Coif of the Court Spider

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Head
  • 255 Armour
  • +357 Agility or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 39 9 51

Heart of Azeroth

  • Item Level 302
  • Azerite Power Level 12
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +85 Agility or Strength or Intellect
  • +128 Stamina
  • +163 Critical Strike
  • +163 Haste
  • +163 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Death-Pledged Shoulderguards

  • Item Level 300
  • Binds when picked up
  • Mail Shoulder
  • 187 Armour
  • +212 Agility or Intellect
  • +340 Stamina
  • Active Azerite Powers:
  • - Overflowing Shores
  • Your Healing Rain is 0% larger, and casting Healing Rain instantly restores 1386 health to allies within its area.
  • - Resounding Protection
  • Every 30 sec, gain an absorb shield for 2499 for 30 sec.
    • Durability 85 / 85
    • Sell Price: 39 78 89

Turncoat's Cape

  • Item Level 310
  • Binds when picked up
  • Back
  • 56 Armour
  • +92 Agility or Strength or Intellect
  • +140 Stamina
  • +40 Critical Strike
  • +56 Mastery
  • +41 Leech
    • Requires Level 120
    • Sell Price: 37 38 95

Shrapnel-Dampening Chestguard

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Chest
  • 313 Armour
  • +357 Agility or Intellect
  • +594 Stamina
  • Active Azerite Powers:
  • - No powers have been selected.
    • Durability 140 / 140
    • Requires Level 120
    • Sell Price: 53 36 82
Shirt (empty slot)

Tabard of the Lightbringer

  • Item Level 80
  • Binds when equipped
  • Unique
  • Miscellaneous Tabard
  • Use: Suffuses the wearer with the Light.
  • "May you always bring light into dark places."
    • Requires Level 80

Slaughterhouse-Chain Bracers

  • Item Level 310
  • Binds when picked up
  • Mail Wrists
  • 122 Armour
  • +92 Agility or Intellect
  • +140 Stamina
  • +37 Haste
  • +58 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 84 43

Crosswind Handguards

  • Item Level 305
  • Binds when picked up
  • Mail Hands
  • 162 Armour
  • +117 Agility or Intellect
  • +177 Stamina
  • +70 Critical Strike
  • +54 Mastery
    • Enchanted: Kul Tiran Herbalism
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 25 94 42

Cincture of Glittering Gold

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Mail Waist
  • 176 Armour
  • +141 Agility or Intellect
  • +219 Stamina
  • +81 Haste
  • +57 Mastery
    • Durability 50 / 50
    • Requires Level 120
    • Sell Price: 26 82 88

Ashenwood Legguards

  • Item Level 310
  • Binds when picked up
  • Mail Legs
  • 243 Armour
  • +164 Agility or Intellect
  • +249 Stamina
  • +100 Versatility
  • +70 Mastery
    • Durability 100 / 100
    • Requires Level 120
    • Sell Price: 50 47 38

Pa'ku Windrider Treads

  • Item Level 290
  • Binds when picked up
  • Mail Feet
  • 162 Armour
  • +101 Agility or Intellect
  • +152 Stamina
  • +49 Haste
  • +53 Mastery
    • Durability 65 / 65
    • Requires Level 120
    • Sell Price: 36 94 88

Smuggler's Cove Ring

  • Item Level 300
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +125 Stamina
  • +128 Critical Strike
  • +153 Versatility
    • Requires Level 120
    • Sell Price: 30 44 18

Shazraka's Curse Ring

  • Item Level 290
  • Binds when picked up
  • Miscellaneous Finger
  • +114 Stamina
  • +130 Critical Strike
  • +122 Haste
    • Sell Price: 22 38 53

Ignition Mage's Fuse

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +179 Intellect
  • Use: Ignite the fuse, gaining 183 Haste every 4 sec. Haste is removed after 20 sec.
    • Requires Level 120
    • Sell Price: 43 30 40

Conch of Dark Whispers

  • Heroic
  • Item Level 325
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +179 Intellect
  • Equip: Your spells have a chance to grant you 456 Critical Strike for 15 sec.
    • Requires Level 120
    • Sell Price: 45 27 2

Darkspeaker Scepter

  • Item Level 273
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 74 - 96 Damage
  • (32.69 damage per second)
  • +58 Intellect
  • +87 Stamina
  • +28 Critical Strike
  • +25 Mastery
    • Durability 90 / 90
    • Requires Level 120
    • Sell Price: 74 53

Zem'lan Buckler of the Peerless

  • Item Level 266
  • Binds when equipped
  • Shield Off-Hand
  • 658 Armour
  • +61 Strength
  • +187 Intellect
  • +92 Stamina
  • +19 Critical Strike
  • +35 Mastery
    • Durability 85 / 85
    • Requires Level 120
    • Sell Price: 38 60 16
82,040
Health
Health
82,040
100
Maelstrom
Maelstrom
100
4,218
Intellect
Intellect4,218
4,102
Stamina
Stamina4,102
13%
Critical Strike
Critical Strike12.53%
Total Rating:542
6%
Haste
Haste6.15%
Total Rating:418
29%
Mastery
Mastery28.88%
Total Rating:533
3%
Versatility
Versatility2.98%
Total Rating:253
Specialization
Player vs Player Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Master of the Elements
Master of the Elements
(Passive, 2 min cooldown)
Passive
2 min cooldown

Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 11,730 damage over 6 sec.

Traveling Storms
Traveling Storms
(Passive)
Passive

Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.

Specialization
Player vs Player Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,932 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Specialization
Player vs Player Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant

Creates a vortex of wind 8 yards around you, dealing 92 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,172 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,172 Nature damage.

Specialization
Elemental Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Master of the Elements
Master of the Elements
(Passive, 2 min cooldown)
Passive
2 min cooldown

Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 11,730 damage over 6 sec.

Traveling Storms
Traveling Storms
(Passive)
Passive

Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.

Elemental Talents
15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Master of the Elements
Master of the Elements
(Passive, 2 min cooldown)
Passive
2 min cooldown

Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

15
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Lava Burst now has 2 charges. Effects that reset its remaining cooldown will instead grant 1 charge.

30
Master of the Elements
Master of the Elements
(Passive, 2 min cooldown)
Passive
2 min cooldown

Casting Lava Burst increases the damage of your next Nature or Frost spell by 20%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
High Voltage
High Voltage
(Passive)
Passive

Lightning Bolt and Chain Lightning have a 50% of normal chance to cause a second Elemental Overload.

75
Ancestral Guidance
Ancestral Guidance
(Instant, 2 min cooldown)
Instant
2 min cooldown

For the next 10 sec, 25% of your damage and healing is converted to healing on up to 3 nearby injured party or raid members.

90
Earthen Rage
Earthen Rage
(Passive)
Passive

Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing 203 Nature damage to your most recently attacked target.

100
Stormkeeper
Stormkeeper
(1.5 sec cast, 1 min cooldown)
1.5 sec cast
1 min cooldown

Charge yourself with lightning, causing your next 2 Lightning Bolts or Chain Lightnings to be instant cast and trigger an Elemental Overload on every target.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 11,730 damage over 6 sec.

Traveling Storms
Traveling Storms
(Passive)
Passive

Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 11,730 damage over 6 sec.

Traveling Storms
Traveling Storms
(Passive)
Passive

Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Earthfury
Earthfury
(Passive)
Passive

Casting Earth Shock when you have at least 100 Maelstrom will stun the target for 2 sec.

Lightning Lasso
Lightning Lasso
(20 yd range, Channeled, 30 sec cooldown)
20 yd range
Channeled
30 sec cooldown

Grips the target in lightning, stunning the target and dealing 11,730 damage over 6 sec.

Traveling Storms
Traveling Storms
(Passive)
Passive

Thunderstorm now can be cast on allies within 40 yards, and its cooldown is reduced by 15 sec.

Specialization
Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,932 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Restoration Talents
15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

15
Undulation
Undulation
(Passive)
Passive

Every third Healing Wave or Healing Surge you cast heals for an additional 50%.

30
Echo of the Elements
Echo of the Elements
(Passive)
Passive

Riptide, Healing Stream Totem, and Lava Burst now have 2 charges. Effects that reset their remaining cooldown will instead grant 1 charge.

45
Static Charge
Static Charge
(Passive, 1 min cooldown)
Passive
1 min cooldown

Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec.

60
Earthen Wall Totem
Earthen Wall Totem
(40 yd range, Instant, 1 min cooldown)
440 Mana
40 yd range
Instant
1 min cooldown

Summons a totem with 29,220 health for 15 sec. 527 damage from each attack against allies within 10 yards of the totem is redirected to the totem.

75
Nature's Guardian
Nature's Guardian
(Passive)
Passive

When your health is brought below 35%, you instantly heal for 20% of your maximum health. Cannot occur more than once every 45 sec.

90
Flash Flood
Flash Flood
(Passive)
Passive

When you consume Tidal Waves, the cast time of your next heal is reduced by 20%.

100
Ascendance
Ascendance
(Instant, 3 min cooldown)
Instant
3 min cooldown

Transform into a Water Ascendant for 15 sec, causing all healing you deal to be duplicated and distributed evenly among nearby allies.

Player vs Player Talents
Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,932 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,932 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Relentless
Relentless
(Passive)
Passive

Duration of incoming crowd control effects reduced by 20%. Does not stack with similar effects.

Rippling Waters
Rippling Waters
(Passive)
Passive

Riptide has 1 additional charge. Riptide Heals for 2,932 when the spell ends its duration, is refreshed on the target, or is dispelled.

Calming Waters
Calming Waters
(Passive)
Passive

Interrupts reduce the duration of the next successful silence or interrupt cast upon you within 10 sec by 50%.

Swelling Waves
Swelling Waves
(Passive)
Passive

When you cast Healing Surge on yourself, you are healed for 50% of the amount 3 sec later.

Specialization
Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant

Creates a vortex of wind 8 yards around you, dealing 92 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,172 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,172 Nature damage.

Enhancement Talents
15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant

Creates a vortex of wind 8 yards around you, dealing 92 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

15
Boulderfist
Boulderfist
(Passive)
Passive

Rockbiter's recharge time is reduced by 15% and it deals 20% increased damage.

30
Totem Mastery
Totem Mastery
(40 yd range, Instant)
40 yd range
Instant

Summons four totems that increase your combat capabilities for 2 min. Resonance Totem Generates 1 Maelstrom every 1 sec. Storm Totem Increases the damage of Stormstrike by 5%. Ember Totem Increases Lava Lash damage by 10%. Tailwind Totem Increases your chance to trigger Windfury by 2%.

45
Spirit Wolf
Spirit Wolf
(Passive)
Passive

While transformed into a Ghost Wolf, you gain 5% increased movement speed and 5% damage reduction every 1 sec, stacking up to 4 times.

60
Searing Assault
Searing Assault
(Passive)
Passive

Flametongue now causes the target to burn for 1,332 Fire damage over 6 sec.

75
Feral Lunge
Feral Lunge
(8-25 yd range, Instant, 30 sec cooldown)
8-25 yd range
Instant
30 sec cooldown

Lunge at your enemy as a ghostly wolf, biting them to deal 108 Physical damage.

90
Fury of Air
Fury of Air
(Instant)
3 Maelstrom, plus 3 per sec
Instant

Creates a vortex of wind 8 yards around you, dealing 92 Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

100
Elemental Spirits
Elemental Spirits
(Passive)
Passive

Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire, Frost, or Lightning, enhancing your abilities.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,172 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,172 Nature damage.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,172 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,172 Nature damage.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Ride the Lightning
Ride the Lightning
(Passive)
Passive

When you use Stormstrike you also cast a Chain Lightning on the target. Chain Lightning Hurls a lightning bolt at the enemy, dealing 2,172 Nature damage and then jumping to additional nearby enemies. Affects 5 total targets.

Static Cling
Static Cling
(Passive)
Passive

After you use Stormstrike twice in a row on an enemy you create a coil of lightning binding you to the target, increasing the damage the target receives from your attacks by 15% and increases your movement speed by 15% while the cling holds. If the target moves further than 15 yards from you, the cling will break.

Forked Lightning
Forked Lightning
(Passive)
Passive

When you use Stormstrike, you conjure bolts of lightning to up to two furthest enemies within 40 yards dealing 2,172 Nature damage.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 5
Honorable Kills
5,636
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 5
Honorable Kills
5,636
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.