Communal Cowl

  • Item Level 483
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +43 Intellect
  • +64 Stamina
  • +22 Critical Strike
  • +32 Haste
    • Durability 70 / 70
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 1 48 72

Communal Medallion

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Neck
  • +24 Intellect
  • +36 Stamina
  • +16 Critical Strike
  • +16 Mastery
    • Classes: Priest
    • Requires Level 90

Communal Mantle

  • Item Level 483
  • Binds when picked up
  • Cloth Shoulder
  • 16 Armor
  • +32 Intellect
  • +48 Stamina
  • +24 Critical Strike
  • +16 Haste
    • Durability 70 / 70
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 1 51 58

Amaranthine Cloak of the Fireflash

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Back
  • 10 Armor
  • +27 Intellect
  • +40 Stamina
  • +17 Haste
  • +17 Critical Strike
    • Requires Level 90
    • Sell Price: 18 45

Amaranthine Robe of the Feverflare

  • Timeless
  • Item Level 535
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Chest
  • 32 Armor
  • -10 Intellect
  • +103 Stamina
  • +42 Haste
  • +42 Mastery
    • Prismatic Socket
    • Socket Bonus: +11 Intellect
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 26 11 7
Shirt (empty slot)
Tabard (empty slot)

Communal Bindings

  • Item Level 483
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +24 Intellect
  • +36 Stamina
  • +18 Critical Strike
  • +12 Mastery
    • Durability 40 / 40
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 1 1 41

Lightningweaver Gauntlets

  • Raid Finder
  • Item Level 502
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Hands
  • 13 Armor
  • +34 Intellect
  • +57 Stamina
  • +24 Critical Strike
  • +22 Mastery
    • Prismatic Socket
    • Socket Bonus: +4 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 15 95 11

Amaranthine Cord of the Savant

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +36 Intellect
  • +54 Stamina
  • +35 Mastery
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 29 17

Communal Pants

  • Item Level 483
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +43 Intellect
  • +64 Stamina
  • +28 Critical Strike
  • +28 Mastery
    • Durability 85 / 85
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 1 90 54

Amaranthine Sandals of the Impatient

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +36 Intellect
  • +54 Stamina
  • +35 Haste
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 17 48 6

Amaranthine Signet of the Impatient

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Miscellaneous Finger
  • +27 Intellect
  • +40 Stamina
  • +26 Haste
    • Requires Level 90
    • Sell Price: 11 98 62

Signet of the Shado-Pan Assault

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Curios of the Shado-Pan Assault (1)
  • Miscellaneous Finger
  • +34 Intellect
  • +51 Stamina
  • +23 Critical Strike
  • +23 Haste
    • Requires Level 90
    • Requires Shado-Pan Assault - Friendly
    • Sell Price: 16 85 73

Communal Idol of Destruction

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Trinket
  • +27 Mastery
  • Equip: Each time your harmful spells hit, you have a chance to gain 324 Haste for 20 sec. (15% chance, 115 sec cooldown)
    • Classes: Priest
    • Requires Level 90

Communal Stone of Destruction

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Trinket
  • +31 Intellect
  • Equip: When your attacks hit you have a chance to gain 189 Mastery for 20 sec.
    • Classes: Priest
    • Requires Level 90

Communal Stave

  • Item Level 483
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.00 91 - 138 Damage
  • (38.17 damage per second)
  • +275 Intellect
  • +64 Stamina
  • +30 Haste
  • +25 Mastery
    • Durability 85 / 85
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 2 72 75
Off Hand (empty slot)
47,089
Health
37,000
Mana
828
Intellect
961
Stamina
13%
Critical Strike
12%
Haste
27%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Legion Raid Progression
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Prestige
Level 0
Honor
Level 0
Honorable Kills
0
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating