Equip:
Your attacks have a chance to grant Recursive Strikes for 15 sec, causing your auto attacks to deal an additional 6928 damage and increase the intensity of Recursive Strikes.
Requires Level 110
Sell Price:
489687
Back
Nightblooming Frond
Raid Finder
Item Level 860
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1421 Agility
Equip:
Your attacks have a chance to grant Recursive Strikes for 15 sec, causing your auto attacks to deal an additional 6928 damage and increase the intensity of Recursive Strikes.
Requires Level 110
Sell Price:
489687
Thrice-Accursed Compass
Item Level 860
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1421 Agility
+339 Critical Strike
+339 Haste
+339 Mastery
Requires Level 110
Sell Price:
48891
Back
Thrice-Accursed Compass
Item Level 860
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1421 Agility
+339 Critical Strike
+339 Haste
+339 Mastery
Requires Level 110
Sell Price:
48891
Titanstrike
Item Level 922
Transmogrified to: Bloodwarder's Rifle
Binds when picked up
Unique
Gun
Ranged
Speed 3.00
9,571 - 17,776
Damage
(4,558 damage per second)
+511 Agility
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Hati will now fight for you as a companion.
"A peerless example of techno-magical engineering, infused with the power of storms."
Sell Price:
2213329
Back
Titanstrike
Item Level 922
Transmogrified to: Bloodwarder's Rifle
Binds when picked up
Unique
Gun
Ranged
Speed 3.00
9,571 - 17,776
Damage
(4,558 damage per second)
+511 Agility
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Hati will now fight for you as a companion.
"A peerless example of techno-magical engineering, infused with the power of storms."
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Back
Chimaera Shot
(40 yd range, Instant, 15 sec cooldown)
40 yd range
Instant
15 sec cooldown
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Back
Aspect of the Beast
(Passive)
Passive
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Back
Guerrilla Tactics
(Passive)
Passive
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
Back
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Back
Expert Trapper
(Passive)
Passive
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Back
Careful Aim
(Passive)
Passive
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Back
Black Arrow
(40 yd range, Instant, 15 sec cooldown)
10 Focus
40 yd range
Instant
15 sec cooldown
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Back
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Back
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Back
Trick Shot
(Passive)
Passive
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Choose a Specialization
Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist her in combat.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Back
Chimaera Shot
(40 yd range, Instant, 15 sec cooldown)
40 yd range
Instant
15 sec cooldown
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Back
Aspect of the Beast
(Passive)
Passive
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Beast Mastery
A master of the wild who can tame a wide variety of beasts to assist her in combat.
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Back
Chimaera Shot
(40 yd range, Instant, 15 sec cooldown)
40 yd range
Instant
15 sec cooldown
A two-headed shot that hits your primary target and another nearby target, dealing 334,224 Nature damage to one and 334,224 Frost damage to the other.
Generates 10 Focus for each target hit.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Back
Aspect of the Beast
(Passive)
Passive
Kill Command causes an additional effect, based on your pet's Specialization.
Ferocity
The target also bleeds for 90,318 Physical damage over 6 sec.
Tenacity
Your pet also takes 30% reduced damage for 6 sec.
Cunning
The target's movement speed is also reduced by 50% for 4 sec.
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Back
Guerrilla Tactics
(Passive)
Passive
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
Back
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Back
Expert Trapper
(Passive)
Passive
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Back
Guerrilla Tactics
(Passive)
Passive
Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:
Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
Explosive Trap causes the target to miss their next 2 melee attacks.
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
Back
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown
Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 638,384 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Back
Expert Trapper
(Passive)
Passive
All of your traps are improved in the following ways:
Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.
Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.
Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.
Steel Trap
Your Steel Trap also deals an immediate 202,305 Bleed damage when triggered.
Caltrops
Increases Caltrops damage by 50%.
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Back
Careful Aim
(Passive)
Passive
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Back
Black Arrow
(40 yd range, Instant, 15 sec cooldown)
10 Focus
40 yd range
Instant
15 sec cooldown
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Back
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Back
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Back
Trick Shot
(Passive)
Passive
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Back
Careful Aim
(Passive)
Passive
Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 30% damage over 8 sec.
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Back
Black Arrow
(40 yd range, Instant, 15 sec cooldown)
10 Focus
40 yd range
Instant
15 sec cooldown
Fires a Black Arrow at the target, dealing 395,436 Shadow damage over 8 sec and summoning a Dark Minion to taunt it for the duration.
When you kill an enemy, the remaining cooldown on Black Arrow will reset.
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Back
Explosive Shot
(40 yd range, Instant, 30 sec cooldown)
20 Focus
40 yd range
Instant
30 sec cooldown
Fires a slow-moving munition directly forward. Activating this ability a second time detonates the Shot, dealing up to 678,956 Fire damage to all enemies within 8 yds, damage based on proximity.
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Back
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown
Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Back
A Murder of Crows
(40 yd range, Instant, 1 min cooldown)
30 Focus
40 yd range
Instant
1 min cooldown
Summons a flock of crows to attack your target, dealing 1.9 million Physical damage over 15 sec. When a target dies while affected by this ability, its cooldown will reset.
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.
Back
Trick Shot
(Passive)
Passive
Aimed Shot will now also ricochet and hit all Vulnerable targets for 30% of normal damage.
If there are no other Vulnerable targets, the damage of your next Aimed Shot is increased by 15%.