Faceguard of Punishment

  • Item Level 187
  • Binds when picked up
  • Plate Head
  • 60 Armor
  • +27 Strength
  • +40 Stamina
  • +26 Critical Strike
    • Durability 85 / 85
    • Sell Price: 7 10 32

Razor-Blade Pendant

  • Item Level 151
  • Binds when picked up
  • Miscellaneous Neck
  • +14 Strength
  • +18 Stamina
  • +13 Critical Strike
    • Sell Price: 4 10 58

Spaulders of the Giant Lords

  • Item Level 200
  • Binds when picked up
  • Plate Shoulder
  • 55 Armor
  • +23 Strength
  • +23 Stamina
  • +21 Critical Strike
    • Durability 85 / 85
    • Requires Level 80
    • Requires The Sons of Hodir - Revered
    • Sell Price: 7 82 33

Shroud of Fluid Strikes

  • Item Level 159
  • Binds when picked up
  • Back
  • 9 Armor
  • +19 Stamina
  • +13 Haste
  • +13 Attack Power
    • Sell Price: 6 2 76

Breastplate of Jagged Stone

  • Item Level 187
  • Binds when picked up
  • Plate Chest
  • 74 Armor
  • +27 Strength
  • +40 Stamina
  • +19 Critical Strike
  • +15 Haste
    • Durability 140 / 140
    • Sell Price: 9 48 71
Shirt (empty slot)
Tabard (empty slot)

Steel Bear Trap Bracers

  • Item Level 179
  • Binds when equipped
  • Plate Wrists
  • 32 Armor
  • +12 Strength
  • +14 Stamina
  • +19 Haste
    • Durability 50 / 50
    • Requires Level 76
    • Sell Price: 4 59

Mercy's Hold

  • Item Level 200
  • Binds when picked up
  • Plate Hands
  • 46 Armor
  • +11 Strength
  • +31 Stamina
  • +16 Dodge
  • +11 Critical Strike
    • +6 Dodge and +5 Stamina
    • Socket Bonus: +2 Dodge
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 5 33 78

Girdle of Arrogant Downfall

  • Item Level 200
  • Binds when picked up
  • Plate Waist
  • 42 Armor
  • +19 Strength
  • +23 Stamina
  • +11 Critical Strike
  • +11 Haste
    • +6 Dodge and +5 Stamina
    • Socket Bonus: +2 Strength
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 6 57 57

Legguards of Abandoned Fealty

  • Item Level 200
  • Binds when picked up
  • Plate Legs
  • 65 Armor
  • +12 Strength
  • +41 Stamina
  • +27 Dodge
  • +16 Critical Strike
    • +15 Stamina
    • Socket Bonus: +2 Dodge
    • Durability 120 / 120
    • Requires Level 80
    • Sell Price: 14 19 27

Trollkickers

  • Item Level 175
  • Binds when picked up
  • Plate Feet
  • 50 Armor
  • +19 Strength
  • +25 Stamina
  • +21 Critical Strike
    • Durability 65 / 65
    • Sell Price: 6 79 89

Uruka's Band of Zeal

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +11 Agility
  • +27 Stamina
  • +10 Critical Strike
  • +10 Haste
    • Requires Level 80
    • Sell Price: 7 12 45

Keystone Great-Ring

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +10 Strength
  • +23 Stamina
  • +15 Dodge
  • +4 Versatility
    • Requires Level 80
    • Sell Price: 7 12 45

Incisor Fragment

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +26 Attack Power
  • Use: Increases your critical strike by 102 for 20 sec.
    • Requires Level 80
    • Sell Price: 8 5 7

Foresight's Anticipation

  • Item Level 146
  • Binds when picked up
  • Miscellaneous Trinket
  • +21 Haste
  • Use: Increases your haste by 73 for 20 sec.
    • Sell Price: 4 99 64

Colossal Skull-Clad Cleaver

  • Item Level 200
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.40 134 - 202 Damage
  • (49.41 damage per second)
  • +28 Strength
  • +17 Agility
  • +29 Stamina
  • +28 Haste
    • Enchanted: Rune of the Fallen Crusader
    • Durability 120 / 120
    • Requires Level 80
    • Sell Price: 24 68 73
Off Hand (empty slot)
30,530
Health
100
Runic Power
507
Strength
710
Stamina
13%
Critical Strike
19%
Haste
28%
Mastery
0%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
498
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating