Helm of Unstable Temperament

  • Item Level 420
  • Binds when picked up
  • Plate Head
  • 67 Armor
  • +33 Strength
  • +49 Stamina
  • +24 Critical Strike
  • +18 Mastery
    • Durability 85 / 85
    • Sell Price: 11 25 74

Whirling Dervish Choker

  • Item Level 450
  • Binds when picked up
  • Miscellaneous Neck
  • +19 Strength
  • +29 Stamina
  • +13 Haste
  • +13 Mastery
    • Requires Level 88
    • Sell Price: 11 65 79

Kyparite Shoulderguards of the Feverflare

  • Item Level 390
  • Binds when picked up
  • Plate Shoulder
  • 61 Armor
  • +24 Strength
  • +36 Stamina
  • +16 Haste
  • +15 Mastery
    • Durability 85 / 85
    • Sell Price: 11 51 75

Blackened Chain Cloak

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Strength
  • +27 Stamina
  • +11 Versatility
  • +12 Mastery
    • Sell Price: 11 22 50

Thunderfoot Vest

  • Item Level 399
  • Binds when picked up
  • Plate Chest
  • 82 Armor
  • +30 Strength
  • +45 Stamina
  • +21 Critical Strike
  • +18 Mastery
    • Durability 115 / 115
    • Sell Price: 12 42 90

Black Swashbuckler's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 15

Guild Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
    • Sell Price: 25

Poet-King's Vambraces

  • Item Level 430
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +18 Strength
  • +28 Stamina
  • +13 Critical Strike
  • +11 Mastery
    • Durability 50 / 50
    • Sell Price: 8 20 54

Handguards of Sturdy Constitution

  • Item Level 410
  • Binds when picked up
  • Plate Hands
  • 51 Armor
  • +24 Strength
  • +36 Stamina
  • +17 Critical Strike
  • +14 Mastery
    • Durability 50 / 50
    • Sell Price: 7 57 7

Sparkbreath Girdle

  • Item Level 435
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +25 Strength
  • +37 Stamina
  • +19 Critical Strike
  • +13 Mastery
    • Durability 50 / 50
    • Requires Level 87
    • Sell Price: 8 26 4

Mogu Warlord Legguards

  • Item Level 430
  • Binds when picked up
  • Plate Legs
  • 72 Armor
  • +33 Strength
  • +49 Stamina
  • +24 Critical Strike
  • +17 Mastery
    • Durability 100 / 100
    • Sell Price: 15 37 4

Spike-Soled Stompers

  • Item Level 435
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +25 Strength
  • +37 Stamina
  • +17 Haste
  • +16 Mastery
    • Durability 65 / 65
    • Requires Level 87
    • Sell Price: 11 71 30

Blade Trap Signet

  • Item Level 450
  • Binds when picked up
  • Miscellaneous Finger
  • +19 Strength
  • +29 Stamina
  • +14 Critical Strike
  • +12 Haste
    • Requires Level 88
    • Sell Price: 11 65 79

Seal of Lost Centuries

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Strength
  • +25 Stamina
  • +10 Critical Strike
  • +12 Versatility
    • Sell Price: 8 64 14

Watermelon Bomb

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +43 Stamina
  • Equip: Your damaging attacks and abilities have a chance to grant 80 critical strike for 20 sec.
  • Use: Throw a watermelon at target location, covering nearby enemies in sticky watermelon which will prevent them from moving for 3 sec. Has no effect on players.
    • Sell Price: 13 1 98

Tia's Grace

  • Item Level 333
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Mastery
  • Equip: Your melee and ranged attacks grant 3 Agility. Lasts 15 sec, stacking up to 10 times.
    • Requires Level 83
    • Sell Price: 8 5 7

Warmace of Taran Zhu

  • Item Level 435
  • Binds when picked up
  • Mace Two-Hand
  • Speed 3.60 172 - 259 Damage
  • (59.86 damage per second)
  • +33 Strength
  • +50 Stamina
  • +20 Critical Strike
  • +23 Mastery
    • Durability 100 / 100
    • Requires Level 87
    • Sell Price: 28 4 31
Off Hand (empty slot)
43,488
Health
100
Runic Power
739
Strength
906
Stamina
12%
Critical Strike
44%
Haste
34%
Mastery
0%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 433,915 health from the target over 2.6 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
90
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating