Uncertain Reminder

  • Item Level 240
  • Transmogrified to:
    Steadfast Coronet
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Mail Head
  • 79 Armour
  • +85 Agility or Intellect
  • +128 Stamina
  • +31 Critical Strike
  • +56 Mastery
  • Equip: Bloodlust effects last 75% longer on you.
  • "Remember who the real enemy is..."
    • Durability 120 / 120
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 71 12 91

Heart of Azeroth

  • Item Level 280
  • Azerite Power Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +69 Agility or Strength or Intellect
  • +104 Stamina
  • +129 Critical Strike
  • +129 Haste
  • +129 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Spaulders of the Champion

  • Item Level 280
  • Transmogrified to:
    Hidden Shoulder
  • Binds when picked up
  • Mail Shoulder
  • 162 Armour
  • +176 Agility or Intellect
  • +282 Stamina
  • Active Azerite Powers:
  • - Synapse Shock
  • Lightning Bolt and Chain Lightning increase your Intellect by 11 per target hit for 15 sec, stacking up to 5 times.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 37 79 7

Drape of Venerated Spirits

Robes of Venerated Spirits

Fashionable Undershirt

  • Season 1
  • Item Level 1
  • Transmogrified to:
    Hidden Shirt
  • Binds when picked up
  • Miscellaneous Shirt
  • Equip: Proclaim your fashion sense to the world.

Stormwind Tabard

Reality-Splitting Wristguards

  • Heroic
  • Item Level 225
  • Transmogrified to:
    Capacitance Bands
  • Binds when picked up
  • Mail Wrists
  • 39 Armour
  • +42 Agility or Intellect
  • +62 Stamina
  • +30 Haste
  • +16 Versatility
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 32 87 37

Gloves of Venerated Spirits

Sash of the Gilded Rose

  • Heroic
  • Item Level 225
  • Transmogrified to:
    Steadfast Girdle
  • Binds when picked up
  • Mail Waist
  • 50 Armour
  • +56 Agility or Intellect
  • +84 Stamina
  • +36 Versatility
  • +26 Mastery
    • +11 Critical Strike
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 32 75 77

Leggings of Venerated Spirits

Greatboots of the Searing Tempest

  • Item Level 210
  • Transmogrified to:
    Steadfast Stompers
  • Binds when picked up
  • Mail Feet
  • 56 Armour
  • +48 Agility or Intellect
  • +73 Stamina
  • +22 Haste
  • +36 Mastery
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 48 59 17

Loop of the Life-Binder

  • Titanforged
  • Item Level 235
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +69 Stamina
  • +55 Haste
  • +106 Mastery
  • +27 Avoidance
    • Enchanted: +9 Critical Strike
    • Requires Level 110
    • Sell Price: 37 45 62

Soul of the Farseer

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +52 Critical Strike
  • +42 Haste
  • +64 Mastery
    • Enchanted: +9 Critical Strike
    • +9 Intellect
  • "The Earthen Ring reside in the Heart of Azeroth. They wield the power of the elemental forces between which they maintain balance. They are the true masters of the elements."
    • Classes: Shaman
    • Requires Level 101
    • Sell Price: 59 59 52

Highfather's Machination

  • Titanforged
  • Item Level 240
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +62 Mastery
  • Equip: Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 1 min, max 5 charges. When the ally falls below 1% health, Highfather's Timekeeping is consumed to instantly heal them for 2553 health per charge.
    • Requires Level 110
    • Sell Price: 51 9 80

Eonar's Compassion

  • Item Level 245
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +85 Intellect
  • Equip: Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 1293 every 0 sec. Lasts 12 sec. Eonar's Verdant Embrace When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 2419 damage for 30 sec.
    • Requires Level 110
    • Sell Price: 52 64 31

The Fist of Ra-den

  • Item Level 217
  • Binds when picked up
  • Unique
  • Fist Weapon Main-Hand
  • Speed 2.60 41 - 60 Damage
  • (19.42 damage per second)
  • +34 Intellect
  • +51 Stamina
  • +20 Critical Strike
  • +19 Mastery
  • Equip: Grants the Stormkeeper ability, which massively empowers your Lightning Bolts or Chain Lightnings.
  • "To seal Al'Akir's demise, Master Ra slammed his fist into the mountaintop. The heavens split wide, and all the fire and fury they contained crashed down atop the Windlord's head."
    • Classes: Shaman
    • Sell Price: 173 69 5

The Highkeeper's Ward

  • Item Level 217
  • Binds when picked up
  • Unique
  • Shield Off-Hand
  • 382 Armour
  • +38 Strength
  • +118 Intellect
  • +58 Stamina
  • +22 Critical Strike
  • +21 Mastery
  • "Ra and Helya crafted a shield, the Highkeeper's Ward, to act as a key to the Elemental Plane. It thrummed with the energies of the four elements, which Ra could call upon whenever he desired."
    • Classes: Shaman
    • Sell Price: 114 64 69
31,100
Health
Health
31,100
100
Maelstrom
Maelstrom
100
1,542
Intellect
Intellect1,542
1,555
Stamina
Stamina1,555
22%
Critical Strike
Critical Strike22.25%
Total Rating:304
19%
Haste
Haste18.51%
Total Rating:308
74%
Mastery
Mastery73.84%
Total Rating:553
3%
Versatility
Versatility3.36%
Total Rating:70
Specialization
Player vs Player Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Specialization
Player vs Player Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
400 Mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,076 when the spell ends its duration, is refreshed on the target, or is dispelled.

Specialization
Player vs Player Talents
Specialization
Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Elemental Talents
15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

15
Exposed Elements
Exposed Elements
(Passive)
Passive

Earth Shock now increases the damage of your next Lightning Bolt on the target by 75%.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the chance for Lightning Bolt and Chain Lightning to trigger Elemental Overload by 5%. Ember Totem Increases Flame Shock damage over time by 10%. Tailwind Totem Increases your Haste by 2%.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Primal Elementalist
Primal Elementalist
(Passive)
Passive

Your Earth, Fire, and Storm Elementals are drawn from primal elementals 80% more powerful than regular elementals, with additional abilities, and you gain direct control over them.

100
Unlimited Power
Unlimited Power
(Passive)
Passive

When your spells cause an elemental overload, you gain 2% Haste for 10 sec. Gaining a stack does not refresh the duration.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Elemental Attunement
Elemental Attunement
(Passive)
Passive

Increases your maximum Maelstrom by 50.

Specialization
Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
400 Mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,076 when the spell ends its duration, is refreshed on the target, or is dispelled.

Restoration Talents
15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
400 Mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

15
Torrent
Torrent
(Passive)
Passive

Increases the initial heal from Riptide by 30%.

30
Earth Shield
Earth Shield
(40 yd range, Instant)
400 Mana
40 yd range
Instant

Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for 580 when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time.

45
Earthgrab Totem
Earthgrab Totem
(35 yd range, Instant, 30 sec cooldown)
400 Mana
35 yd range
Instant
30 sec cooldown

Summons a totem at the target location for 20 sec. The totem pulses every 2 sec, rooting all enemies within 8 yards for 8 sec. Enemies previously rooted by the totem instead suffer 50% movement speed reduction.

60
Ancestral Vigor
Ancestral Vigor
(Passive)
Passive

Targets you heal with Healing Wave, Healing Surge, Chain Heal, or Riptide's initial heal gain 10% increased health for 10 sec.

75
Wind Rush Totem
Wind Rush Totem
(40 yd range, Instant, 2 min cooldown)
40 yd range
Instant
2 min cooldown

Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 60% increased movement speed for 5 sec.

90
Downpour
Downpour
(40 yd range, 1.5 sec cast, 5 sec cooldown)
600 Mana
40 yd range
1.5 sec cast
5 sec cooldown

A burst of water at the target location heals up to six injured allies within 12 yards for 2,530. Cooldown increased by 5 sec for each target effectively healed.

100
High Tide
High Tide
(Passive)
Passive

Chain Heal bounces to 1 additional target, and its falloff with each bounce is reduced by half.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,076 when the spell ends its duration, is refreshed on the target, or is dispelled.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,076 when the spell ends its duration, is refreshed on the target, or is dispelled.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Skyfury Totem
Skyfury Totem
(Instant, 40 sec cooldown)
120 Mana
Instant
40 sec cooldown

Summons a Fire Totem with 5 health at the feet of the caster for 15 sec that increases the critical effect of damage and healing spells of all nearby allies within 40 yards by 20% for 15 sec.

Counterstrike Totem
Counterstrike Totem
(40 yd range, Instant, 45 sec cooldown)
120 Mana
40 yd range
Instant
45 sec cooldown

Summons an Air Totem with 5 health at the feet of the caster for 15 sec. Whenever enemies within 20 yards of the totem deal direct damage, the totem will deal 100% of the damage dealt back to attacker.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 1,076 when the spell ends its duration, is refreshed on the target, or is dispelled.

Specialization
Enhancement Talents
Player vs Player Talents
Enhancement Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 44
Honorable Kills
766
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 44
Honorable Kills
766
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.