Hexweave Cowl of the Quickblade

  • Stage 6 of 6
  • Item Level 715
  • Upgrade Level: 0/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Cloth Head
  • 131 Armor
  • +369 Intellect
  • +553 Stamina
  • +270 Critical Strike
  • +204 Versatility
    • Durability 100 / 100
    • Requires Level 91
    • Sell Price: 27 16 36

Choker of Bloody Flame

  • Heroic
  • Item Level 685
  • Binds when equipped
  • Miscellaneous Neck
  • +157 Intellect
  • +235 Stamina
  • +114 Haste
  • +89 Versatility
  • +89 Leech
    • Requires Level 100
    • Sell Price: 16 96 11

Ebonflame Spaulders

Gill's Glorious Windcloak

  • Mythic Warforged
  • Item Level 691
  • Binds when equipped
  • Back
  • 68 Armor
  • +166 Intellect
  • +249 Stamina
  • +100 Versatility
  • +117 Mastery
    • Enchanted: +100 Critical Strike & +2% Speed
    • Requires Level 100
    • Sell Price: 32 24 75

Ebonflame Robes

Shirt (empty slot)
Tabard (empty slot)

Manacles of Enforced Labor

  • Item Level 675
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Wrists
  • 53 Armor
  • +143 Intellect
  • +215 Stamina
  • +79 Critical Strike
  • +112 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 19 93 70

Ebonflame Grips

Cord of Unhinged Malice

  • Heroic Warforged
  • Item Level 726
  • Upgrade Level: 2/2
  • Binds when equipped
  • Cloth Waist
  • 99 Armor
  • +307 Intellect
  • +460 Stamina
  • +257 Critical Strike
  • +152 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 43 19

Leggings of Wasted Flesh

  • Item Level 685
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Legs
  • 113 Armor
  • +279 Intellect
  • +418 Stamina
  • +225 Critical Strike
  • +146 Mastery
    • Prismatic Socket
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 43 30 46

Dessicated Soulrender Slippers

  • Item Level 690
  • Upgrade Level: 0/2
  • Binds when equipped
  • Cloth Feet
  • 92 Armor
  • +219 Intellect
  • +328 Stamina
  • +196 Haste
  • +96 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 34 37 35

Solium Band of Wisdom

  • Item Level 640
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +103 Intellect
  • +155 Stamina
  • +54 Versatility
  • +77 Mastery
    • Enchanted: +50 Critical Strike
    • Requires Level 98
    • Sell Price: 1

Seal of Arcane Wrath

  • Item Level 640
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +103 Intellect
  • +155 Stamina
  • +77 Critical Strike
  • +55 Mastery
    • Enchanted: +50 Critical Strike
    • Requires Level 100
    • Sell Price: 22 89 52

Sandman's Pouch

  • Stage 6 of 6
  • Item Level 720
  • Upgrade Level: 1/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Miscellaneous Trinket
  • +367 Intellect
  • Equip: Each time your attacks hit, you have a chance to gain 1396 critical strike for 20 sec. (15% chance, 115 sec cooldown)
    • Requires Level 91
    • Sell Price: 1

Copeland's Clarity

  • Item Level 665
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
  • +207 Critical Strike
  • Use: Increases your spellpower by 786 for 20 sec.
    • Requires Level 100
    • Sell Price: 37 90

Crystalfire Spellstaff of the Feverflare

  • Stage 6 of 6
  • Item Level 715
  • Upgrade Level: 2/2
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Staff Two-Hand
  • Speed 3.30 874 - 1,312 Damage
  • (331.06 damage per second)
  • +369 Intellect
  • +553 Stamina
  • +270 Haste
  • +204 Mastery
    • Enchanted: Mark of the Thunderlord
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 45 41 79
Off Hand (empty slot)
303,420
Health
0
Insanity
4,505
Intellect
5,057
Stamina
19%
Critical Strike
15%
Haste
48%
Mastery
5%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
100
Circle of Healing
Circle of Healing
(40 yd range, Instant, 15 sec cooldown)
5% of base mana
40 yd range
Instant
15 sec cooldown

Heals up to 5 injured allies within 30 yards of the target for 15,616.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
1,900
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating