Portalguard Helm

  • Mythic Warforged
  • Item Level 850
  • Binds when picked up
  • Plate Head
  • 555 Armor
  • +1362 Strength or Intellect
  • +2042 Stamina
  • +979 Critical Strike
  • +391 Versatility
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 25 69 52

Rough-Hammered Silver Necklace

  • Item Level 835
  • Binds when picked up
  • Miscellaneous Neck
  • +1000 Stamina
  • +1300 Critical Strike
  • +678 Mastery
    • Prismatic Socket
    • Requires Level 110
    • Sell Price: 14 43 84

Pauldrons of Shifting Runes

  • Raid Finder Warforged
  • Item Level 840
  • Binds when picked up
  • Plate Shoulder
  • 501 Armor
  • +930 Strength or Intellect
  • +1396 Stamina
  • +559 Critical Strike
  • +431 Versatility
  • +424 Speed
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 43 60 59

Nightborne Noble's Cloak

  • Item Level 835
  • Binds when picked up
  • Back
  • 123 Armor
  • +666 Agility or Strength or Intellect
  • +1000 Stamina
  • +239 Haste
  • +489 Mastery
    • Requires Level 110
    • Sell Price: 24 28 22

Skoldiir Breastplate

  • Heroic Titanforged
  • Item Level 840
  • Binds when picked up
  • Plate Chest
  • 668 Armor
  • +1241 Strength or Intellect
  • +1861 Stamina
  • +830 Critical Strike
  • +490 Mastery
    • Prismatic Socket
    • Durability 165 / 165
    • Requires Level 110
    • Sell Price: 32 68 98
Shirt (empty slot)

Tabard of the Lightbringer

  • Item Level 80
  • Binds when equipped
  • Unique
  • Miscellaneous Tabard
  • Use: Suffuses the wearer with the Light.
  • "May you always bring light into dark places."
    • Requires Level 80

Skoldiir Bracers

  • Warforged
  • Item Level 840
  • Binds when picked up
  • Plate Wrists
  • 292 Armor
  • +698 Strength or Intellect
  • +1047 Stamina
  • +451 Critical Strike
  • +291 Mastery
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 16 87 78

Greystone Gauntlets

  • Titanforged
  • Item Level 850
  • Binds when picked up
  • Plate Hands
  • 427 Armor
  • +1021 Strength or Intellect
  • +1532 Stamina
  • +293 Critical Strike
  • +734 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 17 8 64

Arcane Defender's Belt

  • Warforged
  • Item Level 835
  • Binds when picked up
  • Plate Waist
  • 371 Armor
  • +888 Strength or Intellect
  • +1332 Stamina
  • +403 Haste
  • +569 Mastery
  • +417 Leech
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 17 51 6

Skoldiir Legguards

  • Warforged
  • Item Level 835
  • Binds when picked up
  • Plate Legs
  • 578 Armor
  • +1184 Strength or Intellect
  • +1777 Stamina
  • +898 Critical Strike
  • +398 Mastery
    • Durability 120 / 120
    • Requires Level 110
    • Sell Price: 33 18 97

Horizon Line Warboots

  • Mythic Warforged
  • Item Level 850
  • Binds when picked up
  • Plate Feet
  • 469 Armor
  • +1021 Strength or Intellect
  • +1532 Stamina
  • +690 Critical Strike
  • +338 Haste
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 30 51 86

Nightborne Signet Ring

  • Titanforged
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +720 Haste
  • +1381 Mastery
    • Requires Level 110
    • Sell Price: 21 9 94

Jeweled Signet of Melandrus

  • Mythic Warforged
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1097 Stamina
  • +960 Critical Strike
  • +1141 Haste
  • Equip: Increases your autoattack damage by 10%.
    • Requires Level 110
    • Sell Price: 25 33 55

Bleached Skull Talisman

  • Titanforged
  • Item Level 845
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1236 Intellect
  • +961 Critical Strike
  • +432 Leech
    • Requires Level 110
    • Sell Price: 28 55 4

Nightmare Bloom

  • Warforged
  • Item Level 835
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1126 Intellect
  • +926 Mastery
  • +417 Speed
    • Requires Level 110
    • Sell Price: 30 12 16

The Silver Hand

  • Item Level 885
  • Binds when picked up
  • Unique
  • Mace Two-Hand
  • Speed 3.60 9,297 - 13,947 Damage
  • (3,228 damage per second)
  • +1886 Intellect
  • +2830 Stamina
  • +794 Critical Strike
  • +762 Mastery
  • Equip: Armor increased by 30%.
  • Equip: Grants the Tyr's Deliverance ability, which unleashes a torrent of healing on nearby allies.
  • "Tyr replied that he did not consider his argent hand a reminder of defeat. For him it was a symbol of the sacrifice he had made to defend Azeroth, and he wanted the world to see it that way as well."
    • Sell Price: 223 4 49
Off Hand (empty slot)
2,063,652
Health
Health
2,063,652
1,100,000
Mana
Mana
1,100,000
31,251
Intellect
Intellect31,251
29,908
Stamina
Stamina29,908
32%
Critical Strike
Critical Strike31.93%
Total Rating:8,375
10%
Haste
Haste10.13%
Total Rating:3,293
36%
Mastery
Mastery36.12%
Total Rating:5,629
2%
Versatility
Versatility2.00%
Total Rating:783
Talents
Holy
Invokes the power of the Light to protect and to heal.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,410.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Choose a Specialization
Holy
Invokes the power of the Light to protect and to heal.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Unbreakable Spirit
Unbreakable Spirit
(Passive)
Passive

Reduces the cooldown of your Divine Shield, Divine Protection, and Lay on Hands by 30%.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,410.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Virtue's Blade
Virtue's Blade
(Passive)
Passive

Blade of Justice critical strikes now deal 3 times normal damage.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 158,318 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Judgment of Light
Judgment of Light
(Passive)
Passive

Judgment now applies Judgment of Light to the target, causing the next 40 successful attacks against the target to heal the attacker for 1,410.
100
Crusade
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown

Increases your damage and haste by 3.0% for 20 sec.

Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.

Maximum 15 stacks.
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 6
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating