Mask of the Unseen Path

Medallion of Morashu

  • Item Level 783
  • Binds when picked up
  • Miscellaneous Neck
  • +586 Stamina
  • +446 Critical Strike
  • +854 Mastery
    • Sell Price: 10 76 67

Cruel Combatant's Chain Spaulders of the Aurora

Witchmother Drape

  • Item Level 725
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Back
  • 87 Armor
  • +228 Agility or Strength or Intellect
  • +342 Stamina
  • +210 Critical Strike
  • +93 Versatility
    • Sell Price: 21 38 29

Brvet's Hauberk of Command

  • Item Level 775
  • Transmogrified to:
    Shamblehide Chestguard
  • Binds when picked up
  • Mail Chest
  • 328 Armor
  • +645 Agility or Intellect
  • +967 Stamina
  • +613 Haste
  • +245 Mastery
  • "Addorned with the captain's various commisions that were later copied by other captains."
    • Durability 140 / 140
    • Requires Level 98
    • Sell Price: 28 76 72
Shirt (empty slot)

Renowned Guild Tabard

  • Item Level 1
  • Binds to Battle.net account
  • Miscellaneous Tabard
  • Equip: You champion the causes of your guild. All guild reputation gains are increased by 100%.
    • Sell Price: 62 50

Wristwraps of the Unseen Path

Earthguard Gloves

  • Item Level 800
  • Transmogrified to:
    Bloodstained Ravager Gauntlets
  • Binds when picked up
  • Mail Hands
  • 221 Armor
  • +612 Agility or Intellect
  • +917 Stamina
  • +267 Critical Strike
  • +547 Versatility
    • Durability 50 / 50
    • Sell Price: 19 80 71

Belt of the Unseen Path

Ered'ruin Legguards

  • Item Level 805
  • Transmogrified to:
    Scale Leggings of the Skirmisher
  • Binds when picked up
  • Mail Legs
  • 315 Armor
  • +863 Agility or Intellect
  • +1295 Stamina
  • +383 Critical Strike
  • +734 Versatility
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 32 87 34

Tideskorn Sabatons

  • Item Level 805
  • Binds when picked up
  • Mail Feet
  • 247 Armor
  • +647 Agility or Intellect
  • +971 Stamina
  • +491 Critical Strike
  • +347 Mastery
    • Durability 65 / 65
    • Requires Level 110
    • Sell Price: 26 17 13

Demar's Band of Amore

  • Item Level 835
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Finger
  • +1000 Stamina
  • +1823 Mastery
    • Requires Level 101
    • Sell Price: 34 29 61

Band of Sablehide

  • Item Level 769
  • Binds when picked up
  • Miscellaneous Finger
  • +515 Stamina
  • +522 Critical Strike
  • +620 Mastery
    • Sell Price: 16 81 25

Unstable Arcanocrystal

  • Item Level 860
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +847 Critical Strike
  • +847 Haste
  • +847 Versatility
  • +847 Mastery
  • +457 Avoidance
    • Requires Level 110
    • Sell Price: 48 50 43

Darkfiend Dreadbringer Horn

  • Item Level 769
  • Binds when picked up
  • Miscellaneous Trinket
  • +580 Agility
  • +580 Mastery
    • Sell Price: 23 48 56

Talonclaw

  • Item Level 802
  • Transmogrified to:
    Stormwind Vanguard Polearm
  • Binds when picked up
  • Unique
  • Polearm Two-Hand
  • Speed 3.60 4,291 - 6,438 Damage
  • (1,490 damage per second)
  • +834 Agility
  • +1251 Stamina
  • +557 Critical Strike
  • +535 Mastery
  • Equip: Grants the Fury of the Eagle ability, which unleashes an unrelenting series of frontal spear strikes.
  • "The Eagle Spear. Spear of the Wild Gods. Talonclaw. Bearing many names and many blessings, this is a weapon of legends."
    • Sell Price: 222 50 52
Off Hand (empty slot)
1,416,240
Health
100
Focus
17,562
Agility
23,604
Stamina
20%
Critical Strike
8%
Haste
13%
Mastery
7%
Versatility
Talents
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Animal Instincts
Animal Instincts
(Passive)
Passive

Flanking Strike also reduces the remaining cooldown by 2.6 sec of a random one of the following abilities:

Flanking Strike
Mongoose Bite
Aspect of the Eagle
Harpoon
30
Mortal Wounds
Mortal Wounds
(Passive)
Passive

Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Explosive Shot
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 466,817 Fire damage to all enemies within 8 yds, damage based on proximity.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Piercing Shot
Piercing Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

A powerful shot which deals up to 588,255 Physical damage to the target and up to 294,128 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
Choose a Specialization
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Talents
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Animal Instincts
Animal Instincts
(Passive)
Passive

Flanking Strike also reduces the remaining cooldown by 2.6 sec of a random one of the following abilities:

Flanking Strike
Mongoose Bite
Aspect of the Eagle
Harpoon
30
Mortal Wounds
Mortal Wounds
(Passive)
Passive

Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Animal Instincts
Animal Instincts
(Passive)
Passive

Flanking Strike also reduces the remaining cooldown by 2.6 sec of a random one of the following abilities:

Flanking Strike
Mongoose Bite
Aspect of the Eagle
Harpoon
30
Mortal Wounds
Mortal Wounds
(Passive)
Passive

Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Steel Trap
Steel Trap
(40 yd range, Instant, 1 min cooldown)
40 yd range
Instant
1 min cooldown

Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals 361,695 bleed damage over 30 sec. Other damage may break the immobilization effect. Limit 1. Trap will exist for 1 min.

Waylay: Fully arms after 2 sec, dealing 500% increased damage if triggered by an enemy that is not in combat.
75
Sticky Bomb
Sticky Bomb
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Hurls a concussive grenade at your target which sticks to them and explodes after 2 sec, knocking back all nearby enemies.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Talents
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Explosive Shot
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 466,817 Fire damage to all enemies within 8 yds, damage based on proximity.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Piercing Shot
Piercing Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

A powerful shot which deals up to 588,255 Physical damage to the target and up to 294,128 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Explosive Shot
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 466,817 Fire damage to all enemies within 8 yds, damage based on proximity.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Piercing Shot
Piercing Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown

A powerful shot which deals up to 588,255 Physical damage to the target and up to 294,128 Physical damage to all enemies between you and the target. Damage increased against targets with Vulnerable.
Hunter Pets
Simon
Uncollected
Simon
Solix
Uncollected
Solix
Hazama
Uncollected
Hazama
Tseric
Uncollected
Tseric
Noel
Uncollected
Noel
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
36
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating