Voidgazer Cap

  • Item Level 508
  • Binds when picked up
  • Cloth Head
  • 19 Armor
  • +54 Intellect
  • +80 Stamina
  • +37 Critical Strike
  • +34 Haste
    • Durability 85 / 85
    • Sell Price: 14 28 10

Destroyer's Battletags

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +34 Intellect
  • +51 Stamina
  • +24 Critical Strike
  • +21 Mastery
    • Requires Level 90
    • Requires Shado-Pan Assault - Neutral
    • Sell Price: 16 85 73

Quarrier's Mantle

  • Item Level 510
  • Binds when picked up
  • Cloth Shoulder
  • 18 Armor
  • +41 Intellect
  • +62 Stamina
  • +25 Critical Strike
  • +29 Mastery
    • Durability 85 / 85
    • Sell Price: 14 38 51

Frostshaper Cape

  • Item Level 515
  • Binds when picked up
  • Back
  • 13 Armor
  • +32 Intellect
  • +48 Stamina
  • +21 Haste
  • +21 Mastery
    • Requires Level 90
    • Sell Price: 1

Slavebreaker Robes

  • Item Level 507
  • Binds when picked up
  • Cloth Chest
  • 23 Armor
  • +53 Intellect
  • +80 Stamina
  • +35 Critical Strike
  • +35 Mastery
    • Durability 140 / 140
    • Sell Price: 18 8 57
Shirt (empty slot)
Tabard (empty slot)

Amaranthine Wristwraps of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +27 Intellect
  • +40 Stamina
  • +26 Critical Strike
    • Enchanted: +16 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 11 83 50

Claws of Amethyst

  • Item Level 489
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • -45 Intellect
  • +50 Stamina
  • -15 Critical Strike
  • -20 Mastery
    • Enchanted: +24 Haste
    • +20 Versatility
    • Socket Bonus: +4 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 16 93 6

Amaranthine Cord of the Impatient

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +36 Intellect
  • +54 Stamina
  • +35 Haste
    • +20 Versatility
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 29 17

Legwraps of the Ternion Glory

  • Heroic
  • Item Level 553
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Legs
  • 35 Armor
  • +74 Intellect
  • +122 Stamina
  • +54 Critical Strike
  • +44 Mastery
    • Enchanted: +19 Intellect and +11 Versatility
    • +10 Haste and +10 Versatility
    • +10 Haste and +10 Versatility
    • Socket Bonus: +8 Intellect
    • Durability 120 / 120
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 36 62 95

Amaranthine Sandals of the Wavecrest

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +36 Intellect
  • +54 Stamina
  • +23 Critical Strike
  • +23 Mastery
    • Enchanted: +10 Mastery & Minor Speed Increase
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 17 48 6

Portal-Breaker's Band

  • Item Level 515
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +32 Intellect
  • +48 Stamina
  • +24 Haste
  • +16 Mastery
    • Requires Level 90
    • Sell Price: 1

Amaranthine Signet of the Savant

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Miscellaneous Finger
  • +27 Intellect
  • +40 Stamina
  • +26 Mastery
    • Requires Level 90
    • Sell Price: 11 98 62

Contemplation of Chi-Ji

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +45 Intellect
  • Use: Increases your Versatility by 225 for 15 sec.
    • Requires Level 90
    • Sell Price: 25 39 83

Spirits of the Sun

  • Raid Finder
  • Item Level 487
  • Upgrade Level: 1/2
  • Binds when picked up
  • Unique-Equipped: Spirits of the Sun (1)
  • Miscellaneous Trinket
  • +42 Intellect
  • Equip: Each time your spells heal you have a chance to gain 241 Versatility for 20 sec. (15% chance, 115 sec cooldown)
    • Requires Level 90
    • Sell Price: 25 9 39

Gaze of Arrogance

  • Raid Finder
  • Item Level 528
  • Upgrade Level: 0/4
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.30 153 - 230 Damage
  • (58.03 damage per second)
  • +339 Intellect
  • +97 Stamina
  • -21 Critical Strike
  • +28 Mastery
    • Prismatic Socket
    • Socket Bonus: +4 Intellect
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 47 6 10
Off Hand (empty slot)
57,967
Health
0
Insanity
1,025
Intellect
1,183
Stamina
18%
Critical Strike
15%
Haste
64%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
1,042
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating