Doomblade Cowl

Beleron's Choker of Misery

  • Heroic
  • Item Level 890
  • Binds when picked up
  • Miscellaneous Neck
  • +1668 Stamina
  • +1577 Critical Strike
  • +1183 Mastery
  • +473 Speed
    • Enchanted: Mark of the Hidden Satyr
    • Requires Level 110
    • Sell Price: 24 85 66

Doomblade Spaulders

The Dreadlord's Deceit

  • Item Level 940
  • Transmogrified to:
    Hidden Cloak
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Back
  • 179 Armor
  • +1772 Agility
  • +2658 Stamina
  • +617 Critical Strike
  • +462 Mastery
    • Enchanted: +200 Agility
  • Equip: Every 2 sec, gain 35% increased damage for your next Fan of Knives, stacking up to 30 times.
  • "I've been preparing for you, young prince. I am Mal'Ganis. As you can see, your people are now mine..."
    • Classes: Rogue
    • Requires Level 101
    • Sell Price: 66 89 84

Doomblade Tunic

Dark Silk Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 12

Tabard of the Achiever

  • Item Level 1
  • Transmogrified to:
    Hidden Tabard
  • Binds when picked up
  • Miscellaneous Tabard

Swordsinger's Wristguards

  • Mythic 15 Titanforged
  • Item Level 900
  • Transmogrified to:
    Warmongering Gladiator's Bindings of Victory
  • Binds when picked up
  • Leather Wrists
  • 170 Armor
  • +1221 Agility or Intellect
  • +1831 Stamina
  • +265 Haste
  • +664 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 94 28

Doomblade Gauntlets

Dreadhide Girdle

  • Mythic 10 Titanforged
  • Item Level 905
  • Transmogrified to:
    Warmongering Gladiator's Belt of Cruelty
  • Binds when picked up
  • Leather Waist
  • 222 Armor
  • +1705 Agility or Intellect
  • +2558 Stamina
  • +740 Critical Strike
  • +523 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 46 56

Will of Valeera

  • Item Level 940
  • Transmogrified to:
    Nightslayer Pants
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Leather Legs
  • 388 Armor
  • +3150 Agility
  • +4726 Stamina
  • +1097 Critical Strike
  • +822 Haste
  • +658 Mastery
  • Equip: Feint heals you for 20% of your maximum health over 5 sec.
  • "At a young age, Valeera survived the death of her parents, imprisonment, and slavery. Her enemies have always underestimated her will to survive."
    • Durability 145 / 145
    • Classes: Rogue
    • Requires Level 101
    • Sell Price: 94 45 65

Doom-Herald's Footpads

  • Item Level 900
  • Transmogrified to:
    Primal Gladiator's Leather Boots
  • Binds when picked up
  • Leather Feet
  • 267 Armor
  • +1628 Agility or Intellect
  • +2442 Stamina
  • +407 Critical Strike
  • +832 Haste
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 46 33 33

Spellblade's Gemmed Signet

  • Heroic
  • Item Level 890
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1668 Stamina
  • +1893 Critical Strike
  • +867 Mastery
    • Requires Level 110
    • Sell Price: 35 91 40

Band of Crystalline Bone

  • Mythic 15 Titanforged
  • Item Level 900
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1831 Stamina
  • +1844 Versatility
  • +1090 Mastery
    • Enchanted: +200 Mastery
    • Requires Level 110
    • Sell Price: 26 39 48

Draught of Souls

  • Heroic
  • Item Level 895
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1158 Haste
  • Use: Enter a fel-crazed rage, dealing 56618 Shadow damage to a random nearby enemy every 0.25 sec for 3 sec. You cannot move or use abilities during your rage.
    • Requires Level 110
    • Sell Price: 50 7 56

Convergence of Fates

  • Heroic
  • Item Level 890
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1879 Agility or Strength
  • Equip: Your attacks have a chance to reduce the remaining cooldown on Trueshot by 0 sec.
    • Requires Level 110
    • Sell Price: 49 70 83

Fangs of the Devourer

  • Gorefang
  • Item Level 897
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 3,535 - 6,566 Damage
  • (2,806 damage per second)
  • +904 Agility
  • +1356 Stamina
  • +356 Critical Strike
  • +342 Mastery
  • Equip: Grants the Goremaw's Bite ability, dealing massive damage and snaring the target.
  • "The hound's bite lingers, even long after its death. A surprisingly effective and subtle tool for something so crude."
    • Sell Price: 186 41 88

Fangs of the Devourer

  • Akaari's Will
  • Item Level 897
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 3,535 - 6,566 Damage
  • (2,806 damage per second)
  • +904 Agility
  • +1356 Stamina
  • +356 Critical Strike
  • +342 Mastery
  • "Azhir manari kirel. Akim manari galar!"
    • Sell Price: 188 40 11
3,418,260
Health
150
Energy
30,033
Agility
56,971
Stamina
31%
Critical Strike
15%
Haste
77%
Mastery
5%
Versatility
Talents
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals 34,722 Bleed damage per combo point over 12 sec.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Choose a Specialization
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Talents
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals 34,722 Bleed damage per combo point over 12 sec.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Master Poisoner
Master Poisoner
(Passive)
Passive

Increases the damage done by your poisons by 30% and their non-damaging effects by 20%.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Internal Bleeding
Internal Bleeding
(Passive)
Passive

Kidney Shot also deals 34,722 Bleed damage per combo point over 12 sec.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Venom Rush
Venom Rush
(Passive)
Passive

Venomous Wounds grants 3 additional Energy each time it grants Energy.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Quick Draw
Quick Draw
(Passive)
Passive

Free uses of Pistol Shot granted by Sabre Slash now generate 1 additional combo point, and deal 50% increased damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
Elusiveness
Elusiveness
(Passive)
Passive

Feint also reduces all damage you take from non-area-of-effect attacks by 30% for 5 sec.
75
Dirty Tricks
Dirty Tricks
(Passive)
Passive

Gouge, Blind, Cheap Shot, and Sap no longer cost Energy.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Marked for Death
Marked for Death
(30 yd range, Instant, 1 min cooldown)
30 yd range
Instant
1 min cooldown

Marks the target, instantly generating 5 combo points. Cooldown reset if the target dies within 1 min.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 2
Honor
Level 13
Honorable Kills
12,748
1596
2v2
Rating
1537
3v3
Rating
1132
Battlegrounds
Rating