and increases the maximum number of charges by 1.
75
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Cinderstorm
Cinderstorm
(40 yd range, 1.5 sec cast, 9 sec cooldown)
1% of base mana
40 yd range
1.5 sec cast
9 sec cooldown

Throws a spread of 6 cinders that travel in an arc, each dealing 4,837 Fire damage to enemies it hits. Damage increased by 30% if the target is affected by your Ignite.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 12
Honorable Kills
1,253
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating