Leywalker Aurora

  • Item Level 735
  • Binds when picked up
  • Cloth Head
  • 153 Armor
  • +444 Intellect
  • +667 Stamina
  • +397 Critical Strike
  • +194 Mastery
    • Durability 85 / 85
    • Sell Price: 22 1

Dreamflow Collar

  • Item Level 715
  • Binds when picked up
  • Miscellaneous Neck
  • +311 Stamina
  • +296 Critical Strike
  • +394 Mastery
    • Requires Level 98
    • Sell Price: 13 27 79

Silkweave Epaulets of the Fireflash

  • Item Level 715
  • Binds when equipped
  • Cloth Shoulder
  • 121 Armor
  • +277 Intellect
  • +415 Stamina
  • +105 Critical Strike
  • +263 Haste
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 25 8 75

Highmountain Trueshot Cape

  • Item Level 719
  • Transmogrified to:
    Drape of Munificence
  • Binds when picked up
  • Back
  • 83 Armor
  • +216 Agility or Strength or Intellect
  • +323 Stamina
  • +174 Critical Strike
  • +113 Haste
    • Sell Price: 21 56 14

Silkweave Robe of the Feverflare

  • Item Level 735
  • Binds when equipped
  • Cloth Chest
  • 188 Armor
  • +444 Intellect
  • +667 Stamina
  • +296 Haste
  • +296 Mastery
    • Durability 140 / 140
    • Requires Level 103
    • Sell Price: 37 40 6
Shirt (empty slot)
Tabard (empty slot)

Silkweave Bracers of the Feverflare

  • Item Level 735
  • Binds when equipped
  • Cloth Wrists
  • 82 Armor
  • +250 Intellect
  • +375 Stamina
  • +166 Haste
  • +166 Mastery
    • Durability 50 / 50
    • Requires Level 103
    • Sell Price: 17 91 35

Leywalker Gloves

  • Item Level 715
  • Binds when picked up
  • Cloth Hands
  • 101 Armor
  • +277 Intellect
  • +415 Stamina
  • +113 Critical Strike
  • +255 Mastery
    • Durability 40 / 40
    • Sell Price: 14 62 36

Demonbuckle Sash of Argus

  • Heroic
  • Item Level 730
  • Upgrade Level: 2/2
  • Transmogrified to:
    Hidden Belt
  • Binds when picked up
  • Cloth Waist
  • 102 Armor
  • +318 Intellect
  • +477 Stamina
  • +175 Haste
  • +248 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 92 88

Leywalker Leggings

  • Item Level 735
  • Binds when picked up
  • Cloth Legs
  • 165 Armor
  • +444 Intellect
  • +667 Stamina
  • +182 Critical Strike
  • +410 Mastery
    • Durability 100 / 100
    • Sell Price: 27 73 77

Bloody Dagger-Heeled Pumps

  • Heroic
  • Item Level 715
  • Upgrade Level: 0/2
  • Transmogrified to:
    Audi's Embroidered Boots
  • Binds when picked up
  • Cloth Feet
  • 111 Armor
  • +277 Intellect
  • +415 Stamina
  • +239 Critical Strike
  • +129 Versatility
  • "Very fashionable, but hard to walk in."
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 34 76 49

Loathful Encrusted Band

  • Heroic
  • Item Level 715
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Finger
  • +207 Intellect
  • +311 Stamina
  • +114 Critical Strike
  • +162 Mastery
    • Enchanted: +50 Mastery
    • +50 Haste
    • Requires Level 100
    • Sell Price: 29 49 40

Nithramus, the All-Seer

  • Item Level 777
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +370 Intellect
  • +555 Stamina
  • +193 Versatility
  • +278 Mastery
    • Enchanted: +50 Mastery
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Prophecy of Fear

  • Heroic
  • Item Level 715
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +326 Intellect
  • Equip: Your direct spell damage has a chance to apply Mark of Doom for 10 sec. Direct spell damage you do against the Marked target triggers an explosion for 5333 Shadow damage. (Approximately 1.50 procs per minute)

Unblinking Gaze of Sethe

  • Heroic Warforged
  • Item Level 726
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +361 Intellect
  • Equip: Your damaging spells have a chance to fire a beam of blacklight in the target's direction, dealing 8992 Shadow damage to all targets that it passes through. (Approximately 5.73 procs per minute)

Ebonchill

  • Item Level 764
  • Transmogrified to:
    Grand Staff of Jordan
  • Binds when picked up
  • Unique
  • Staff Two-Hand
  • Speed 3.60 1,506 - 2,260 Damage
  • (522.92 damage per second)
  • +582 Intellect
  • +873 Stamina
  • +388 Haste
  • +388 Mastery
  • Equip: Grants the Ebonbolt ability, which deals massive Shadowfrost damage to a single target.
  • "Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding."
    • Sell Price: 222 16 64
Off Hand (empty slot)
663,540
Health
570,000
Mana
12,800
Intellect
11,059
Stamina
14%
Critical Strike
9%
Haste
54%
Mastery
2%
Versatility
Talents
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Choose a Specialization
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Lonely Winter
Lonely Winter
(Passive)
Passive

You can no longer summon your Water Elemental, but Frostbolt, Ice Lance, Flurry, and Frozen Orb deal 25% increased damage.
30
Shimmer
Shimmer
(Instant, 0.5 sec cooldown)
2% of base mana
Instant
0.5 sec cooldown

Teleports you 20 yards forward, unless something is in the way. Unaffected by the global cooldown and castable while casting.
45
Rune of Power
Rune of Power
(30 yd range, 1.5 sec cast, 10 sec cooldown)
30 yd range
1.5 sec cast
10 sec cooldown

Places a Rune of Power on the ground for 10 sec which increases your spell damage by 40% while you stand within 8 yds. Max 2 charges.
60
Splitting Ice
Splitting Ice
(Passive)
Passive

Your Ice Lance and Icicles now deal 5% increased damage, and hit a second nearby target for 80% of their damage.
75
Frigid Winds
Frigid Winds
(Passive)
Passive

All of your chilling effects reduces the target's movement speed by an additional 15%.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 63,063 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Talents
View Talent Details
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Arcane
Manipulate the arcane, destroying enemies with overwhelming power.
15
Arcane Familiar
Arcane Familiar
(Instant, 10 sec cooldown)
Instant
10 sec cooldown

Summon a Familiar that attacks your enemies and increases your maximum mana by 10%. Lasts 1 hour.
30
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Resonance
Resonance
(Passive)
Passive

Arcane Barrage deals 25% increased damage per target it hits.
75
90
Erosion
Erosion
(40 yd range, Passive, 1 min cooldown)
40 yd range
Passive
1 min cooldown

Your attacks erode the target's resistances, increasing all damage the target takes from your Arcane spells by 1%, stacking up to 8 times. After 3 sec of not taking damage from your spells, this effect decreases by 1% every 1 sec.
100
Temporal Flux
Temporal Flux
(Passive)
Passive

Arcane Blast's cast time is reduced by 5% for each Arcane Charge.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
1,763
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating