Plainsthunder Helm

  • Item Level 610
  • Binds when picked up
  • Plate Head
  • 241 Armor
  • +139 Strength or Intellect
  • +208 Stamina
  • +94 Critical Strike
  • +90 Versatility
    • Durability 85 / 85
    • Sell Price: 14 68 37

Chain of the Unbroken Lineage

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Neck
  • +103 Strength
  • +155 Stamina
  • +57 Critical Strike
  • +76 Haste
    • Requires Level 100
    • Sell Price: 16 43 80

Rivet-Sealed Shoulderplates

  • Heroic
  • Item Level 630
  • Binds when picked up
  • Plate Shoulder
  • 235 Armor
  • +126 Strength or Intellect
  • +189 Stamina
  • +74 Haste
  • +90 Versatility
    • Durability 85 / 85
    • Requires Level 100
    • Sell Price: 24 38 39

Drape of Softened Blows of the Feverflare

  • Warforged
  • Item Level 636
  • Binds when picked up
  • Back
  • 46 Armor
  • +99 Agility or Strength
  • +149 Stamina
  • +55 Haste
  • +73 Mastery
    • Requires Level 100
    • Sell Price: 19 27 55

Verdant Plate Chest

  • Heroic Warforged
  • Item Level 636
  • Binds when picked up
  • Plate Chest
  • 319 Armor
  • +177 Strength or Intellect
  • +265 Stamina
  • +118 Critical Strike
  • +118 Versatility
    • Durability 140 / 140
    • Requires Level 100
    • Sell Price: 31 75 29
Shirt (empty slot)
Tabard (empty slot)

Verdant Plate Wristguards

  • Heroic
  • Item Level 630
  • Binds when picked up
  • Plate Wrists
  • 137 Armor
  • +94 Strength or Intellect
  • +141 Stamina
  • +48 Critical Strike
  • +72 Mastery
    • +120 Mastery
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 15 79 76

Rivet-Sealed Crushers

  • Heroic
  • Item Level 630
  • Binds when picked up
  • Plate Hands
  • 196 Armor
  • +126 Strength or Intellect
  • +189 Stamina
  • +90 Versatility
  • +74 Mastery
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 15 15 39

Goldsteel Belt

  • Item Level 600
  • Binds when picked up
  • Plate Waist
  • 162 Armor
  • +95 Strength or Intellect
  • +142 Stamina
  • +65 Critical Strike
  • +60 Haste
    • Durability 50 / 50
    • Requires Level 95
    • Sell Price: 15 44 75

Primal Combatant's Dreadplate Legguards

Greaves of Grievous Storms of the Feverflare

  • Item Level 615
  • Binds when picked up
  • Plate Feet
  • 207 Armor
  • +109 Strength or Intellect
  • +163 Stamina
  • +83 Haste
  • +55 Mastery
    • Durability 65 / 65
    • Requires Level 100
    • Sell Price: 18 83 25

Band of Iron Scale

  • Heroic
  • Item Level 630
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +94 Strength
  • +141 Stamina
  • +66 Critical Strike
  • +57 Mastery
    • Requires Level 100
    • Sell Price: 16 42 78

Solium Band of Endurance

  • Item Level 640
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +103 Agility or Strength
  • +155 Stamina
  • +62 Versatility
  • +73 Mastery
    • Requires Level 98
    • Sell Price: 1

Fires of the Sun

  • Item Level 600
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +120 Strength
  • +120 Critical Strike
    • Requires Level 95
    • Sell Price: 25 62 72

Mote of Corruption

  • Heroic
  • Item Level 630
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +159 Strength
  • +159 Mastery
    • Requires Level 100
    • Sell Price: 27 42 55

Greataxe of Trials

  • Item Level 630
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 865 - 1,299 Damage
  • (300.42 damage per second)
  • +167 Strength
  • +251 Stamina
  • +113 Critical Strike
  • +109 Mastery
    • Enchanted: Rune of the Fallen Crusader
    • Durability 100 / 100
    • Sell Price: 43 75 32
Off Hand (empty slot)
246,900
Health
100
Runic Power
3,321
Strength
4,115
Stamina
9%
Critical Strike
15%
Haste
38%
Mastery
2%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood Mirror
Blood Mirror
(Melee Range, Instant, 2 min cooldown)
Melee Range
Instant
2 min cooldown

Afflict an enemy with Blood Mirror for 10 sec. While active, 20% of any damage dealt to you is redirected to the target.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
181
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating