Sha'tari Keeper Helm

  • Item Level 550
  • Binds when picked up
  • Plate Head
  • 126 Armor
  • +79 Strength or Intellect
  • +119 Stamina
  • +52 Critical Strike
  • +54 Haste
    • Durability 85 / 85
    • Sell Price: 14 42 48

Necklace of Holy Deflection

  • Item Level 570
  • Binds when picked up
  • Miscellaneous Neck
  • +54 Agility or Strength
  • +80 Stamina
  • +27 Versatility
  • +41 Mastery
    • Requires Level 94
    • Sell Price: 11 87 62

Cragplate Shoulders

  • Item Level 568
  • Binds when picked up
  • Plate Shoulder
  • 146 Armor
  • +70 Strength or Intellect
  • +106 Stamina
  • +52 Haste
  • +39 Versatility
    • Durability 70 / 70
    • Sell Price: 12 54 20

Grizzled Wolfskin Cloak

  • Item Level 610
  • Binds when picked up
  • Back
  • 39 Armor
  • +78 Strength
  • +118 Stamina
  • +43 Haste
  • +57 Mastery
    • Requires Level 98
    • Sell Price: 22 38 30

"Fireproof" Venture Co. Blastplate

  • Item Level 578
  • Binds when picked up
  • Plate Chest
  • 220 Armor
  • +103 Strength or Intellect
  • +155 Stamina
  • +52 Versatility
  • +78 Mastery
  • "DISCLAIMER: Fireproof claims have not been independently validated"
    • Durability 115 / 115
    • Sell Price: 18 40 85
Shirt (empty slot)
Tabard (empty slot)

Gutcrusher Bracers

  • Item Level 530
  • Binds when picked up
  • Plate Wrists
  • 53 Armor
  • +37 Strength or Intellect
  • +55 Stamina
  • +22 Versatility
  • +26 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 12 94 30

Goldsteel Gloves

  • Item Level 530
  • Binds when picked up
  • Plate Hands
  • 76 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +28 Critical Strike
  • +36 Haste
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 15 21 67

Sha'tari Keeper Girdle

  • Item Level 563
  • Binds when picked up
  • Plate Waist
  • 103 Armor
  • +67 Strength or Intellect
  • +101 Stamina
  • +40 Haste
  • +48 Mastery
    • Durability 55 / 55
    • Sell Price: 10 26 59

"Super Sterilized" Blastguard Legplates

  • Item Level 588
  • Binds when picked up
  • Plate Legs
  • 218 Armor
  • +113 Strength or Intellect
  • +170 Stamina
  • +57 Critical Strike
  • +86 Mastery
  • "DISCLAIMER: Sterilization through cauterization"
    • Durability 100 / 100
    • Sell Price: 22 76 71

Goldsteel Sabatons

  • Item Level 600
  • Binds when picked up
  • Plate Feet
  • 199 Armor
  • +95 Strength or Intellect
  • +142 Stamina
  • +72 Haste
  • +48 Versatility
    • Durability 65 / 65
    • Requires Level 95
    • Sell Price: 23 60 57

Skettis Deceiver's Ring

  • Item Level 570
  • Binds when picked up
  • Miscellaneous Finger
  • +54 Strength
  • +80 Stamina
  • +38 Haste
  • +31 Versatility
    • Sell Price: 11 9

Signet of the Glorious Protector

  • Item Level 600
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +71 Agility or Strength
  • +107 Stamina
  • +44 Haste
  • +49 Versatility
    • Requires Level 95
    • Sell Price: 20 25 33

External Combustion Engine

  • Item Level 547
  • Binds when picked up
  • Miscellaneous Trinket
  • +64 Critical Strike
  • Equip: Your attacks have a chance to grant you 490 Strength for 15 sec. (15% chance, 85 sec cooldown)
    • Sell Price: 19 25 32

Watch Commander Branson's Lapel

  • Item Level 573
  • Binds when picked up
  • Miscellaneous Trinket
  • +93 Mastery
  • Equip: Your harmful abilitlies have a chance to cause you to summon a spectral guardian to fight by your side for 12 sec.
  • "Courses with a familiar dark power."
    • Sell Price: 19 55

Spooky Scythe

  • Item Level 578
  • Binds when picked up
  • Polearm Two-Hand
  • Speed 3.60 466 - 867 Damage
  • (185.14 damage per second)
  • +103 Agility or Strength
  • +155 Stamina
  • +76 Versatility
  • +57 Mastery
    • Durability 100 / 100
    • Requires Level 96
    • Sell Price: 36 86 9
Off Hand (empty slot)
216,360
Health
Health
216,360
125
Runic Power
Runic Power
125
2,329
Strength
Strength2,329
3,606
Stamina
Stamina3,606
7%
Critical Strike
Critical Strike7.45%
Total Rating:201
5%
Haste
Haste5.05%
Total Rating:379
21%
Mastery
Mastery20.82%
Total Rating:482
4%
Versatility
Versatility3.59%
Total Rating:348
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Lingering Apparition
Lingering Apparition
(Passive)
Passive

You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
90
Necrosis
Necrosis
(Passive)
Passive

Dealing damage with Death Coil causes your next Scourge Strike to deal 40% increased damage.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Talents
View Talent Details
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Lingering Apparition
Lingering Apparition
(Passive)
Passive

You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
90
Necrosis
Necrosis
(Passive)
Passive

Dealing damage with Death Coil causes your next Scourge Strike to deal 40% increased damage.
100
Unholy
A master of death and decay, spreading infection and controlling undead minions to do his bidding.
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion, and its cooldown is removed.
57
Pestilent Pustules
Pestilent Pustules
(Passive)
Passive

Every 8 Festering Wounds you burst, you gain 1 Rune.
58
Castigator
Castigator
(Passive)
Passive

Each Festering Strike critical strike applies 2 additional Festering Wounds.

Each Scourge Strike critical strike bursts 1 additional Festering Wound.
60
Sludge Belcher
Sludge Belcher
(Passive)
Passive

Raise Dead now summons an abomination instead of a ghoul, with improved innate abilities.
75
Lingering Apparition
Lingering Apparition
(Passive)
Passive

You move 30% faster during Wraith Walk, and its cooldown is reduced by 15 sec.
90
Necrosis
Necrosis
(Passive)
Passive

Dealing damage with Death Coil causes your next Scourge Strike to deal 40% increased damage.
100
Legion Raid Progression
View Raid History