Helm of the Ceaseless Vigil

Thogar's Serrated Chain

  • Mythic
  • Item Level 700
  • Binds when equipped
  • Miscellaneous Neck
  • +180 Strength
  • +271 Stamina
  • +122 Critical Strike
  • +117 Mastery
    • Enchanted: +75 Mastery
    • Requires Level 100
    • Sell Price: 16 75 75

Doomcrier's Shoulderplates

  • Heroic
  • Item Level 730
  • Upgrade Level: 2/2
  • Transmogrified to:
    Pauldrons of the Argent Sentinel
  • Binds when picked up
  • Plate Shoulder
  • 317 Armor
  • +318 Strength or Intellect
  • +477 Stamina
  • +248 Critical Strike
  • +175 Mastery
    • Durability 100 / 100
    • Requires Level 100
    • Sell Price: 32 87 4

Charbreath Firecloak

  • Mythic
  • Item Level 700
  • Transmogrified to:
    Icy Cloak
  • Binds when picked up
  • Back
  • 72 Armor
  • +180 Strength
  • +271 Stamina
  • +126 Critical Strike
  • +111 Haste
    • Enchanted: +100 Mastery & +2% Speed
    • Requires Level 100
    • Sell Price: 31 19 51

Stamped Felsteel Chestplate

  • Mythic Warforged
  • Item Level 736
  • Upgrade Level: 2/2
  • Transmogrified to:
    Truesilver Breastplate
  • Binds when picked up
  • Plate Chest
  • 431 Armor
  • +449 Strength or Intellect
  • +673 Stamina
  • +363 Critical Strike
  • +235 Mastery
    • +50 Critical Strike
    • Durability 165 / 165
    • Requires Level 100
    • Sell Price: 43 93 95
Shirt (empty slot)
Tabard (empty slot)

Wristplate of the Wretched

  • Heroic Warforged
  • Item Level 716
  • Upgrade Level: 0/2
  • Transmogrified to:
    Bracers of Visceral Force
  • Binds when picked up
  • Plate Wrists
  • 177 Armor
  • +209 Strength or Intellect
  • +314 Stamina
  • +103 Critical Strike
  • +175 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 22 17 82

Flamebelcher's Insulated Mitts

  • Mythic
  • Item Level 720
  • Upgrade Level: 0/2
  • Transmogrified to:
    Truesilver Gauntlets
  • Binds when picked up
  • Plate Hands
  • 256 Armor
  • +290 Strength or Intellect
  • +435 Stamina
  • +160 Haste
  • +226 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 20 52

Ravenous Girdle

  • Mythic
  • Item Level 735
  • Upgrade Level: 2/2
  • Transmogrified to:
    Girdle of the Dawn
  • Binds when picked up
  • Plate Waist
  • 241 Armor
  • +333 Strength or Intellect
  • +500 Stamina
  • +155 Critical Strike
  • +288 Mastery
    • Durability 55 / 55
    • Requires Level 100
    • Sell Price: 21 85 11

Greaves of the Ceaseless Vigil

Treads of the Defiler

  • Heroic
  • Item Level 725
  • Upgrade Level: 1/2
  • Transmogrified to:
    Runic Plate Boots
  • Binds when picked up
  • Plate Feet
  • 286 Armor
  • +304 Strength or Intellect
  • +456 Stamina
  • +289 Haste
  • +116 Mastery
    • Durability 80 / 80
    • Requires Level 100
    • Sell Price: 35 26 19

Thorasus, the Stone Heart of Draenor

  • Item Level 735
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +250 Strength
  • +375 Stamina
  • +176 Critical Strike
  • +150 Mastery
  • Use: Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec. When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
  • "One of the three Savage Hallows created by Archmage Khadgar."
    • Requires Level 100
    • Sell Price: 50

Earthfury Band

  • Mythic Warforged
  • Item Level 691
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +166 Strength
  • +249 Stamina
  • +114 Versatility
  • +105 Mastery
    • Requires Level 100
    • Sell Price: 23 74 76

Rumbling Pebble

  • Heroic
  • Item Level 705
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +223 Strength
  • +223 Haste
  • +223 Mastery
    • Requires Level 100
    • Sell Price: 38 30 95

Libram of Vindication

  • Heroic
  • Item Level 730
  • Upgrade Level: 2/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • Equip: Healing with Holy Shock grants you Magnifying Light, increasing the healing of your next Holy Light or Flash of Light within 6 sec by 63%.
  • Equip: When you drop below 43% health, the Light will heal you for 282, and deal 282 Holy damage to nearby enemies. This cannot occur again for 12 sec.
  • Equip: Crusader Strike increases your damage by 0.00% for 10 sec, stacking up to 3 times. This effect is reset if you Crusader Strike a different target.
    • Classes: Paladin
    • Requires Level 100
    • Sell Price: 38 94 65

Thogar's Control Rod

  • Mythic
  • Item Level 700
  • Transmogrified to:
    Halaani Claymore
  • Binds when picked up
  • Polearm Two-Hand
  • Speed 3.60 1,659 - 2,491 Damage
  • (576.25 damage per second)
  • +321 Strength
  • +481 Stamina
  • +241 Haste
  • +167 Mastery
    • Enchanted: Mark of Bleeding Hollow
    • Durability 120 / 120
    • Requires Level 100
    • Sell Price: 79 46 30
Off Hand (empty slot)
386,880
Health
32,000
Mana
5,716
Strength
6,448
Stamina
22%
Critical Strike
12%
Haste
45%
Mastery
1%
Versatility
Talents
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
The Fires of Justice
The Fires of Justice
(Passive)
Passive

Reduces the cooldown of Crusader Strike by 1.0 sec and gives it a 15% chance to reduce the cost of your next damaging or healing Holy Power ability by 1.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Divine Hammer
Divine Hammer
(Instant, 12 sec cooldown)
Instant
12 sec cooldown

Divine Hammers spin around you, damaging enemies within 8 yds for 26,562 Holy damage instantly and every 1.7 sec for 10.5 sec.

Generates 2 Holy Power.
75
Eye for an Eye
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown

Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 50,172 Physical damage. Lasts 10 sec.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Talents
View Talent Details
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Holy
Invokes the power of the Light to protect and to heal.
15
Crusader's Might
Crusader's Might
(Passive)
Passive

Crusader Strike reduces the cooldown of Holy Shock and Light of Dawn by 1.5 sec.
30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Devotion Aura
Devotion Aura
(Passive)
Passive

Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura.

While Aura Mastery is active, all affected allies gain the full damage reduction.
75
Divine Purpose
Divine Purpose
(Passive)
Passive

Light of Dawn and Holy Shock have a 15% chance to not start their cooldown, and make their next cast free.
90
Sanctified Wrath
Sanctified Wrath
(Passive)
Passive

Avenging Wrath lasts 25% longer and also reduces Holy Shock's cooldown by 50% for its duration.
100
Beacon of the Lightbringer
Beacon of the Lightbringer
(Passive)
Passive

Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer.

The healing and range of Light of Dawn are increased by 30%.
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
9,151
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating