Stonegaze Hood

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Head
  • 22 Armor
  • +49 Intellect
  • +92 Stamina
  • +28 Critical Strike
  • +39 Mastery
    • +14 Intellect and 3% Increased Critical Effect
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +11 Intellect
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 25 82 60

Horridon's Tusk Fragment

  • Thunderforged
  • Item Level 528
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +36 Intellect
  • +54 Stamina
  • +21 Versatility
  • +26 Mastery
    • Requires Level 90
    • Sell Price: 11 57 3

Gleaming-Eye Shoulderpads

  • Thunderforged
  • Item Level 528
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Shoulder
  • 22 Armor
  • +44 Intellect
  • +73 Stamina
  • +31 Critical Strike
  • +29 Haste
    • Enchanted: +15 Intellect and +5 Critical Strike
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Critical Strike
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 19 27 56

Drape of Booming Nights

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Back
  • 14 Armor
  • +34 Intellect
  • +51 Stamina
  • +19 Critical Strike
  • +25 Versatility
    • Requires Level 90
    • Sell Price: 27 7 25

Karabor Sage Robe

  • Item Level 523
  • Binds when picked up
  • Cloth Chest
  • 28 Armor
  • +62 Intellect
  • +92 Stamina
  • +42 Haste
  • +39 Versatility
    • Durability 140 / 140
    • Sell Price: 15 92 74
Shirt (empty slot)
Tabard (empty slot)

Vaccinator's Armwraps

  • Thunderforged
  • Item Level 528
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Wrists
  • 13 Armor
  • +36 Intellect
  • +54 Stamina
  • +24 Haste
  • +24 Mastery
    • Enchanted: +16 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 13 38 41

Handwraps of the Exorcist

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Hands
  • 17 Armor
  • +42 Intellect
  • +69 Stamina
  • +30 Critical Strike
  • +26 Haste
    • Enchanted: +24 Haste
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Intellect
    • Durability 55 / 55
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 17 40 79

Abandoned Zandalari Shadowgirdle

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Waist
  • 15 Armor
  • +42 Intellect
  • +69 Stamina
  • +33 Critical Strike
  • +21 Mastery
    • +20 Versatility
    • +20 Versatility
    • Socket Bonus: +4 Intellect
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 17 13 99

Legwraps of the Exorcist

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Legs
  • 24 Armor
  • +53 Intellect
  • +92 Stamina
  • +37 Haste
  • +36 Mastery
    • Enchanted: +19 Intellect and +11 Versatility
    • +10 Haste and +10 Versatility
    • +10 Haste and +10 Versatility
    • Socket Bonus: +8 Intellect
    • Durability 120 / 120
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 34 61 81

Mar'li's Bloodstained Sandals

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Feet
  • 19 Armor
  • +42 Intellect
  • +69 Stamina
  • +24 Critical Strike
  • +31 Mastery
    • Enchanted: +10 Mastery & Minor Speed Increase
    • +20 Versatility
    • Socket Bonus: +4 Critical Strike
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 25 14 19

Ring of the Shado-Pan Assault

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Curios of the Shado-Pan Assault (1)
  • Miscellaneous Finger
  • +34 Intellect
  • +51 Stamina
  • +21 Haste
  • +24 Versatility
    • Requires Level 90
    • Requires Shado-Pan Assault - Friendly
    • Sell Price: 16 85 73

Durumu's Captive Eyeball

  • Thunderforged
  • Item Level 528
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Durumu's Captive Eyeball (1)
  • Miscellaneous Finger
  • +32 Intellect
  • +54 Stamina
  • +18 Critical Strike
  • +24 Versatility
    • +5 Intellect and +10 Versatility
    • Socket Bonus: +4 Critical Strike
    • Requires Level 90
    • Sell Price: 16 30

Soothing Talisman of the Shado-Pan Assault

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Talismans of the Shado-Pan Assault (1)
  • Miscellaneous Trinket
  • +58 Intellect
  • Use: Gain 4778 mana.
    • Requires Level 90
    • Requires Shado-Pan Assault - Friendly
    • Sell Price: 25 39 83

Stolen Relic of Zuldazar

  • Thunderforged
  • Item Level 528
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Stolen Relic of Zuldazar (1)
  • Miscellaneous Trinket
  • +61 Versatility
  • Equip: Your helpful spells have a chance to grant you a Blessing of Zuldazar, which stacks up to 6 times. (Approximately 3.02 procs per minute)
  • Use: Consumes all Blessings of Zuldazar to shield the target, absorbing 388 damage per Blessing consumed. Lasts 15 sec.
    • Requires Level 90
    • Sell Price: 21 64

Jin'ya, Orb of the Waterspeaker

  • Item Level 496
  • Upgrade Level: 2/2
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.60 131 - 178 Damage
  • (42.92 damage per second)
  • +309 Intellect
  • +72 Stamina
  • +30 Critical Strike
  • +33 Haste
    • Enchanted: Jade Spirit
    • +31 Intellect
    • +10 Intellect
  • "Sha-Touched"
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 42 53 6
Off Hand (empty slot)
60,760
Health
Health
60,760
0
Insanity
Insanity
0
1,253
Intellect
Intellect1,253
1,240
Stamina
Stamina1,240
13%
Critical Strike
Critical Strike13.44%
Total Rating:228
18%
Haste
Haste17.69%
Total Rating:272
47%
Mastery
Mastery46.64%
Total Rating:187
1%
Versatility
Versatility1.22%
Total Rating:39
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 54,054 damage.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Enlightenment
Enlightenment
(Passive)
Passive

You regenerate mana 10% faster.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Void Ray
Void Ray
(Passive)
Passive

Each time your Mind Flay or Mind Sear deals damage, you gain 10% increased Mind Flay and Mind Sear damage for 6 sec, stacking up to 4 times.
75
Shadowy Insight
Shadowy Insight
(Passive)
Passive

Shadow Word: Pain periodic damage has a 10% chance to reset the remaining cooldown on Mind Blast and cause your next Mind Blast to be instant.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 54,054 damage.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed, you instantly regenerate 1% of your maximum mana.
75
Clarity of Will
Clarity of Will
(40 yd range, 2 sec cast)
2.79% of base mana
40 yd range
2 sec cast

Shields the target with a protective ward for 20 sec, absorbing 54,054 damage.
90
Divinity
Divinity
(Passive)
Passive

When you heal with a Holy Word spell, your healing is increased by 15% for 6 sec.
100
Legion Raid Progression
View Raid History