Voidgazer Headguard

  • Item Level 508
  • Binds when picked up
  • Plate Head
  • 75 Armor
  • +54 Strength or Intellect
  • +80 Stamina
  • +39 Critical Strike
  • +31 Mastery
    • Durability 85 / 85
    • Sell Price: 14 13 35

Vanguard's Battletags

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +34 Strength
  • +51 Stamina
  • +24 Critical Strike
  • +21 Versatility
    • Requires Level 90
    • Requires Shado-Pan Assault - Neutral
    • Sell Price: 16 85 73

Rivet-Sealed Shoulderplates

  • Item Level 530
  • Binds when picked up
  • Plate Shoulder
  • 91 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +29 Haste
  • +35 Versatility
  • +28 Speed
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 24 38 39

The Frost Lord's Battle Shroud

  • Item Level 480
  • Binds when picked up
  • Back
  • 10 Armor
  • +23 Strength
  • +35 Stamina
  • +15 Critical Strike
  • +15 Haste
    • Requires Level 90
    • Sell Price: 17 38 75

Karabor Honor Guard Chestplate

  • Item Level 523
  • Binds when picked up
  • Plate Chest
  • 112 Armor
  • +62 Strength or Intellect
  • +92 Stamina
  • +43 Critical Strike
  • +37 Haste
    • Durability 140 / 140
    • Sell Price: 16 51 61
Shirt (empty slot)

Darnassus Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Darnassus. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Verdant Plate Wristguards

  • Item Level 530
  • Binds when picked up
  • Plate Wrists
  • 53 Armor
  • +37 Strength or Intellect
  • +55 Stamina
  • +19 Critical Strike
  • +28 Mastery
  • +21 Speed
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 15 79 76

Incarnadine Gauntlets

  • Item Level 530
  • Binds when picked up
  • Plate Hands
  • 76 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +25 Critical Strike
  • +38 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 16 37 53

Karabor Honor Guard Girdle

  • Item Level 512
  • Binds when picked up
  • Plate Waist
  • 55 Armor
  • +42 Strength or Intellect
  • +63 Stamina
  • +27 Versatility
  • +29 Mastery
    • Durability 40 / 40
    • Sell Price: 7 96 54

Smoldering Greaves of the Aurora

  • Item Level 540
  • Binds when equipped
  • Plate Legs
  • 120 Armor
  • +72 Strength or Intellect
  • +108 Stamina
  • +49 Haste
  • +47 Versatility
    • Durability 100 / 100
    • Requires Level 92
    • Sell Price: 4 74 10

Karabor Honor Guard Warboots

  • Item Level 513
  • Binds when picked up
  • Plate Feet
  • 68 Armor
  • +42 Strength or Intellect
  • +63 Stamina
  • +28 Critical Strike
  • +27 Haste
    • Durability 55 / 55
    • Sell Price: 11 70 54

Karabor Honor Guard Seal

  • Item Level 513
  • Binds when picked up
  • Miscellaneous Finger
  • +32 Strength
  • +47 Stamina
  • +24 Haste
  • +16 Mastery
    • Sell Price: 9 72 87

Loop of Vile Lesions

  • Item Level 519
  • Binds when picked up
  • Miscellaneous Finger
  • +34 Strength
  • +50 Stamina
  • +19 Critical Strike
  • +24 Haste
    • Sell Price: 12 32 66

Tiny Iron Star

  • Item Level 523
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +59 Critical Strike
  • Use: Roll a tiny Iron Star at the target, dealing 3963 Fire Damage upon impact.
  • "A miniaturized version of an Iron Star, presented as tribute to the Shadowmoon Orc Clan."
    • Requires Level 90
    • Sell Price: 13 49 55

Dol'mak's Lucky Charm

  • Item Level 525
  • Binds when picked up
  • Miscellaneous Trinket
  • +59 Critical Strike
  • Equip: Your attacks have a chance to grant you 238 Strength for 20 sec. (15% chance, 55 sec cooldown)
    • Sell Price: 18 49 30

Ancestral Shadowmoon Greataxe

  • Item Level 519
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 307 - 461 Damage
  • (106.67 damage per second)
  • +59 Strength
  • +89 Stamina
  • +79 Haste
    • Enchanted: Rune of the Fallen Crusader
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 35 16 92
Off Hand (empty slot)
81,779
Health
100
Runic Power
1,313
Strength
1,543
Stamina
12%
Critical Strike
46%
Haste
24%
Mastery
4%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
3
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating