Felbane Greathelm of the Aurora

  • Baleful Warforged
  • Item Level 675
  • Upgrade Level: 0/2
  • Transmogrified to:
    Hidden Helm
  • Binds when picked up
  • Plate Head
  • 290 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +179 Haste
  • +153 Versatility
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 7 50 27

Embittered Locket of the Quickblade

  • Baleful Warforged
  • Item Level 670
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +136 Intellect
  • +204 Stamina
  • +77 Critical Strike
  • +99 Versatility
    • Requires Level 100
    • Sell Price: 3 55 92

Felbane Shoulderguard of the Aurora

  • Baleful Warforged
  • Item Level 680
  • Upgrade Level: 0/2
  • Transmogrified to:
    Hidden Shoulder
  • Binds when picked up
  • Plate Shoulder
  • 272 Armor
  • +200 Strength or Intellect
  • +300 Stamina
  • +130 Haste
  • +135 Versatility
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 6 99 16

Demon Commander's Drape

  • Item Level 700
  • Binds when picked up
  • Back
  • 72 Armor
  • +180 Agility or Strength or Intellect
  • +271 Stamina
  • +106 Critical Strike
  • +134 Mastery
    • Requires Level 100
    • Sell Price: 24 33 88

Bones of the Damned

  • Timewarped
  • Item Level 675
  • Transmogrified to:
    Lightsworn Tunic
  • Binds when picked up
  • Plate Chest
  • 357 Armor
  • +254 Strength or Intellect
  • +381 Stamina
  • +173 Critical Strike
  • +165 Haste
    • Durability 140 / 140
    • Requires Level 85
    • Sell Price: 26 5 72
Shirt (empty slot)
Tabard (empty slot)

Felbane Bracers of the Harmonious

  • Baleful Warforged
  • Item Level 675
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Wrists
  • 156 Armor
  • +143 Strength or Intellect
  • +215 Stamina
  • +77 Versatility
  • +106 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 4 62 57

Felbane Gauntlets of the Aurora

  • Baleful
  • Item Level 650
  • Upgrade Level: 0/2
  • Transmogrified to:
    Foundry-Fired Plate Handguards
  • Binds when picked up
  • Plate Hands
  • 208 Armor
  • +151 Strength or Intellect
  • +226 Stamina
  • +86 Haste
  • +109 Versatility
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 4 83 99

Felforged Waistplate

  • Item Level 700
  • Binds when picked up
  • Plate Waist
  • 217 Armor
  • +241 Strength or Intellect
  • +361 Stamina
  • +160 Haste
  • +160 Mastery
    • Durability 50 / 50
    • Sell Price: 16 72 75

Felforged Legplates

  • Item Level 700
  • Binds when picked up
  • Plate Legs
  • 337 Armor
  • +321 Strength or Intellect
  • +481 Stamina
  • +214 Critical Strike
  • +214 Haste
    • Durability 100 / 100
    • Sell Price: 33 51 41

Felbane Greaves of the Peerless

  • Baleful
  • Item Level 650
  • Upgrade Level: 0/2
  • Transmogrified to:
    Lucidity Shoes
  • Binds when picked up
  • Plate Feet
  • 228 Armor
  • +151 Strength or Intellect
  • +226 Stamina
  • +105 Critical Strike
  • +93 Mastery
    • Durability 65 / 65
    • Requires Level 100
    • Sell Price: 7 9 86

Band of Reconstruction

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Band of Reconstruction (1)
  • Miscellaneous Finger
  • +143 Intellect
  • +215 Stamina
  • +95 Versatility
  • +95 Mastery
    • Requires Level 85
    • Sell Price: 5 34 34

Seal of the Grand Architect

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Seal of the Grand Architect (1)
  • Miscellaneous Finger
  • +143 Intellect
  • +215 Stamina
  • +92 Critical Strike
  • +98 Haste
    • Requires Level 85
    • Sell Price: 5 34 34

Bottled Wishes

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Bottled Wishes (1)
  • Miscellaneous Trinket
  • +241 Haste
  • Use: Increases your spell power by 81 for 20 sec.
    • Requires Level 85
    • Sell Price: 40 71 31

Reflection of the Light

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Reflection of the Light (1)
  • Miscellaneous Trinket
  • +241 Versatility
  • Use: Increases your spell power by 81 for 20 sec.
    • Requires Level 85
    • Sell Price: 40 71 31

The Silver Hand

  • Item Level 750
  • Binds when picked up
  • Unique
  • Mace Two-Hand
  • Speed 3.60 2,642 - 3,964 Damage
  • (917.36 damage per second)
  • +3297 Intellect
  • +766 Stamina
  • +346 Critical Strike
  • +332 Mastery
  • Equip: Armor increased by 30%.
  • Equip: Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
  • "Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
    • Sell Price: 223 4 49
Off Hand (empty slot)
372,669
Health
160,000
Mana
6,988
Intellect
5,401
Stamina
18%
Critical Strike
13%
Haste
25%
Mastery
7%
Versatility
Talents
Holy
Invokes the power of the Light to protect and to heal.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Choose a Specialization
Holy
Invokes the power of the Light to protect and to heal.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Holy
Invokes the power of the Light to protect and to heal.
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
35% of base mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer into the ground, where it blasts a 10 yard radius every 2 sec for 14 sec. Each blast deals 6,510 Holy damage to enemies and heals up to 6 allies for 3,003.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Aura of Mercy
Aura of Mercy
(Passive, 3 min cooldown)
Passive
3 min cooldown

Restores 901 health to 3 injured allies within 10 yds every 1 sec.

While Aura Mastery is active, heals all allies in the aura instead of 3 and healing is increased by 100%.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Fervent Martyr
Fervent Martyr
(Passive)
Passive

Casting Holy Light or Flash of Light on your Beacon of Light reduces the mana cost of your next Light of the Martyr by 50%, stacking.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Consecrated Hammer
Consecrated Hammer
(Passive)
Passive

Hammer of the Righteous has no cooldown.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Final Stand
Final Stand
(Passive)
Passive

When you use Divine Shield, you also taunt all targets within 15 yards for 8 sec.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
9
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating