Polished Helm of Valor

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Plate Head
  • 183 Armor
  • +105 Strength
  • +157 Stamina
  • +140 Critical Strike
  • Equip: Experience gained is increased by 10%.

Vanguard's Battletags

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +34 Strength
  • +51 Stamina
  • +24 Critical Strike
  • +21 Versatility
    • Requires Level 90
    • Requires Shado-Pan Assault - Neutral
    • Sell Price: 16 85 73

Polished Spaulders of Valor

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Plate Shoulder
  • 169 Armor
  • +78 Strength
  • +118 Stamina
  • +104 Critical Strike
  • Equip: Experience gained is increased by 10%.

Flayed Flesh Cloak

  • Item Level 553
  • Binds when picked up
  • Back
  • 20 Armor
  • +46 Strength
  • +69 Stamina
  • +33 Critical Strike
  • +27 Mastery
    • Sell Price: 15 42 44

Verdant Plate Chest

  • Item Level 570
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Chest
  • 199 Armor
  • +96 Strength or Intellect
  • +144 Stamina
  • +64 Critical Strike
  • +64 Versatility
    • Durability 140 / 140
    • Requires Level 94
    • Sell Price: 31 75 29
Shirt (empty slot)
Tabard (empty slot)

Karabor Honor Guard Wristwraps

  • Item Level 518
  • Binds when picked up
  • Plate Wrists
  • 46 Armor
  • +33 Strength or Intellect
  • +50 Stamina
  • +18 Critical Strike
  • +25 Haste
    • Durability 50 / 50
    • Sell Price: 9 63 80

Gutcrusher Gauntlets

  • Item Level 530
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Hands
  • 76 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +32 Critical Strike
  • +33 Versatility
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 15 56 21

Salt-Scorched Girdle of the Feverflare

  • Item Level 530
  • Binds when picked up
  • Plate Waist
  • 68 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +38 Haste
  • +25 Mastery
    • Durability 50 / 50
    • Requires Level 92
    • Sell Price: 9 47 74

Polished Legplates of Valor

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Plate Legs
  • 197 Armor
  • +105 Strength
  • +157 Stamina
  • +140 Critical Strike
  • Equip: Experience gained is increased by 10%.

Rivet-Sealed Treads

  • Item Level 530
  • Upgrade Level: 0/2
  • Binds when picked up
  • Plate Feet
  • 83 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +34 Critical Strike
  • +31 Mastery
    • Durability 65 / 65
    • Requires Level 90
    • Sell Price: 24 45 87

Rusty Iron Band

  • Item Level 526
  • Binds when picked up
  • Miscellaneous Finger
  • +36 Strength
  • +54 Stamina
  • +24 Critical Strike
  • +24 Haste
  • "There was an engraving on the inside of the ring, but whatever words were there have been claimed by the sea."
    • Requires Level 90
    • Sell Price: 12 76 43

Band of the Petrified Pumpkin

  • Item Level 540
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +61 Stamina
  • +46 Critical Strike
  • +89 Haste
    • Requires Level 90

Swift Hand of Justice

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Miscellaneous Trinket
  • +99 Haste
  • Equip: Heals you for 2% of your maximum health whenever you kill a target that yields experience or honor.

Swift Hand of Justice

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Miscellaneous Trinket
  • +99 Haste
  • Equip: Heals you for 2% of your maximum health whenever you kill a target that yields experience or honor.

Bloodsoaked Skullforge Reaver

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Sword One-Hand
  • Speed 2.80 286 - 532 Damage
  • (146.07 damage per second)
  • +45 Strength
  • +67 Stamina
  • +60 Haste

Bloodsoaked Skullforge Reaver

  • Item Level 580
  • Heirloom Upgrade Level: 1/2
  • Binds to Battle.net account
  • Sword One-Hand
  • Speed 2.80 286 - 532 Damage
  • (146.07 damage per second)
  • +45 Strength
  • +67 Stamina
  • +60 Haste
119,040
Health
100
Runic Power
2,180
Strength
1,984
Stamina
16%
Critical Strike
9%
Haste
14%
Mastery
2%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
57
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating