Light's Vanguard Helm

Heart of Azeroth

  • Item Level 280
  • Azerite Power Level 1
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +69 Agility or Strength or Intellect
  • +104 Stamina
  • +129 Critical Strike
  • +129 Haste
  • +129 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pauldrons of the Champion

  • Item Level 280
  • Transmogrified to:
    Redemption Spaulders
  • Binds when picked up
  • Plate Shoulder
  • 242 Armour
  • +176 Strength or Intellect
  • +282 Stamina
  • Active Azerite Powers:
  • - Divine Right
  • When Divine Storm damages an enemy who is below 0% health, your Strength is increased by 77 for 10 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 38 6 89

Light's Vanguard Greatcloak

Light's Vanguard Breastplate

Fashionable Undershirt

  • Season 1
  • Item Level 1
  • Transmogrified to:
    Hidden Shirt
  • Binds when picked up
  • Miscellaneous Shirt
  • Equip: Proclaim your fashion sense to the world.

Tabard of the Lightbringer

  • Item Level 80
  • Transmogrified to:
    Hidden Tabard
  • Binds when equipped
  • Unique
  • Miscellaneous Tabard
  • Use: Suffuses the wearer with the Light.
  • "May you always bring light into dark places."
    • Requires Level 80

Varimathras' Shattered Manacles

  • Mythic
  • Item Level 240
  • Binds when picked up
  • Plate Wrists
  • 64 Armour
  • +48 Strength or Intellect
  • +72 Stamina
  • +27 Critical Strike
  • +21 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 31 36 29

Molten Bite Handguards

  • Mythic Warforged
  • Item Level 250
  • Transmogrified to:
    Redemption Handguards
  • Binds when picked up
  • Plate Hands
  • 98 Armour
  • +70 Strength or Intellect
  • +105 Stamina
  • +28 Critical Strike
  • +39 Haste
  • Indestructible
    • +11 Critical Strike
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 30 19 69

Grond-Father Girdle

  • Mythic
  • Item Level 240
  • Transmogrified to:
    Redemption Girdle
  • Binds when picked up
  • Plate Waist
  • 82 Armour
  • +64 Strength or Intellect
  • +95 Stamina
  • +38 Haste
  • +26 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 32 17 78

Light's Vanguard Legplates

Aggramar's Stride

  • Item Level 265
  • Transmogrified to:
    Redemption Boots
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Plate Feet
  • 119 Armour
  • +80 Strength or Intellect
  • +121 Stamina
  • +30 Critical Strike
  • +25 Haste
  • +46 Mastery
  • Equip: Increases your movement speed by 75% of your Haste, Critical Strike, Mastery, or Versatility, whichever is highest.
  • "Time and space are one. To a watcher of the universe, distance is nearly meaningless."

Sephuz's Secret

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +138 Critical Strike
  • +55 Haste
    • Enchanted: +9 Critical Strike
    • +11 Critical Strike
  • Equip: Gain 10% increased movement speed and 2% Haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target increases this effect to 70% increased movement speed and 25% Haste for 10 sec. This increase may occur once every 30 sec.
  • "Intangibility is a curious concept. The word suggests some magical ability, but in the physical world, it simply means the power to be here or there, now or later."
    • Requires Level 101
    • Sell Price: 55 17 82

Band of the Sargerite Smith

  • Heroic Warforged
  • Item Level 230
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +65 Stamina
  • +83 Critical Strike
  • +73 Mastery
    • Enchanted: +9 Critical Strike
    • Requires Level 110
    • Sell Price: 37 61 68

Khaz'goroth's Courage

  • Item Level 280
  • Binds when picked up
  • Unique-Equipped: Path of the Titans (1)
  • Miscellaneous Trinket
  • +117 Strength
  • Equip: Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do 15 additional Fire damage for 12 sec. Khaz'goroth's Shaping When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 178 for 15 sec. Khaz'goroth always empowers your highest stat.
    • Requires Level 110
    • Sell Price: 52 84 29

Seeping Scourgewing

  • Heroic
  • Item Level 225
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +59 Versatility
  • Equip: Your melee attacks have a chance to deal 3895 Shadow damage to the target. If there are no other enemies within 0 yds of them, this deals an additional 2087 damage.
    • Requires Level 110
    • Sell Price: 53 84 95

Ashbringer

  • Item Level 237
  • Binds when picked up
  • Unique
  • Sword Two-Hand
  • Speed 3.60 168 - 280 Damage
  • (62.22 damage per second)
  • +83 Strength
  • +124 Stamina
  • +43 Critical Strike
  • +42 Mastery
  • Equip: Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
  • "So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
    • Classes: Paladin
    • Sell Price: 216 2 77
Off Hand (empty slot)
33,700
Health
Health
33,700
4,000
Mana
Mana
4,000
1,412
Strength
Strength1,412
1,685
Stamina
Stamina1,685
34%
Critical Strike
Critical Strike33.98%
Total Rating:493
20%
Haste
Haste20.19%
Total Rating:336
49%
Mastery
Mastery48.93%
Total Rating:398
4%
Versatility
Versatility3.75%
Total Rating:78
Specialization
Player vs Player Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive

Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.

30
Fires of Justice
Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

Focuses Holy energy to deliver a powerful weapon strike that deals 3,244 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% increased damage and healing.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Seraphim's Blessing
Seraphim's Blessing
(Passive)
Passive

When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.

Jurisdiction
Jurisdiction
(Passive)
Passive

Increases the range of your Hammer of Justice by 10 yards.

Law and Order
Law and Order
(Passive)
Passive

When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Specialization
Player vs Player Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Specialization
Player vs Player Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 142 health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura and healing is increased by 100%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Specialization
Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive

Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.

30
Fires of Justice
Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

Focuses Holy energy to deliver a powerful weapon strike that deals 3,244 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% increased damage and healing.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Seraphim's Blessing
Seraphim's Blessing
(Passive)
Passive

When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.

Jurisdiction
Jurisdiction
(Passive)
Passive

Increases the range of your Hammer of Justice by 10 yards.

Law and Order
Law and Order
(Passive)
Passive

When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Retribution Talents
15
Righteous Verdict
Righteous Verdict
(Passive)
Passive

Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.

30
Fires of Justice
Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

Focuses Holy energy to deliver a powerful weapon strike that deals 3,244 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% increased damage and healing.

15
Righteous Verdict
Righteous Verdict
(Passive)
Passive

Templar's Verdict increases the damage of your next Templar's Verdict by 15% for 6 sec.

30
Fires of Justice
Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2 sec.

60
Wake of Ashes
Wake of Ashes
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

Lash out at your enemies, dealing 4,542 Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power.

75
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

90
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

Focuses Holy energy to deliver a powerful weapon strike that deals 3,244 Holy damage, and restores health equal to the damage done. Damage is increased by 50% when used against a stunned target.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your abilities that consume Holy Power have a 15% chance to make your next ability that consumes Holy Power free and deal 30% increased damage and healing.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Seraphim's Blessing
Seraphim's Blessing
(Passive)
Passive

When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.

Jurisdiction
Jurisdiction
(Passive)
Passive

Increases the range of your Hammer of Justice by 10 yards.

Law and Order
Law and Order
(Passive)
Passive

When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Seraphim's Blessing
Seraphim's Blessing
(Passive)
Passive

When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.

Jurisdiction
Jurisdiction
(Passive)
Passive

Increases the range of your Hammer of Justice by 10 yards.

Law and Order
Law and Order
(Passive)
Passive

When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Seraphim's Blessing
Seraphim's Blessing
(Passive)
Passive

When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant with 50% increased healing. This effect cannot occur more than once every 15 sec.

Jurisdiction
Jurisdiction
(Passive)
Passive

Increases the range of your Hammer of Justice by 10 yards.

Law and Order
Law and Order
(Passive)
Passive

When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec.

Specialization
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Player vs Player Talents
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Player vs Player Talents
Specialization
Holy Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 142 health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura and healing is increased by 100%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Player vs Player Talents
Holy Talents
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 142 health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura and healing is increased by 100%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
240 Mana
40 yd range
Instant
12 sec cooldown

Begin mending the wounds of a friendly target, healing them for 2,835 after 5 sec.

30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals and the reach of Mastery: Lightbringer by 50% for 10 sec.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 142 health to 3 injured allies within 10 yds every 2 sec. While Aura Mastery is active, heals all allies in the aura and healing is increased by 100%.

75
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now causes the next 25 successful attacks against the target to heal the attacker for 95.

90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.

100
Beacon of Faith
Beacon of Faith
(60 yd range, Instant)
125 Mana
60 yd range
Instant

Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 30% reduced effectiveness.

Player vs Player Talents
Raid Progression
View Raid History
LFR
7/7
100%
Normal
7/7
100%
Heroic
7/7
100%
Mythic
0/7
0%
The Emerald Nightmare
LFR
7/7
100%
3 xNythendra
2 xElerethe Renferal
3 xIl'gynoth, The Heart of Corruption
2 xUrsoc
2 xDragons of Nightmare
2 xCenarius
2 xXavius
The Emerald Nightmare
Normal
7/7
100%
1 xNythendra
1 xElerethe Renferal
1 xIl'gynoth, The Heart of Corruption
1 xUrsoc
1 xDragons of Nightmare
1 xCenarius
1 xXavius
The Emerald Nightmare
Heroic
7/7
100%
2 xNythendra
2 xElerethe Renferal
2 xIl'gynoth, The Heart of Corruption
2 xUrsoc
2 xDragons of Nightmare
2 xCenarius
2 xXavius
The Emerald Nightmare
Mythic
0/7
0%
0 xNythendra
0 xElerethe Renferal
0 xIl'gynoth, The Heart of Corruption
0 xUrsoc
0 xDragons of Nightmare
0 xCenarius
0 xXavius
LFR
0/3
0%
Normal
0/3
0%
Heroic
3/3
100%
Mythic
3/3
100%
Trial of Valor
LFR
0/3
0%
0 xOdyn
0 xGuarm
0 xHelya
Trial of Valor
Normal
0/3
0%
0 xOdyn
0 xGuarm
0 xHelya
Trial of Valor
Heroic
3/3
100%
1 xOdyn
1 xGuarm
1 xHelya
Trial of Valor
Mythic
3/3
100%
1 xOdyn
1 xGuarm
1 xHelya
Level 110
LFR
4/10
40%
Normal
10/10
100%
Heroic
10/10
100%
Mythic
2/10
20%
The Nighthold
LFR
4/10
40%
1 xSkorpyron
1 xChronomatic Anomaly
1 xTrilliax
0 xSpellblade Aluriel
0 xTichondrius
0 xKrosus
0 xHigh Botanist Tel'arn
0 xStar Augur Etraeus
0 xGrand Magistrix Elisande
1 xGul'dan
The Nighthold
Normal
10/10
100%
1 xSkorpyron
1 xChronomatic Anomaly
1 xTrilliax
1 xSpellblade Aluriel
1 xTichondrius
1 xKrosus
1 xHigh Botanist Tel'arn
1 xStar Augur Etraeus
1 xGrand Magistrix Elisande
1 xGul'dan
The Nighthold
Heroic
10/10
100%
1 xSkorpyron
1 xChronomatic Anomaly
1 xTrilliax
1 xSpellblade Aluriel
1 xTichondrius
1 xKrosus
1 xHigh Botanist Tel'arn
1 xStar Augur Etraeus
1 xGrand Magistrix Elisande
1 xGul'dan
The Nighthold
Mythic
2/10
20%
0 xSkorpyron
0 xChronomatic Anomaly
0 xTrilliax
0 xSpellblade Aluriel
0 xTichondrius
0 xKrosus
0 xHigh Botanist Tel'arn
0 xStar Augur Etraeus
7 xGrand Magistrix Elisande
7 xGul'dan
LFR
8/9
89%
Normal
0/9
0%
Heroic
3/9
33%
Mythic
0/9
0%
Tomb of Sargeras
LFR
8/9
89%
10 xGoroth
3 xDemonic Inquisition
10 xHarjatan
3 xSisters of the Moon
4 xMistress Sassz'ine
2 xThe Desolate Host
6 xMaiden of Vigilance
7 xFallen Avatar
0 xKil'jaeden
Tomb of Sargeras
Normal
0/9
0%
0 xGoroth
0 xDemonic Inquisition
0 xHarjatan
0 xSisters of the Moon
0 xMistress Sassz'ine
0 xThe Desolate Host
0 xMaiden of Vigilance
0 xFallen Avatar
0 xKil'jaeden
Tomb of Sargeras
Heroic
3/9
33%
0 xGoroth
0 xDemonic Inquisition
0 xHarjatan
0 xSisters of the Moon
0 xMistress Sassz'ine
0 xThe Desolate Host
1 xMaiden of Vigilance
1 xFallen Avatar
1 xKil'jaeden
Tomb of Sargeras
Mythic
0/9
0%
0 xGoroth
0 xDemonic Inquisition
0 xHarjatan
0 xSisters of the Moon
0 xMistress Sassz'ine
0 xThe Desolate Host
0 xMaiden of Vigilance
0 xFallen Avatar
0 xKil'jaeden
LFR
11/11
100%
Normal
11/11
100%
Heroic
11/11
100%
Mythic
5/11
45%
Antorus, the Burning Throne
LFR
11/11
100%
3 xGarothi Worldbreaker
4 xFelhounds of Sargeras
4 xAntoran High Command
4 xPortal Keeper Hasabel
4 xThe Defense of Eonar
5 xImonar the Soulhunter
8 xKin'garoth
8 xVarimathras
8 xThe Coven of Shivarra
5 xAggramar
5 xArgus the Unmaker
Antorus, the Burning Throne
Normal
11/11
100%
7 xGarothi Worldbreaker
2 xFelhounds of Sargeras
2 xAntoran High Command
2 xPortal Keeper Hasabel
2 xThe Defense of Eonar
2 xImonar the Soulhunter
3 xKin'garoth
3 xVarimathras
3 xThe Coven of Shivarra
8 xAggramar
16 xArgus the Unmaker
Antorus, the Burning Throne
Heroic
11/11
100%
11 xGarothi Worldbreaker
12 xFelhounds of Sargeras
12 xAntoran High Command
11 xPortal Keeper Hasabel
11 xThe Defense of Eonar
11 xImonar the Soulhunter
11 xKin'garoth
13 xVarimathras
13 xThe Coven of Shivarra
12 xAggramar
15 xArgus the Unmaker
Antorus, the Burning Throne
Mythic
5/11
45%
3 xGarothi Worldbreaker
2 xFelhounds of Sargeras
2 xAntoran High Command
0 xPortal Keeper Hasabel
0 xThe Defense of Eonar
4 xImonar the Soulhunter
0 xKin'garoth
0 xVarimathras
0 xThe Coven of Shivarra
9 xAggramar
0 xArgus the Unmaker
Player vs Player
View More PvP Stats
Honor
Level 91
Honorable Kills
7,535
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 91
Honorable Kills
7,535
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.