Vintage Suramar Nobility Hat

  • Mythic Titanforged
  • Item Level 920
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Leather Head
  • 337 Armor
  • +2614 Agility or Intellect
  • +3922 Stamina
  • +585 Haste
  • +1195 Mastery
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 43 74 15

Erratically Ticking Talisman

  • Mythic 10 Titanforged
  • Item Level 915
  • Binds when picked up
  • Miscellaneous Neck
  • +2106 Stamina
  • +1124 Critical Strike
  • +1335 Mastery
    • Enchanted: Mark of the Hidden Satyr
    • Requires Level 110
    • Sell Price: 17 15 2

Mantle of the Master Assassin

  • Item Level 940
  • Transmogrified to:
    Cataclysmic Gladiator's Leather Spaulders
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Leather Shoulder
  • 333 Armor
  • +2362 Agility
  • +3544 Stamina
  • +411 Haste
  • +1028 Mastery
    • Enchanted: Bloodhunter
  • Equip: While Stealth is active and for 6 sec after breaking Stealth, your Critical Strike chance is increased by 100%.
  • "Fear not what you can see, but what you can't see. -Mathias Shaw, SI:7."
    • Durability 120 / 120
    • Classes: Rogue
    • Requires Level 101
    • Sell Price: 69 47 43

Doomblade Shadowwrap

Doomblade Tunic

Digmaster's Bodysleeve

  • Item Level 1
  • Transmogrified to:
    Black Swashbuckler's Shirt
  • Binds when picked up
  • Unique
  • Miscellaneous Shirt

Battle Tabard of the Defilers

  • Item Level 20
  • Transmogrified to:
    Tabard of the Lightbringer
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
    • Requires The Defilers - Exalted

Wristbands of Rousing Violence

  • Mythic 14 Titanforged
  • Item Level 905
  • Transmogrified to:
    Cataclysmic Gladiator's Armwraps of Accuracy
  • Binds when picked up
  • Leather Wrists
  • 173 Armor
  • +1278 Agility or Intellect
  • +1918 Stamina
  • +270 Haste
  • +676 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 21 50 22

Doomblade Gauntlets

High Shadow Councilor's Wrap

  • Heroic
  • Item Level 895
  • Transmogrified to:
    Hidden Belt
  • Binds when picked up
  • Leather Waist
  • 215 Armor
  • +1553 Agility or Intellect
  • +2330 Stamina
  • +530 Critical Strike
  • +686 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 29 16 22

Doomblade Pants

Duskwalker's Footpads

  • Item Level 940
  • Transmogrified to:
    Cataclysmic Gladiator's Boots of Cruelty
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Leather Feet
  • 305 Armor
  • +2362 Agility
  • +3544 Stamina
  • +822 Haste
  • +617 Mastery
  • Equip: The remaining cooldown on Vendetta is reduced by 1 sec for every 65 Energy you expend.
  • "If an SI:7 agent like Caelvana has you in her sights, you'd better run. You better run far, and you better do it quickly."
    • Durability 95 / 95
    • Classes: Rogue
    • Requires Level 101
    • Sell Price: 69 16 60

Ring of the Scoured Clan

  • Mythic
  • Item Level 910
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +2010 Stamina
  • +689 Haste
  • +1723 Mastery
    • Enchanted: +200 Mastery
  • "This ring is crudely engraved with an unmistakably Orcish symbol, but one you've never seen before."
    • Requires Level 110
    • Sell Price: 36 18 71

Spellblade's Gemmed Signet

  • Mythic Warforged
  • Item Level 915
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +2106 Stamina
  • +1686 Critical Strike
  • +773 Mastery
    • Enchanted: +200 Mastery
    • +375 Mastery
    • Requires Level 110
    • Sell Price: 35 91 40

Convergence of Fates

  • Mythic
  • Item Level 905
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +2162 Agility or Strength
  • Equip: Your attacks have a chance to reduce the remaining cooldown on Trueshot by 0 sec.
    • Requires Level 110
    • Sell Price: 49 70 83

Entwined Elemental Foci

  • Mythic Warforged
  • Item Level 915
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +2372 Agility or Strength
    • +375 Mastery
  • Equip: Your melee and ranged attacks have a chance to grant you a Fiery, Frost, or Arcane enchant for 20 sec.
    • Requires Level 110
    • Sell Price: 51 56 50

The Kingslayers

  • Anguish
  • Item Level 932
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 4,897 - 9,097 Damage
  • (3,887 damage per second)
  • +1253 Agility
  • +1879 Stamina
  • +405 Critical Strike
  • +389 Mastery
  • Equip: Grants you the Kingsbane ability, which injects your target with a poison of unrivaled potency.
  • "Countless voices hushed, and countless leaders toppled... all at the whim of his foul command. There would be no redemption for these acts, only solitude and sorrow."
    • Sell Price: 183 3 10

The Kingslayers

  • Sorrow
  • Item Level 932
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 4,897 - 9,097 Damage
  • (3,887 damage per second)
  • +1253 Agility
  • +1879 Stamina
  • +405 Critical Strike
  • +389 Mastery
  • "It was not a pleasant death. But it was fast, quiet, and efficient. When the orc took his last breath, the wound that killed him became irregular. Nobody would be able to tell whether he had died to a knife, an axe, or a spear."
    • Sell Price: 182 36 43
4,002,720
Health
170
Energy
35,290
Agility
66,712
Stamina
25%
Critical Strike
12%
Haste
153%
Mastery
3%
Versatility
Talents
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Agonizing Poison
Agonizing Poison
(1.5 sec cast)
1.5 sec cast

Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.

Damage bonus increased by Mastery: Potent Poisons.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Choose a Specialization
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Agonizing Poison
Agonizing Poison
(1.5 sec cast)
1.5 sec cast

Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.

Damage bonus increased by Mastery: Potent Poisons.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Thuggee
Thuggee
(Passive)
Passive

Resets the remaining cooldown on Garrote when a target dies with your Garrote active.
90
Agonizing Poison
Agonizing Poison
(1.5 sec cast)
1.5 sec cast

Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for 12 sec, increasing all damage taken from your abilities by 4.0%, stacking up to 5 times.

Damage bonus increased by Mastery: Potent Poisons.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Talents
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 3
Honor
Level 48
Honorable Kills
112,424
1328
2v2
Rating
0
3v3
Rating
384
Battlegrounds
Rating