Felforged Helmet

  • Warforged
  • Item Level 720
  • Binds when picked up
  • Plate Head
  • 333 Armor
  • +387 Strength or Intellect
  • +580 Stamina
  • +257 Critical Strike
  • +257 Mastery
    • Durability 85 / 85
    • Sell Price: 24 99 44

Ko'ragh's Family Locket

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Miscellaneous Neck
  • +157 Strength
  • +235 Stamina
  • +92 Versatility
  • +112 Mastery
    • Requires Level 100
    • Sell Price: 16 86 97

Felforged Pauldrons

  • Item Level 700
  • Binds when picked up
  • Plate Shoulder
  • 289 Armor
  • +241 Strength or Intellect
  • +361 Stamina
  • +160 Haste
  • +160 Mastery
    • Durability 85 / 85
    • Sell Price: 25 17 85

Demon Commander's Drape

  • Item Level 700
  • Binds when picked up
  • Back
  • 72 Armor
  • +180 Agility or Strength or Intellect
  • +271 Stamina
  • +106 Critical Strike
  • +134 Mastery
    • Requires Level 100
    • Sell Price: 24 33 88

Felforged Chestplate

  • Item Level 700
  • Binds when picked up
  • Plate Chest
  • 385 Armor
  • +321 Strength or Intellect
  • +481 Stamina
  • +214 Critical Strike
  • +214 Haste
    • Durability 140 / 140
    • Sell Price: 33 1 90
Shirt (empty slot)
Tabard (empty slot)

Felforged Vambraces

  • Warforged
  • Item Level 710
  • Binds when picked up
  • Plate Wrists
  • 174 Armor
  • +198 Strength or Intellect
  • +297 Stamina
  • +132 Haste
  • +132 Mastery
    • Durability 50 / 50
    • Sell Price: 17 3 91

Incarnadine Gauntlets

  • Mythic Warforged
  • Item Level 715
  • Binds when picked up
  • Plate Hands
  • 252 Armor
  • +277 Strength or Intellect
  • +415 Stamina
  • +140 Critical Strike
  • +210 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 16 37 53

Felforged Waistplate

  • Item Level 700
  • Binds when picked up
  • Plate Waist
  • 217 Armor
  • +241 Strength or Intellect
  • +361 Stamina
  • +160 Haste
  • +160 Mastery
    • Durability 50 / 50
    • Sell Price: 16 72 75

Felforged Legplates

  • Warforged
  • Item Level 710
  • Binds when picked up
  • Plate Legs
  • 347 Armor
  • +352 Strength or Intellect
  • +528 Stamina
  • +234 Critical Strike
  • +234 Haste
    • Durability 100 / 100
    • Sell Price: 33 51 41

Incarnadine Greaves

  • Mythic Warforged
  • Item Level 715
  • Binds when picked up
  • Plate Feet
  • 277 Armor
  • +277 Strength or Intellect
  • +415 Stamina
  • +198 Critical Strike
  • +162 Haste
    • Prismatic Socket
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 22 39 5

Gutwrench Ring

  • Mythic Warforged
  • Item Level 691
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +166 Agility or Strength
  • +249 Stamina
  • +89 Haste
  • +123 Versatility
    • Requires Level 100
    • Sell Price: 28 46 99

Spellbound Solium Band of Sorcerous Invincibility

  • Item Level 690
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +164 Agility or Strength
  • +246 Stamina
  • +99 Versatility
  • +116 Mastery
  • Equip: Your attacks have a chance to grant Archmage's Incandescence for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 100
    • Sell Price: 15

Favor of House Wrynn

  • Item Level 695
  • Binds when picked up
  • Miscellaneous Trinket
  • +291 Strength
  • +291 Haste
    • Sell Price: 27 36 94

Gronntooth War Horn

  • Item Level 715
  • Binds to Battle.net account
  • Unique-Equipped
  • Miscellaneous Trinket
  • +140 Critical Strike
  • +140 Haste
  • +140 Mastery
  • Equip: Chance on melee attack to grant Demonbane, increasing Strength by 2383 and all damage against Demons by 0% for 15 sec. If you score a killing blow while this effect is active, its duration is extended by 8 sec up to the original duration.
    • Sell Price: 1

Maw of the Damned

  • Item Level 750
  • Binds when picked up
  • Unique
  • Axe Two-Hand
  • Speed 3.60 2,642 - 3,964 Damage
  • (917.36 damage per second)
  • +511 Strength
  • +766 Stamina
  • +346 Critical Strike
  • +332 Mastery
  • Equip: Grants the Consumption ability, which deals massive damage and returns health to the wielder.
  • "The Maw's thirst is unquenchable. If it is not fed fresh victims, it will not hesitate to drink from its wielder instead."
    • Sell Price: 232 12 25
Off Hand (empty slot)
632,040
Health
115
Runic Power
5,482
Strength
10,534
Stamina
20%
Critical Strike
17%
Haste
37%
Mastery
2%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 356,216 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Blood Tap
Blood Tap
(Instant)
Instant

Consume shadowy essence.

Generates 1 Rune.

Maximum 2 charges. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Epidemic
Epidemic
(Instant)
Instant

Causes each of your Virulent Plagues within 100 yds to flare up, dealing 31,466 Shadow damage to the infected enemy, and an additional 5,442 Shadow damage to all other enemies near them.
58
Unholy Frenzy
Unholy Frenzy
(Passive)
Passive

When a Festering Wound bursts, you gain 100% increased attack speed for 2.5 sec.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Shadow Infusion
Shadow Infusion
(Passive)
Passive

While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 7 sec.
100
Defile
Defile
(30 yd range, Instant, 30 sec cooldown)
10 Runic Power
30 yd range
Instant
30 sec cooldown

Defile the targeted ground, dealing 152,394 Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300, stacking up to 10 times.

While you remain within your Defile, your Scourge Strike will hit all enemies near the target.
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 356,216 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Blood Tap
Blood Tap
(Instant)
Instant

Consume shadowy essence.

Generates 1 Rune.

Maximum 2 charges. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
30 yd range
Channeled
30 sec cooldown

Drains 356,216 health from the target over 2.9 sec.

You can move, parry, dodge, and use defensive abilities while channeling this ability.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Blood Tap
Blood Tap
(Instant)
Instant

Consume shadowy essence.

Generates 1 Rune.

Maximum 2 charges. Recharge time reduced by 2 sec whenever a Bone Shield charge is consumed.
60
Mark of Blood
Mark of Blood
(15 yd range, Instant)
15 yd range
Instant

Places a Mark of Blood on an enemy for 25 sec. The enemy's damaging auto attacks will also heal their victim for 3% of the victim's maximum health.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Talents
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Epidemic
Epidemic
(Instant)
Instant

Causes each of your Virulent Plagues within 100 yds to flare up, dealing 31,466 Shadow damage to the infected enemy, and an additional 5,442 Shadow damage to all other enemies near them.
58
Unholy Frenzy
Unholy Frenzy
(Passive)
Passive

When a Festering Wound bursts, you gain 100% increased attack speed for 2.5 sec.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Shadow Infusion
Shadow Infusion
(Passive)
Passive

While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 7 sec.
100
Defile
Defile
(30 yd range, Instant, 30 sec cooldown)
10 Runic Power
30 yd range
Instant
30 sec cooldown

Defile the targeted ground, dealing 152,394 Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300, stacking up to 10 times.

While you remain within your Defile, your Scourge Strike will hit all enemies near the target.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Epidemic
Epidemic
(Instant)
Instant

Causes each of your Virulent Plagues within 100 yds to flare up, dealing 31,466 Shadow damage to the infected enemy, and an additional 5,442 Shadow damage to all other enemies near them.
58
Unholy Frenzy
Unholy Frenzy
(Passive)
Passive

When a Festering Wound bursts, you gain 100% increased attack speed for 2.5 sec.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Corpse Shield
Corpse Shield
(Instant, 1 min cooldown)
Instant
1 min cooldown

For the next 10 sec, 90% of all damage you take is transferred to your ghoul.

If your ghoul is slain while this spell is active, it cannot be resummoned for 30 seconds.
90
Shadow Infusion
Shadow Infusion
(Passive)
Passive

While your ghoul is not transformed, Death Coil will also reduce the remaining cooldown of Dark Transformation by 7 sec.
100
Defile
Defile
(30 yd range, Instant, 30 sec cooldown)
10 Runic Power
30 yd range
Instant
30 sec cooldown

Defile the targeted ground, dealing 152,394 Shadowfrost damage to all enemies over 10 sec.

Every 1 sec, if any enemies are standing in the Defile, it grows in size and increases your Mastery by 300, stacking up to 10 times.

While you remain within your Defile, your Scourge Strike will hit all enemies near the target.
Legion Raid Progression
View Raid History