Non-boss enemies have 20% more health and inflict up to 30% increased damage.
When slain, non-boss enemies explode, causing all players to suffer 14% of their max health in damage over 4 sec. This effect stacks.
Periodically, all players emit a shockwave, inflicting damage and interrupting nearby allies.
Boss enemies have 40% more health and inflict up to 15% increased damage.
Non-boss enemies enrage at 30% health remaining, dealing 100% increased damage until defeated.
While in combat, enemies periodically cause gouts of flame to erupt beneath the feet of distant players.