Dreadful Gladiator's Dreadplate Helm

Dreadful Gladiator's Choker of Proficiency

  • Season 12
  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Neck
  • +19 Strength
  • +29 Stamina
  • +11 Critical Strike
  • +9 Pvp Resilience
  • +14 Mastery
  • +9 Pvp Power

Dreadful Gladiator's Dreadplate Shoulders

Malevolent Gladiator's Cloak of Alacrity

  • Season 12
  • Item Level 487
  • Upgrade Level: 1/2
  • Binds when picked up
  • Back
  • 10 Armor
  • +25 Strength
  • +37 Stamina
  • +14 Critical Strike
  • +18 Haste
  • +10 Pvp Power
    • Enchanted: +20 Critical Strike

Dreadful Gladiator's Dreadplate Chestpiece

Shirt (empty slot)

Huojin Tabard

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Huojin Pandaren. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Malevolent Gladiator's Armplates of Proficiency

  • Season 12
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Wrists
  • 37 Armor
  • +24 Strength
  • +36 Stamina
  • +14 Critical Strike
  • +17 Haste
  • +10 Pvp Power
    • Enchanted: +14 Mastery

Dreadful Gladiator's Dreadplate Gauntlets

Dreadful Gladiator's Girdle of Accuracy

  • Season 12
  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +22 Strength
  • +39 Stamina
  • +15 Critical Strike
  • +12 Pvp Resilience
  • +15 Haste
  • +12 Pvp Power
    • +8 PvP Resilience
    • +8 PvP Resilience
    • Socket Bonus: +3 Strength
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 11 2 34

Dreadful Gladiator's Dreadplate Legguards

Dreadful Gladiator's Warboots of Alacrity

  • Season 12
  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +22 Strength
  • +39 Stamina
  • +15 Critical Strike
  • +12 Pvp Resilience
  • +15 Haste
  • +12 Pvp Power
    • Enchanted: +10 Mastery & Minor Speed Increase
    • +8 PvP Resilience
    • Socket Bonus: +3 PvP Power
    • Durability 65 / 65
    • Requires Level 90
    • Sell Price: 16 47 48

Dreadful Gladiator's Signet of Accuracy

  • Season 12
  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +19 Strength
  • +29 Stamina
  • +14 Critical Strike
  • +9 Pvp Resilience
  • +11 Mastery
  • +9 Pvp Power

Dreadful Gladiator's Signet of Cruelty

  • Season 12
  • Item Level 458
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +19 Strength
  • +29 Stamina
  • +14 Critical Strike
  • +9 Pvp Resilience
  • +11 Haste
  • +9 Pvp Power

Malevolent Gladiator's Medallion of Tenacity

  • Season 12
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +48 Stamina
  • Use: Removes all movement impairing effects and all effects which cause loss of control of your character.

Malevolent Gladiator's Insignia of Victory

  • Season 12
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Trinket
  • +41 Strength
  • Equip: When you deal damage you have a chance to gain 142 Strength for 20 sec.
    • Requires Level 90
    • Sell Price: 20 7 51

Malevolent Gladiator's Decapitator

  • Season 12
  • Item Level 478
  • Upgrade Level: 2/2
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 209 - 314 Damage
  • (72.64 damage per second)
  • +40 Strength
  • +61 Stamina
  • +27 Critical Strike
  • +27 Mastery
    • Enchanted: Windsong
  • Equip: Increases your PvP Power by 188 (Unique).
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 39 76 81
Off Hand (empty slot)
52,087
Health
100
Runic Power
842
Strength
1,063
Stamina
16%
Critical Strike
19%
Haste
36%
Mastery
0%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
5,420
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating