Verdant Plate Crown

  • Mythic Warforged
  • Item Level 715
  • Binds when picked up
  • Plate Head
  • 328 Armor
  • +369 Strength or Intellect
  • +553 Stamina
  • +274 Critical Strike
  • +198 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 19 48 79

Healing Leaf Necklace

  • Mythic Warforged
  • Item Level 710
  • Binds when picked up
  • Miscellaneous Neck
  • +198 Intellect
  • +297 Stamina
  • +138 Haste
  • +122 Versatility
  • +113 Avoidance
    • Requires Level 100
    • Sell Price: 13 81 4

Doomcrier's Shoulderplates

  • Heroic
  • Item Level 720
  • Binds when picked up
  • Plate Shoulder
  • 307 Armor
  • +290 Strength or Intellect
  • +435 Stamina
  • +226 Critical Strike
  • +160 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 32 87 4

Felbone Drape

  • Mythic Warforged
  • Item Level 695
  • Binds when picked up
  • Back
  • 70 Armor
  • +172 Intellect
  • +258 Stamina
  • +131 Critical Strike
  • +87 Haste
    • Prismatic Socket
    • Requires Level 100
    • Sell Price: 19 25 95

Goldsteel Chestguard

  • Mythic Warforged
  • Item Level 715
  • Binds when picked up
  • Plate Chest
  • 403 Armor
  • +369 Strength or Intellect
  • +553 Stamina
  • +249 Critical Strike
  • +240 Haste
    • Durability 165 / 165
    • Requires Level 100
    • Sell Price: 25 83 81

Sleeveless T-Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
  • "On the inside collar it reads, 'Inspected by Earl Z. Moade.'"
    • Sell Price: 3 61
Tabard (empty slot)

Verdant Plate Wristguards

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Plate Wrists
  • 161 Armor
  • +157 Strength or Intellect
  • +235 Stamina
  • +119 Critical Strike
  • +79 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 13 54 5

Incarnadine Gauntlets

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Plate Hands
  • 230 Armor
  • +209 Strength or Intellect
  • +314 Stamina
  • +159 Critical Strike
  • +106 Mastery
  • +119 Leech
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 14 3 57

Blade-Chipped Waistguard

  • Item Level 675
  • Binds when picked up
  • Plate Waist
  • 201 Armor
  • +190 Strength or Intellect
  • +286 Stamina
  • +72 Haste
  • +181 Versatility
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 20 40 99

Verdant Plate Legguards

  • Mythic Warforged
  • Item Level 725
  • Binds when picked up
  • Plate Legs
  • 364 Armor
  • +405 Strength or Intellect
  • +607 Stamina
  • +293 Critical Strike
  • +230 Mastery
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 26 13 24

Treads of the Defiler

  • Heroic
  • Item Level 720
  • Binds when picked up
  • Plate Feet
  • 282 Armor
  • +290 Strength or Intellect
  • +435 Stamina
  • +276 Haste
  • +110 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 35 26 19

Sootstained Felsworn Signet

  • Item Level 690
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +164 Intellect
  • +246 Stamina
  • +156 Critical Strike
  • +62 Mastery
  • +94 Speed
    • Requires Level 100
    • Sell Price: 28 42 75

Signet of Crashing Waves

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +157 Intellect
  • +235 Stamina
  • +99 Versatility
  • +108 Mastery
    • Requires Level 100
    • Sell Price: 19 1 31

Flickering Felspark

  • Warforged
  • Item Level 696
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +164 Intellect
  • +164 Haste
  • +164 Versatility
  • +164 Mastery
    • Requires Level 100
    • Sell Price: 37 73 60

Teardrop of Blood

  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +241 Intellect
  • +241 Versatility
    • Requires Level 100
    • Sell Price: 34 63 98

Gavel of the Eredar

  • Heroic
  • Item Level 720
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 613 - 789 Damage
  • (269.62 damage per second)
  • +166 Intellect
  • +249 Stamina
  • +148 Haste
  • +72 Mastery
  • +95 Speed
    • Durability 110 / 110
    • Requires Level 100
    • Sell Price: 66 60 37

Viryx's Indomitable Bulwark

  • Mythic
  • Item Level 685
  • Binds when picked up
  • Shield Off-Hand
  • 783 Armor
  • +157 Strength or Intellect
  • +235 Stamina
  • +104 Critical Strike
  • +104 Mastery
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 24 25 21
432,078
Health
Health
432,078
160,000
Mana
Mana
160,000
1,451
Strength
Strength1,451
6,262
Stamina
Stamina6,262
22%
Critical Strike
Critical Strike22.04%
Total Rating:1,874
12%
Haste
Haste12.32%
Total Rating:1,232
36%
Mastery
Mastery36.16%
Total Rating:1,772
7%
Versatility
Versatility6.82%
Total Rating:887
Talents
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Holy
Invokes the power of the Light to protect and to heal.
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 10,762 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 646 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 1.0 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,020 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 13,513 Holy damage to 5 nearby enemies within 15 yards.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Choose a Specialization
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Holy
Invokes the power of the Light to protect and to heal.
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 10,762 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 646 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 1.0 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 10,762 Holy damage to your attacker.
30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 646 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 1.0 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,020 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 13,513 Holy damage to 5 nearby enemies within 15 yards.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Holy
Invokes the power of the Light to protect and to heal.
15
Bestow Faith
Bestow Faith
(40 yd range, Instant, 12 sec cooldown)
6% of base mana
40 yd range
Instant
12 sec cooldown

Infuse a friendly target with faith for 5 sec, healing them for 36,036 at the end.
30
Rule of Law
Rule of Law
(Instant, 1.5 sec cooldown)
Instant
1.5 sec cooldown

Increase the range of your heals by 50% for 10 sec.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Holy Prism
Holy Prism
(40 yd range, Instant, 20 sec cooldown)
17% of base mana
40 yd range
Instant
20 sec cooldown

A beam of light turns the target into a Holy Prism.

An enemy target takes 18,020 Holy damage and radiates 12,012 healing to 5 nearby allies within 15 yards.

A friendly target is healed for 24,024 and radiates 13,513 Holy damage to 5 nearby enemies within 15 yards.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Legion Raid Progression
View Raid History