Head (empty slot)

Giant Turtle Collar

  • Item Level 138
  • Binds when picked up
  • Miscellaneous Neck
  • +16 Intellect
  • +9 Stamina
  • +8 Critical Strike
    • Sell Price: 3 14 78
Shoulder (empty slot)
Back (empty)
Chest (empty)
Shirt (empty slot)

Thunder Bluff Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Thunder Bluff. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Highseas Wristwraps

  • Item Level 146
  • Binds when picked up
  • Cloth Wrists
  • 7 Armor
  • +17 Intellect
  • +6 Critical Strike
  • +11 Haste
    • Durability 40 / 40
    • Sell Price: 3 29 53

Wastewind Handwraps

  • Item Level 146
  • Binds when picked up
  • Cloth Hands
  • 11 Armor
  • +18 Intellect
  • +32 Stamina
    • Durability 40 / 40
    • Sell Price: 3 12 73

Braided Bat Sinew

  • Item Level 158
  • Binds when picked up
  • Cloth Waist
  • 10 Armor
  • +24 Intellect
  • +14 Critical Strike
  • +12 Haste
    • Durability 40 / 40
    • Sell Price: 3 36 72

Soiled Trousers

  • Item Level 158
  • Binds when picked up
  • Cloth Legs
  • 16 Armor
  • +33 Intellect
  • +16 Haste
  • +19 Versatility
    • Durability 85 / 85
    • Sell Price: 6 89 83

Sandals of Spying

  • Item Level 158
  • Binds when picked up
  • Cloth Feet
  • 12 Armor
  • +24 Intellect
  • +30 Stamina
    • Durability 55 / 55
    • Sell Price: 5 10 72

Siegemaster's Torch Ring

  • Item Level 146
  • Binds when picked up
  • Miscellaneous Finger
  • +18 Intellect
  • +10 Stamina
  • +8 Critical Strike
    • Sell Price: 3 31 62

Circlet of the Forgotten Mercenary

  • Item Level 146
  • Binds when picked up
  • Miscellaneous Finger
  • +7 Intellect
  • +17 Haste
  • +10 Versatility
    • Sell Price: 3 31 62

Badge of the Infiltrator

  • Item Level 158
  • Binds when picked up
  • Miscellaneous Trinket
  • +24 Intellect
  • Use: Increases spell power by 81 for 20 sec.
    • Sell Price: 5 37 70

Mendicant's Charm

  • Item Level 154
  • Binds when picked up
  • Miscellaneous Trinket
  • +26 Intellect
  • Use: Increases spell power by 66 for 20 sec.
    • Sell Price: 5 25 2
Weapon (empty slot)
Off Hand (empty slot)
10,480
Health
21,800
Mana
415
Intellect
262
Stamina
7%
Critical Strike
4%
Haste
24%
Mastery
0%
Versatility
Talents
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
Demonology
A master of demons who compels demonic powers to aid him.
View Talent Details
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
15
30
45
Demonic Circle
Demonic Circle
(0.5 sec cast)
5% of base mana
0.5 sec cast

Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
60
75
Burning Rush
Burning Rush
(Instant)
Instant

Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
90
100
Soul Conduit
Soul Conduit
(Passive)
Passive

Every Soul Shard you spend has a 20% chance to be refunded.
View Talent Details
Demonology
A master of demons who compels demonic powers to aid him.
15
Haunt
Haunt
(40 yd range, 1.5 sec cast, 30 sec cooldown)
5% of base mana
40 yd range
1.5 sec cast
30 sec cooldown

A ghostly soul haunts the target, dealing 50,767 Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset.
30
45
60
75
90
100
Soul Effigy
Soul Effigy
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.
Choose a Specialization
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
Demonology
A master of demons who compels demonic powers to aid him.
Talents
View Talent Details
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
15
30
45
Demonic Circle
Demonic Circle
(0.5 sec cast)
5% of base mana
0.5 sec cast

Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
60
75
Burning Rush
Burning Rush
(Instant)
Instant

Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
90
100
Soul Conduit
Soul Conduit
(Passive)
Passive

Every Soul Shard you spend has a 20% chance to be refunded.
Destruction
A master of chaos who calls down fire to burn and demolish enemies.
15
30
45
Demonic Circle
Demonic Circle
(0.5 sec cast)
5% of base mana
0.5 sec cast

Summons a Demonic Circle for 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1.
60
75
Burning Rush
Burning Rush
(Instant)
Instant

Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled.
90
100
Soul Conduit
Soul Conduit
(Passive)
Passive

Every Soul Shard you spend has a 20% chance to be refunded.
Talents
View Talent Details
Demonology
A master of demons who compels demonic powers to aid him.
15
Haunt
Haunt
(40 yd range, 1.5 sec cast, 30 sec cooldown)
5% of base mana
40 yd range
1.5 sec cast
30 sec cooldown

A ghostly soul haunts the target, dealing 50,767 Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset.
30
45
60
75
90
100
Soul Effigy
Soul Effigy
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.
Demonology
A master of demons who compels demonic powers to aid him.
15
Haunt
Haunt
(40 yd range, 1.5 sec cast, 30 sec cooldown)
5% of base mana
40 yd range
1.5 sec cast
30 sec cooldown

A ghostly soul haunts the target, dealing 50,767 Shadow damage and increasing your damage dealt to the target by 30% for 15 sec. If the target dies, Haunt's cooldown is reset.
30
45
60
75
90
100
Soul Effigy
Soul Effigy
(40 yd range, 1.5 sec cast)
40 yd range
1.5 sec cast

Creates a Soul Effigy bound to the target, which is attackable only by you. 35% of all damage taken by the Effigy is duplicated on the original target. Limit 1. Lasts 10 min.
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 0
Honorable Kills
184
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating