Waterfall Hood

  • Item Level 414
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +31 Intellect
  • +46 Stamina
  • +18 Haste
  • +22 Mastery
    • Durability 70 / 70
    • Sell Price: 9 94 56

Zen Lotus Pendant

  • Item Level 384
  • Binds when picked up
  • Miscellaneous Neck
  • +16 Intellect
  • +24 Stamina
  • +12 Critical Strike
  • +10 Mastery
    • Sell Price: 8 32 57

Kafa Satin Mantle

  • Item Level 414
  • Binds when picked up
  • Cloth Shoulder
  • 15 Armor
  • +23 Intellect
  • +35 Stamina
  • +15 Haste
  • +16 Mastery
    • Durability 70 / 70
    • Sell Price: 9 26 3

Woundlicker Cover

  • Item Level 397
  • Binds when picked up
  • Back
  • 10 Armor
  • +14 Intellect
  • +27 Stamina
  • +8 Haste
  • +11 Versatility
    • +8 Intellect
    • Socket Bonus: +2 Intellect
    • Requires Level 85
    • Sell Price: 62 50

Ambermist Robe

  • Item Level 384
  • Binds when picked up
  • Cloth Chest
  • 20 Armor
  • +29 Intellect
  • +43 Stamina
  • +18 Haste
  • +20 Mastery
    • Durability 115 / 115
    • Sell Price: 12 63 39

Undercity Doublet

Silvermoon City Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Silvermoon City. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Mountain Trailblazer's Cuffs

  • Item Level 430
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +28 Stamina
  • +11 Critical Strike
  • +13 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 7 78 26

Silkmasters' Satin Gloves

  • Item Level 399
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +23 Intellect
  • +34 Stamina
  • +16 Critical Strike
  • +13 Haste
    • Durability 40 / 40
    • Sell Price: 5 99 33

Ambermist Cord

  • Item Level 384
  • Binds when picked up
  • Cloth Waist
  • 11 Armor
  • +22 Intellect
  • +32 Stamina
  • +13 Haste
  • +15 Mastery
    • Durability 40 / 40
    • Sell Price: 5 89 91

Windstrong Leggings

  • Item Level 400
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +32 Intellect
  • +48 Stamina
  • +22 Critical Strike
  • +20 Haste
    • Durability 100 / 100
    • Sell Price: 14 71 79

Ambermist Treads

  • Item Level 384
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +22 Intellect
  • +32 Stamina
  • +16 Critical Strike
  • +12 Haste
    • Durability 55 / 55
    • Sell Price: 9 38 93

An's Ring

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Intellect
  • +24 Stamina
  • +12 Haste
  • +10 Versatility
    • Sell Price: 8 32 57

Friendship Ring

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +16 Intellect
  • +24 Stamina
  • +12 Haste
  • +10 Mastery
    • Sell Price: 8 32 57

Coin of Blessings

  • Item Level 414
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Critical Strike
  • Equip: Your healing and damaging spells have a chance to grant 91 critical strike for 20 sec.
    • Sell Price: 13 49 55

Explosive Barrel

  • Item Level 414
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Critical Strike
  • Use: Roll an Explosive Barrel at the target, dealing 2066 Fire Damage upon impact.
    • Sell Price: 13 49 55

Ordo Mace

  • Item Level 414
  • Binds when picked up
  • Mace One-Hand
  • Speed 3.30 49 - 93 Damage
  • (21.52 damage per second)
  • +174 Intellect
  • +19 Stamina
  • +8 Critical Strike
  • +9 Haste
    • Durability 75 / 75
    • Sell Price: 17 74 9

Bureaucrat's Handbook

  • Item Level 414
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +17 Intellect
  • +26 Stamina
  • +12 Haste
  • +12 Mastery
    • Sell Price: 11 56 27
10,896
Health
0
Insanity
264
Intellect
227
Stamina
5%
Critical Strike
5%
Haste
20%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
4,493
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating