Sacrosanct Barbute

  • Item Level 210
  • Transmogrified to:
    Vindictive Gladiator's Scaled Helm
  • Binds when picked up
  • Plate Head
  • 99 Armour
  • +64 Strength or Intellect
  • +96 Stamina
  • +44 Critical Strike
  • +33 Versatility
    • Durability 100 / 100
    • Classes: Paladin
    • Requires Level 110
    • Sell Price: 35 66 88

Chain of the Unmaker

  • Raid Finder Warforged
  • Item Level 215
  • Binds when picked up
  • Miscellaneous Neck
  • +57 Stamina
  • +94 Critical Strike
  • +48 Haste
    • Requires Level 110
    • Sell Price: 27 21 24

Praetorium Guard's Pauldrons of the Quickblade

  • Relinquished
  • Item Level 192
  • Transmogrified to:
    Vindictive Gladiator's Scaled Shoulders
  • Binds when picked up
  • Plate Shoulder
  • 83 Armour
  • +41 Strength or Intellect
  • +62 Stamina
  • +22 Critical Strike
  • +30 Versatility
    • Enchanted: Lightbearer
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 32 79 49

Cloak of the Burning Vanguard

  • Raid Finder
  • Item Level 195
  • Transmogrified to:
    Vindictive Gladiator's Greatcloak of Faith
  • Binds when picked up
  • Back
  • 15 Armour
  • +32 Agility or Strength or Intellect
  • +47 Stamina
  • +22 Critical Strike
  • +19 Mastery
    • Requires Level 110
    • Sell Price: 45 83 41

Sacrosanct Breastplate

  • Item Level 210
  • Transmogrified to:
    Vindictive Gladiator's Scaled Battlerobe
  • Binds when picked up
  • Plate Chest
  • 122 Armour
  • +64 Strength or Intellect
  • +96 Stamina
  • +44 Critical Strike
  • +33 Versatility
    • Durability 165 / 165
    • Classes: Paladin
    • Requires Level 110
    • Sell Price: 45 92 39

Red Linen Shirt

  • Item Level 1
  • Transmogrified to:
    Wound Dressing
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 25

Tushui Tabard

  • Item Level 1
  • Transmogrified to:
    Hidden Tabard
  • Binds when picked up
  • Miscellaneous Tabard
  • Equip: You champion the cause of Tushui Pandaren. All reputation gains while in dungeons will be applied to your standing with them.
    • Sell Price: 2 50

Demonic Gladiator's Scaled Wristplates of the Adaptable

Bridgebreaker Gauntlets

  • Relinquished
  • Item Level 192
  • Transmogrified to:
    Vindictive Gladiator's Scaled Gauntlets
  • Binds when picked up
  • Plate Hands
  • 69 Armour
  • +41 Strength or Intellect
  • +62 Stamina
  • +16 Critical Strike
  • +37 Haste
    • Durability 55 / 55
    • Requires Level 110
    • Sell Price: 30 3 30

Demonic Combatant's Scaled Girdle of the Harmonious

Tyelca, Ferren Marcus's Stature

  • Item Level 265
  • Transmogrified to:
    Vindictive Gladiator's Scaled Legguards
  • Binds when picked up
  • Unique-Equipped: Legion Legendary (1)
  • Plate Legs
  • 151 Armour
  • +107 Strength or Intellect
  • +161 Stamina
  • +40 Critical Strike
  • +55 Mastery
  • Equip: Avenger's Shield deals 20% increased damage and jumps to 2 additional targets.
  • "Power comes from strength, and true strength comes from strong legs bolting you to the ground."
    • Durability 145 / 145
    • Classes: Paladin
    • Requires Level 101
    • Sell Price: 94 28 26

Trap Jammers

  • Mythic 5
  • Item Level 188
  • Transmogrified to:
    Vindictive Gladiator's Scaled Sabatons
  • Binds when picked up
  • Plate Feet
  • 74 Armour
  • +39 Strength or Intellect
  • +59 Stamina
  • +30 Versatility
  • +21 Mastery
    • Prismatic Socket
    • Durability 80 / 80
    • Requires Level 110
    • Sell Price: 33 1 21

Sephuz's Secret

  • Item Level 265
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +91 Stamina
  • +138 Critical Strike
  • +55 Haste
    • +7 Haste
  • Equip: Gain 10% increased movement speed and 2% Haste. Successfully applying a loss of control effect to an enemy, interrupting an enemy, or dispelling any target increases this effect to 70% increased movement speed and 25% Haste for 10 sec. This increase may occur once every 30 sec.
  • "Intangibility is a curious concept. The word suggests some magical ability, but in the physical world, it simply means the power to be here or there, now or later."
    • Requires Level 101
    • Sell Price: 55 17 82

Ring of Exclusive Servitude

  • Relinquished
  • Item Level 192
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +46 Stamina
  • +41 Critical Strike
  • +79 Versatility
    • +7 Versatility
    • Requires Level 110
    • Sell Price: 37 40 48

Shivermaw's Jawbone

  • Mythic 10 Titanforged
  • Item Level 220
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +101 Stamina
    • Prismatic Socket
  • Use: Unleash an Ice Bomb at your location, damaging enemies within 12 yards for 2044 Frost damage and reducing their movement speed by 0% for 10 sec. You gain 55 Versatility for each target hit up to 5, for 10 sec.
    • Requires Level 110
    • Sell Price: 36 13 15

Demonic Gladiator's Insignia of Dominance

Oathseeker

  • Item Level 220
  • Transmogrified to:
    Worldbreaker's Stormscythe
  • Binds when picked up
  • Unique
  • Sword Main-Hand
  • Speed 2.60 78 - 130 Damage
  • (40.00 damage per second)
  • +35 Strength
  • +53 Stamina
  • +20 Critical Strike
  • +19 Mastery
  • "Killing for the sake of killing... conquering for the sake of conquest... there is no honor in such things. There is only shame and regret."
    • Classes: Paladin
    • Sell Price: 181 75 90

Truthguard

  • Item Level 220
  • Transmogrified to:
    Visage of the Doomed
  • Binds when picked up
  • Unique
  • Shield Off-Hand
  • 389 Armour
  • +40 Strength
  • +123 Intellect
  • +60 Stamina
  • +23 Critical Strike
  • +22 Mastery
  • Equip: Grants the Eye of Tyr ability, which unleashes a burst of light from your shield, weakening nearby enemies.
  • "With the first hammer fall, rivers of magma spilled from the icy mountains. With the second, the sky howled and lightning set the heavens aflame. With the third, a single ray of sunlight pierced the storm clouds and whispered over Truthguard's surface."
    • Classes: Paladin
    • Sell Price: 115 89 73
38,320
Health
Health
38,320
4,000
Mana
Mana
4,000
865
Strength
Strength865
1,916
Stamina
Stamina1,916
25%
Critical Strike
Critical Strike24.86%
Total Rating:350
5%
Haste
Haste5.23%
Total Rating:87
15%
Mastery
Mastery15.49%
Total Rating:132
17%
Versatility
Versatility16.92%
Total Rating:352
Specialization
Player vs Player Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Judgments of the Pure
Judgments of the Pure
(Passive)
Passive

Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 740.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Specialization
Player vs Player Talents
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
1,120 Mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer to the ground, dealing 277 Holy damage to nearby enemies and healing up to 6 nearby allies for 236, every 2 sec for 14 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Devotion Aura
Devotion Aura
(Passive)
Passive

Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.

75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

90
Awakening
Awakening
(Passive)
Passive

Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Avenging Light
Avenging Light
(Passive)
Passive

When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Light's Grace
Light's Grace
(Passive)
Passive

Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Specialization
Player vs Player Talents
Specialization
Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Judgments of the Pure
Judgments of the Pure
(Passive)
Passive

Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 740.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Protection Talents
15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

15
Blessed Hammer
Blessed Hammer
(Instant)
Instant

Throws a Blessed Hammer that spirals outward, dealing 230 Holy damage to enemies and weakening them, reducing the damage you take from their next auto attack by 12%.

30
Crusader's Judgment
Crusader's Judgment
(Passive)
Passive

Judgment now has 2 charges, and Grand Crusader now also grants a charge of Judgment.

45
Blinding Light
Blinding Light
(Instant, 1.5 min cooldown)
320 Mana
Instant
1.5 min cooldown

Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.

60
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 6,264, increased by up to 200% based on your missing health.

90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed.

100
Seraphim
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown

The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 249. Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Judgments of the Pure
Judgments of the Pure
(Passive)
Passive

Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 740.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Judgments of the Pure
Judgments of the Pure
(Passive)
Passive

Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 740.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Judgments of the Pure
Judgments of the Pure
(Passive)
Passive

Whenever you cast Judgment upon an enemy, a nearby ally within 40 yards is healed for 740.

Luminescence
Luminescence
(Passive)
Passive

When you are healed by an ally, all nearby allies within 20 yards are also healed for 20% of the amount.

Hallowed Ground
Hallowed Ground
(Passive)
Passive

Your Consecration clears and suppresses all snare effects on allies within its area of effect.

Specialization
Holy Talents
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
1,120 Mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer to the ground, dealing 277 Holy damage to nearby enemies and healing up to 6 nearby allies for 236, every 2 sec for 14 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Devotion Aura
Devotion Aura
(Passive)
Passive

Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.

75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

90
Awakening
Awakening
(Passive)
Passive

Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Avenging Light
Avenging Light
(Passive)
Passive

When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Light's Grace
Light's Grace
(Passive)
Passive

Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Holy Talents
15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
1,120 Mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer to the ground, dealing 277 Holy damage to nearby enemies and healing up to 6 nearby allies for 236, every 2 sec for 14 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Devotion Aura
Devotion Aura
(Passive)
Passive

Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.

75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

90
Awakening
Awakening
(Passive)
Passive

Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.

15
Light's Hammer
Light's Hammer
(40 yd range, Instant, 1 min cooldown)
1,120 Mana
40 yd range
Instant
1 min cooldown

Hurls a Light-infused hammer to the ground, dealing 277 Holy damage to nearby enemies and healing up to 6 nearby allies for 236, every 2 sec for 14 sec.

30
Cavalier
Cavalier
(Passive)
Passive

Divine Steed now has 2 charges.

45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.

60
Devotion Aura
Devotion Aura
(Passive)
Passive

Damage dealt to allies within 10 yards is reduced by up to 10%, diminishing as more allies enter the aura. While Aura Mastery is active, all affected allies gain 20% damage reduction.

75
Holy Avenger
Holy Avenger
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

Increases your haste by 30% and your Holy Shock healing by 30% for 20 sec.

90
Awakening
Awakening
(Passive)
Passive

Light of Dawn has a 15% chance to grant you Avenging Wrath for 10 sec.

100
Divine Purpose
Divine Purpose
(Passive)
Passive

Casting Light of Dawn or Holy Shock has a 20% chance to not trigger that spell's cooldown, and to make the next cast free.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Avenging Light
Avenging Light
(Passive)
Passive

When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Light's Grace
Light's Grace
(Passive)
Passive

Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Avenging Light
Avenging Light
(Passive)
Passive

When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Light's Grace
Light's Grace
(Passive)
Passive

Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Avenging Light
Avenging Light
(Passive)
Passive

When you heal with Holy Light, all enemies within 10 yards of the target take Holy damage equal to 30% of the amount healed.

Pure of Heart
Pure of Heart
(Passive)
Passive

Whenever you or allies within 20 yards are healed from any source, they are cleansed of 1 Disease and Poison effects.

Light's Grace
Light's Grace
(Passive)
Passive

Increases the healing done by your Holy Light by 50%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times.

Specialization
Retribution Talents
Player vs Player Talents
Retribution Talents
Player vs Player Talents
Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
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