Malevolent Gladiator's Dreadplate Helm

Greenstone Neck of the Earthshaker

  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Neck
  • +13 Critical Strike
  • +19 Strength
  • +13 Haste
  • +29 Stamina
    • Requires Level 90
    • Sell Price: 11 98 62

Malevolent Gladiator's Dreadplate Shoulders

Bladesnap Drape of the Faultline

  • Item Level 450
  • Binds when picked up
  • Back
  • 10 Armor
  • +12 Mastery
  • +19 Strength
  • +12 Haste
  • +29 Stamina
    • Requires Level 90
    • Sell Price: 17 4 99

Malevolent Gladiator's Dreadplate Chestpiece

Shirt (empty slot)
Tabard (empty slot)

Wallwatcher Bracers

  • Item Level 434
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +18 Strength
  • +28 Stamina
  • +12 Critical Strike
  • +12 Mastery
    • Durability 50 / 50
    • Sell Price: 8 9 44

Malevolent Gladiator's Dreadplate Gauntlets

Thunder Caressed Waistguard

  • Item Level 476
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +30 Strength
  • +45 Stamina
  • +20 Critical Strike
  • +19 Mastery
    • Durability 55 / 55
    • Requires Level 90
    • Requires Sunreaver Onslaught - Honored
    • Sell Price: 25

Malevolent Gladiator's Dreadplate Legguards

Malevolent Gladiator's Warboots of Cruelty

  • Season 13
  • Item Level 476
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • -49 Strength
  • +48 Stamina
  • -58 Critical Strike
  • +18 Mastery
  • +16 Pvp Power
    • +5 Strength and +10 Mastery
    • Socket Bonus: +4 PvP Power
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 22 89 61

Greenstone Seal of the Earthbreaker

  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Miscellaneous Finger
  • +13 Critical Strike
  • +13 Mastery
  • +19 Strength
  • +29 Stamina
    • Requires Level 90
    • Sell Price: 11 98 62

Battlefront Band

  • Item Level 442
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Strength
  • +28 Stamina
  • +10 Critical Strike
  • +14 Mastery
    • Sell Price: 11 45 58

Tyrannical Gladiator's Medallion of Tenacity

Malevolent Gladiator's Insignia of Victory

  • Season 13
  • Item Level 476
  • Binds when picked up
  • Miscellaneous Trinket
  • +38 Strength
  • Equip: When you deal damage you have a chance to gain 133 Strength for 20 sec.
    • Requires Level 90
    • Sell Price: 20 7 51

Malevolent Gladiator's Decapitator

  • Season 13
  • Item Level 470
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 195 - 294 Damage
  • (67.92 damage per second)
  • +38 Strength
  • +57 Stamina
  • +25 Critical Strike
  • +25 Mastery
    • Enchanted: Rune of the Fallen Crusader
  • Equip: Increases your PvP Power by 188 (Unique).
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 39 76 81
Off Hand (empty slot)
52,087
Health
100
Runic Power
900
Strength
1,063
Stamina
15%
Critical Strike
48%
Haste
30%
Mastery
0%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
1,243
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating