Hood of Swirling Senses

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Transmogrified to:
    Cowl of Dying Light
  • Binds when picked up
  • Cloth Head
  • 47 Armor
  • +95 Intellect
  • +160 Stamina
  • +65 Critical Strike
  • +65 Mastery
    • +11 Intellect and 3% Increased Critical Effect
    • +8 Versatility and +8 Critical Strike
    • Socket Bonus: +9 Intellect
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 27 57 43

Necklace of Fading Light

  • Mythic
  • Item Level 574
  • Upgrade Level: 2/4
  • Binds when picked up
  • Miscellaneous Neck
  • +56 Intellect
  • +84 Stamina
  • +36 Haste
  • +38 Versatility
    • Requires Level 90
    • Sell Price: 17 9 30

Shoulderpads of Pulsing Protection

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Transmogrified to:
    Mantle of Dying Light
  • Binds when picked up
  • Cloth Shoulder
  • 43 Armor
  • +72 Intellect
  • +120 Stamina
  • +49 Haste
  • +49 Mastery
    • Enchanted: +15 Intellect and +5 Critical Strike
    • +8 Versatility and +8 Critical Strike
    • +8 Versatility and +8 Critical Strike
    • Socket Bonus: +6 Intellect
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 28 9 4

Drape of the Omega

  • Mythic
  • Item Level 574
  • Upgrade Level: 2/4
  • Binds when picked up
  • Back
  • 26 Armor
  • +56 Intellect
  • +84 Stamina
  • +35 Haste
  • +38 Mastery
    • Enchanted: +15 Intellect
    • Requires Level 90
    • Sell Price: 27 46 77

Amaranthine Robe of the Feverflare

  • Timeless
  • Item Level 535
  • Upgrade Level: 0/4
  • Transmogrified to:
    Robes of Dying Light
  • Binds when picked up
  • Cloth Chest
  • 32 Armor
  • +65 Intellect
  • +103 Stamina
  • +42 Haste
  • +42 Mastery
    • Enchanted: +9 All Stats
    • +8 Versatility and +8 Critical Strike
    • Socket Bonus: +9 Intellect
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 26 11 7
Shirt (empty slot)
Tabard (empty slot)

Scalebane Bracers

  • Mythic
  • Item Level 566
  • Upgrade Level: 0/4
  • Transmogrified to:
    Bracers of Unconquered Power
  • Binds when picked up
  • Cloth Wrists
  • 21 Armor
  • +52 Intellect
  • +77 Stamina
  • +29 Critical Strike
  • +38 Haste
    • Enchanted: +16 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 18 94 15

Montak's Grips of Scorching Breath

  • Heroic
  • Item Level 553
  • Upgrade Level: 0/4
  • Transmogrified to:
    Handwraps of Dying Light
  • Binds when picked up
  • Cloth Hands
  • 25 Armor
  • +53 Intellect
  • +92 Stamina
  • +36 Critical Strike
  • +37 Haste
    • Enchanted: +25 Mastery
    • +8 Intellect
    • +16 Critical Strike
    • Socket Bonus: +6 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 18 71 78

Sash of the Last Guardian

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Transmogrified to:
    Cord of the Slain Champion
  • Binds when picked up
  • Cloth Waist
  • 33 Armor
  • +72 Intellect
  • +120 Stamina
  • +41 Critical Strike
  • +54 Mastery
    • +4 Intellect and +8 Critical Strike
    • +8 Versatility and +8 Critical Strike
    • +16 Critical Strike
    • Socket Bonus: +6 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 19 28 63

Leggings of the Ternion Glory

Sha-Seared Sandals

  • Mythic
  • Item Level 566
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Feet
  • 33 Armor
  • +65 Intellect
  • +103 Stamina
  • +33 Critical Strike
  • +50 Haste
    • Enchanted: +10 Mastery & Minor Speed Increase
    • +4 Intellect and +8 Critical Strike
    • Socket Bonus: +3 Critical Strike
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 26 84 21

Seal of Eternal Sorrow

  • Mythic Warforged
  • Item Level 588
  • Upgrade Level: 4/4
  • Binds when picked up
  • Unique-Equipped: Seal of Eternal Sorrow (1)
  • Miscellaneous Finger
  • +60 Intellect
  • +95 Stamina
  • +45 Versatility
  • +32 Mastery
    • +8 Versatility and +8 Critical Strike
    • Socket Bonus: +3 Critical Strike
    • Requires Level 90
    • Sell Price: 16 85 73

The Horseman's Ring

  • Item Level 540
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +61 Stamina
  • +100 Critical Strike
  • +35 Haste
    • Requires Level 90

Purified Bindings of Immerseus

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • Equip: Your attacks have a chance to grant 700 Intellect for 20 sec. (15% chance, 115 sec cooldown)
  • Equip: Amplifies your Critical Strike damage and healing, Haste, Mastery, and Versatility by 8%. Reduced effectiveness at level 91 and higher.
    • Requires Level 90
    • Sell Price: 25 39 83

Kardris' Toxic Totem

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +101 Haste
  • Equip: Your attacks have a chance to grant 520 Intellect for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 90
    • Sell Price: 25 39 83

Immaculately Preserved Wand

  • Mythic
  • Item Level 582
  • Upgrade Level: 4/4
  • Transmogrified to:
    Finger of Zon'ozz
  • Binds when picked up
  • Wand Ranged
  • Speed 1.90 99 - 184 Arcane Damage
  • (74.47 damage per second)
  • +42 Intellect
  • +69 Stamina
  • +29 Critical Strike
  • +28 Mastery
    • Enchanted: Jade Spirit
    • +8 Intellect
    • Socket Bonus: +3 Intellect
    • Durability 110 / 110
    • Requires Level 90
    • Sell Price: 49 83 75

Purehearted Cricket Cage

  • Mythic
  • Item Level 566
  • Upgrade Level: 0/4
  • Transmogrified to:
    Cosmos
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +48 Intellect
  • +77 Stamina
  • +25 Haste
  • +37 Mastery
    • Enchanted: +25 Intellect
    • +8 Versatility and +8 Critical Strike
    • Socket Bonus: +3 Intellect
    • Requires Level 90
    • Sell Price: 46 30 60
79,478
Health
100
Insanity
1,983
Intellect
1,622
Stamina
30%
Critical Strike
26%
Haste
70%
Mastery
6%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Fortress of the Mind
Fortress of the Mind
(Passive)
Passive

Mind Flay and Mind Blast deal 10% more damage.
30
Mania
Mania
(Passive)
Passive

You move 1% faster for every 3 Insanity you have.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Reaper of Souls
Reaper of Souls
(Passive)
Passive

Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Fortress of the Mind
Fortress of the Mind
(Passive)
Passive

Mind Flay and Mind Blast deal 10% more damage.
30
Mania
Mania
(Passive)
Passive

You move 1% faster for every 3 Insanity you have.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Reaper of Souls
Reaper of Souls
(Passive)
Passive

Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Fortress of the Mind
Fortress of the Mind
(Passive)
Passive

Mind Flay and Mind Blast deal 10% more damage.
30
Mania
Mania
(Passive)
Passive

You move 1% faster for every 3 Insanity you have.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Reaper of Souls
Reaper of Souls
(Passive)
Passive

Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity as though it killed the target.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
2,418
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating