Incarnadine Greathelm

  • Item Level 530
  • Binds when picked up
  • Plate Head
  • 99 Armor
  • +66 Strength or Intellect
  • +99 Stamina
  • +46 Critical Strike
  • +40 Haste
    • Durability 85 / 85
    • Requires Level 90
    • Sell Price: 23 94 22

Karabor Guardian Gorget

  • Item Level 517
  • Binds when picked up
  • Miscellaneous Neck
  • +33 Strength
  • +49 Stamina
  • +23 Haste
  • +20 Mastery
    • Sell Price: 8 31 81

Foundry-Fired Plate Shoulders

  • Item Level 522
  • Binds when picked up
  • Plate Shoulder
  • 83 Armor
  • +46 Strength or Intellect
  • +69 Stamina
  • +35 Critical Strike
  • +23 Mastery
    • Durability 70 / 70
    • Sell Price: 12 2 73

Strength of Dionor

  • Item Level 534
  • Binds when picked up
  • Back
  • 16 Armor
  • +38 Strength
  • +58 Stamina
  • +28 Critical Strike
  • +21 Mastery
    • Sell Price: 13 99 23

Tempered Breastplate of the Quickblade

  • Item Level 572
  • Binds when picked up
  • Plate Chest
  • 205 Armor
  • +97 Strength or Intellect
  • +146 Stamina
  • +65 Critical Strike
  • +65 Versatility
    • Durability 115 / 115
    • Sell Price: 26 6 47
Shirt (empty slot)
Tabard (empty slot)

Gutcrusher Bracers

  • Item Level 530
  • Binds when picked up
  • Plate Wrists
  • 53 Armor
  • +37 Strength or Intellect
  • +55 Stamina
  • +26 Versatility
  • +22 Mastery
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 15 10 6

Foundry-Fired Plate Gauntlets

  • Item Level 540
  • Binds when picked up
  • Plate Hands
  • 86 Armor
  • +54 Strength or Intellect
  • +81 Stamina
  • +32 Versatility
  • +39 Mastery
    • Durability 50 / 50
    • Sell Price: 8 13 42

Fine Void-Chain Cinch

  • Item Level 516
  • Binds when picked up
  • Cloth Waist
  • 14 Armor
  • +44 Intellect
  • +65 Stamina
  • +58 Mastery
  • "The tiny links of this belt reflect no light."
    • Durability 50 / 50
    • Requires Level 90
    • Sell Price: 12 64 97

Blademoon Plate Legguards

  • Item Level 534
  • Binds when picked up
  • Plate Legs
  • 112 Armor
  • +68 Strength or Intellect
  • +103 Stamina
  • +46 Critical Strike
  • +46 Haste
    • Durability 120 / 120
    • Sell Price: 16 20 59

Incarnadine Greaves

  • Item Level 530
  • Binds when picked up
  • Plate Feet
  • 83 Armor
  • +49 Strength or Intellect
  • +74 Stamina
  • +35 Critical Strike
  • +29 Haste
    • Durability 65 / 65
    • Requires Level 90
    • Sell Price: 22 39 5

Maa'run's Baleful Eye

  • Item Level 526
  • Binds when picked up
  • Miscellaneous Finger
  • +36 Strength
  • +54 Stamina
  • +19 Critical Strike
  • +27 Haste
    • Sell Price: 11 51 85

Heart-Lesion Band of Stoicism

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Finger
  • +24 Strength
  • +36 Stamina
  • +16 Critical Strike
  • +16 Versatility

Tiny Iron Star

  • Item Level 523
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +59 Critical Strike
  • Use: Roll a tiny Iron Star at the target, dealing 3963 Fire Damage upon impact.
  • "A miniaturized version of an Iron Star, presented as tribute to the Shadowmoon Orc Clan."
    • Requires Level 90
    • Sell Price: 13 49 55

Heart-Lesion Defender Stone

  • Item Level 483
  • Binds when picked up
  • Miscellaneous Trinket
  • +47 Stamina
  • Equip: When your attacks hit you have a chance to gain 189 Mastery for 20 sec.

Karabor Greatsword

  • Item Level 520
  • Binds when picked up
  • Sword Two-Hand
  • Speed 3.60 310 - 465 Damage
  • (107.64 damage per second)
  • +60 Strength
  • +90 Stamina
  • +37 Critical Strike
  • +42 Mastery
    • Durability 100 / 100
    • Sell Price: 28 61 33
Off Hand (empty slot)
149,100
Health
125
Runic Power
1,660
Strength
2,485
Stamina
13%
Critical Strike
4%
Haste
19%
Mastery
1%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Permafrost
Permafrost
(Passive)
Passive

When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Rune Tap
Rune Tap
(Instant, 1.5 sec cooldown)
60 Runic Power
Instant
1.5 sec cooldown

Consume a Rune to reduce all damage taken by 40% for 3 sec.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Permafrost
Permafrost
(Passive)
Passive

When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Icy Talons
Icy Talons
(Passive)
Passive

Frost Strike also increases your melee attack speed by 10% for 6 sec, stacking up to 3 times.
57
Frozen Pulse
Frozen Pulse
(Passive)
Passive

While you have fewer than 2 full Runes, your auto attacks radiate intense cold, inflicting 15,916 Frost damage on all nearby enemies.
58
Avalanche
Avalanche
(Passive)
Passive

While Pillar of Frost is active, your melee critical strikes cause jagged icicles to fall on your nearby enemies, dealing 12,057 Frost damage.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
Permafrost
Permafrost
(Passive)
Passive

When you deal damage with auto attacks, gain an absorb shield equal to 30% of the damage dealt.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Legion Raid Progression
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Player vs Player
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Prestige
Level 0
Honor
Level 1
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating