Sunsoul Helm

  • Item Level 483
  • Binds when picked up
  • Plate Head
  • 68 Armor
  • +43 Strength
  • +64 Stamina
  • +25 Critical Strike
  • +30 Mastery
    • Durability 70 / 70
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 43 18

Sunsoul Pendant

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Neck
  • +24 Strength
  • +36 Stamina
  • +16 Critical Strike
  • +16 Mastery
    • Classes: Paladin
    • Requires Level 90

Sunsoul Pauldrons

  • Item Level 483
  • Binds when picked up
  • Plate Shoulder
  • 63 Armor
  • +32 Strength
  • +48 Stamina
  • +23 Critical Strike
  • +19 Haste
    • Durability 70 / 70
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 57 9

Sunsoul Cloak of Battle

  • Item Level 483
  • Binds when picked up
  • Back
  • 10 Armor
  • +24 Strength
  • +36 Stamina
  • +16 Critical Strike
  • +16 Mastery
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 54 73

Sunsoul Battleplate

  • Item Level 483
  • Binds when picked up
  • Plate Chest
  • 84 Armor
  • +43 Strength
  • +64 Stamina
  • +28 Critical Strike
  • +28 Mastery
    • Durability 115 / 115
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 2 90

Artisan Officer's Shirt

  • Item Level 1
  • Binds when picked up
  • Miscellaneous Shirt
    • Sell Price: 40
Tabard (empty slot)

Sunsoul Vambraces

  • Item Level 483
  • Binds when picked up
  • Plate Wrists
  • 37 Armor
  • +24 Strength
  • +36 Stamina
  • +18 Critical Strike
  • +12 Mastery
    • Durability 40 / 40
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 97 70

Sunsoul Handguards

  • Item Level 483
  • Binds when picked up
  • Plate Hands
  • 52 Armor
  • +32 Strength
  • +48 Stamina
  • +21 Critical Strike
  • +21 Mastery
    • Durability 40 / 40
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 27

Sunsoul Girdle

  • Item Level 483
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +32 Strength
  • +48 Stamina
  • +16 Haste
  • +24 Mastery
    • Durability 40 / 40
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 1 44

Sunsoul Legplates

  • Item Level 483
  • Binds when picked up
  • Plate Legs
  • 73 Armor
  • +43 Strength
  • +64 Stamina
  • +30 Critical Strike
  • +25 Haste
    • Durability 85 / 85
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 2 3 23

Sunsoul Greaves

  • Item Level 483
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +32 Strength
  • +48 Stamina
  • +23 Critical Strike
  • +19 Mastery
    • Durability 55 / 55
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 1 44 31

Sunsoul Ring of Might

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Finger
  • +24 Strength
  • +36 Stamina
  • +18 Haste
  • +12 Mastery
    • Classes: Paladin
    • Requires Level 90

Sunsoul Band of Might

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Finger
  • +24 Strength
  • +36 Stamina
  • +16 Critical Strike
  • +16 Mastery
    • Classes: Paladin
    • Requires Level 90

Sunsoul Stone of Battle

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Trinket
  • +31 Strength
  • Equip: When your attacks hit you have a chance to gain 189 Mastery for 20 sec.
    • Classes: Paladin
    • Requires Level 90

Sunsoul Idol of Battle

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Trinket
  • +27 Critical Strike
  • Equip: Your attacks have a chance to grant you 162 Strength for 20 sec. (15% chance, 55 sec cooldown)
    • Classes: Paladin
    • Requires Level 90

Sunsoul Greatsword

  • Item Level 483
  • Binds when picked up
  • Sword Two-Hand
  • Speed 3.60 220 - 331 Damage
  • (76.53 damage per second)
  • +43 Strength
  • +64 Stamina
  • +25 Critical Strike
  • +30 Mastery
    • Durability 85 / 85
    • Classes: Paladin
    • Requires Level 90
    • Sell Price: 3 71 69
Off Hand (empty slot)
43,022
Health
7,400
Mana
904
Strength
878
Stamina
18%
Critical Strike
4%
Haste
27%
Mastery
0%
Versatility
Talents
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
8% of base mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, dealing 17,028 Holy damage and causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
1,619
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating