Conqueror's Circlet of Sanctification

Watchful Eye of Fate

  • Item Level 226
  • Binds when picked up
  • Miscellaneous Neck
  • +16 Intellect
  • +20 Stamina
  • +10 Haste
  • +10 Versatility
    • +10 Intellect
    • Socket Bonus: +2 Critical Strike
    • Requires Level 80
    • Sell Price: 7 56 23

Mantle of Wavering Calm

  • Item Level 226
  • Binds when picked up
  • Cloth Shoulder
  • 14 Armor
  • +22 Intellect
  • +32 Stamina
  • +12 Haste
  • +16 Versatility
    • Durability 100 / 100
    • Requires Level 80
    • Sell Price: 12 5 80

Drape of the Spellweaver

  • Item Level 219
  • Binds when picked up
  • Back
  • 9 Armor
  • +16 Intellect
  • +25 Stamina
  • +11 Critical Strike
  • +8 Haste
    • Enchanted: +9 Haste
    • Requires Level 80
    • Sell Price: 11 62 32

Conqueror's Raiments of Sanctification

Shirt (empty slot)
Tabard (empty slot)

Unsullied Cuffs

  • Item Level 226
  • Binds when picked up
  • Cloth Wrists
  • 8 Armor
  • +14 Intellect
  • +24 Stamina
  • +9 Haste
  • +11 Versatility
    • Enchanted: +8 Intellect
    • +10 Intellect
    • Socket Bonus: +2 Versatility
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 8 4 35

Conqueror's Handwraps of Sanctification

Sash of Ancient Power

  • Item Level 226
  • Binds when equipped
  • Cloth Waist
  • 10 Armor
  • +18 Intellect
  • +30 Stamina
  • +11 Critical Strike
  • +12 Haste
    • +10 Intellect
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +4 Spell Power
    • Durability 55 / 55
    • Requires Level 80
    • Sell Price: 7 46 84

Leggings of Profound Darkness

  • Item Level 226
  • Binds when picked up
  • Cloth Legs
  • 16 Armor
  • +29 Intellect
  • +39 Stamina
  • +15 Critical Strike
  • +17 Versatility
    • Enchanted: +9 Intellect and +6 Versatility
    • +10 Intellect
    • +10 Intellect
    • Socket Bonus: +4 Spell Power
    • Durability 120 / 120
    • Requires Level 80
    • Sell Price: 15 54 9

Starlight Treads

  • Item Level 226
  • Binds when picked up
  • Cloth Feet
  • 13 Armor
  • +20 Intellect
  • +31 Stamina
  • +15 Critical Strike
  • +11 Versatility
    • Enchanted: +9 Critical Strike
    • +5 Intellect and +8 Stamina
    • +10 Intellect
    • Socket Bonus: +3 Versatility
    • Durability 80 / 80
    • Requires Level 80
    • Sell Price: 11 46 27

Starshine Signet

  • Item Level 226
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +14 Intellect
  • +24 Stamina
  • +8 Haste
  • +11 Versatility
    • +10 Intellect
    • Socket Bonus: +3 Spell Power
    • Requires Level 80
    • Sell Price: 7 56 23

Wyrmrest Band

  • Item Level 213
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Intellect
  • +22 Stamina
  • +9 Haste
  • +12 Versatility
    • Requires Level 80
    • Sell Price: 7 12 45

Mercurial Alchemist Stone

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +18 Intellect
  • +18 Haste
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 75
    • Requires Alchemy (400)
    • Sell Price: 8 5 7

Sundial of the Exiled

  • Item Level 200
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +26 Critical Strike
  • Equip: Your harmful spells have a chance to increase your spell power by 207 for 10 sec.
    • Requires Level 80

Blade of the Silver Disciple

  • Item Level 232
  • Binds when picked up
  • Unique-Equipped
  • Dagger One-Hand
  • Speed 1.80 25 - 48 Damage
  • (20.28 damage per second)
  • +154 Intellect
  • +7 Stamina
  • +2 Critical Strike
  • +12 Haste
    • Enchanted: +25 Spell Power
    • +10 Intellect
    • Socket Bonus: +2 Critical Strike
    • Durability 80 / 80
    • Requires Level 80
    • Sell Price: 17 63 41

Handbook of Obscure Remedies

  • Item Level 200
  • Binds when picked up
  • Miscellaneous Held in Off-Hand
  • +15 Intellect
  • +22 Stamina
  • +8 Haste
  • +12 Versatility
    • Requires Level 80
25,198
Health
0
Insanity
723
Intellect
586
Stamina
13%
Critical Strike
16%
Haste
25%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
Power Infusion
Power Infusion
(Instant, 2 min cooldown)
Instant
2 min cooldown

Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
0
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating