Fel-Treated Hood of the Fireflash

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Head
  • 267 Armor
  • +1362 Agility or Intellect
  • +2042 Stamina
  • +783 Critical Strike
  • +587 Haste
    • Durability 100 / 100
    • Requires Level 101
    • Sell Price: 5 90 99

Animus Pendant of the Harmonious

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Miscellaneous Neck
  • +1149 Stamina
  • +770 Versatility
  • +1156 Mastery
    • Requires Level 101
    • Sell Price: 3 48 54

Fel-Treated Spaulders of the Harmonious

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Shoulder
  • 247 Armor
  • +1021 Agility or Intellect
  • +1532 Stamina
  • +514 Versatility
  • +514 Mastery
    • Durability 100 / 100
    • Requires Level 101
    • Sell Price: 5 64 76

Unifying Drape of the Peerless

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Back
  • 130 Armor
  • +766 Agility or Strength or Intellect
  • +1149 Stamina
  • +385 Critical Strike
  • +385 Mastery
  • +330 Speed
    • Requires Level 101
    • Sell Price: 6 21 91

Fel-Treated Chestguard of the Quickblade

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Chest
  • 329 Armor
  • +1362 Agility or Intellect
  • +2042 Stamina
  • +783 Critical Strike
  • +587 Versatility
    • Durability 165 / 165
    • Requires Level 101
    • Sell Price: 8 30 95

Silvermoon Doublet

Warsong Battle Tabard

  • Item Level 20
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard

Fel-Treated Bracers of the Aurora

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Wrists
  • 144 Armor
  • +766 Agility or Intellect
  • +1149 Stamina
  • +220 Haste
  • +550 Versatility
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 4 2 90

Fel-Treated Gauntlets of the Harmonious

  • Dauntless Warforged
  • Item Level 855
  • Binds when picked up
  • Leather Hands
  • 209 Armor
  • +1070 Agility or Intellect
  • +1605 Stamina
  • +673 Versatility
  • +374 Mastery
    • Durability 55 / 55
    • Requires Level 101
    • Sell Price: 3 91 14

Belt of the Uncrowned

Fel-Treated Legguards of the Aurora

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Legs
  • 288 Armor
  • +1362 Agility or Intellect
  • +2042 Stamina
  • +489 Haste
  • +881 Versatility
  • +587 Speed
    • Durability 120 / 120
    • Requires Level 101
    • Sell Price: 8 22 15

Fel-Treated Boots of the Aurora

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Leather Feet
  • 226 Armor
  • +1021 Agility or Intellect
  • +1532 Stamina
  • +514 Haste
  • +514 Versatility
    • Durability 80 / 80
    • Requires Level 101
    • Sell Price: 5 73 55

Avenging Band of the Aurora

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +1149 Stamina
  • +1156 Haste
  • +770 Versatility
    • Requires Level 101
    • Sell Price: 4 87 3

Seal of the Nazjatar Empire

  • Item Level 780
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +570 Stamina
  • +831 Critical Strike
  • +434 Haste
    • Requires Level 101
    • Sell Price: 25 62 37

Enveloping Accolade of the Aurora

  • Item Level 750
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +485 Agility
  • +255 Haste
  • +255 Versatility
    • Sell Price: 28 53 83

Beguiler's Talisman

  • Dauntless
  • Item Level 850
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +1295 Agility
  • +979 Mastery
    • Requires Level 101
    • Sell Price: 6 77 5

Fangs of the Devourer

  • Gorefang
  • Item Level 819
  • Binds when picked up
  • Unique
  • Dagger Main-Hand
  • Speed 1.80 1,709 - 3,175 Damage
  • (1,356 damage per second)
  • +433 Agility
  • +649 Stamina
  • +263 Critical Strike
  • +252 Mastery
  • Equip: Grants the Goremaw's Bite ability, dealing massive damage and snaring the target.
  • "The hound's bite lingers, even long after its death. A surprisingly effective and subtle tool for something so crude."
    • Sell Price: 186 41 88

Fangs of the Devourer

  • Akaari's Will
  • Item Level 819
  • Binds when picked up
  • Unique
  • Dagger Off-Hand
  • Speed 1.80 1,709 - 3,175 Damage
  • (1,356 damage per second)
  • +433 Agility
  • +649 Stamina
  • +263 Critical Strike
  • +252 Mastery
  • "Azhir manari kirel. Akim manari galar!"
    • Sell Price: 188 40 11
1,932,060
Health
150
Energy
22,399
Agility
32,201
Stamina
19%
Critical Strike
10%
Haste
54%
Mastery
13%
Versatility
Talents
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth is active.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Choose a Specialization
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Talents
View Talent Details
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth is active.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Subtlety
A dark stalker who leaps from the shadows to ambush his unsuspecting prey.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Subterfuge
Subterfuge
(Passive)
Passive

Your abilities requiring Stealth can still be used for 3 sec after Stealth breaks.

Also causes Garrote to deal 125% increased damage and have no cooldown when used from Stealth or 3 sec after Stealth breaks.
45
Vigor
Vigor
(Passive)
Passive

Increases your maximum Energy by 50 and your Energy regeneration by 10%.
60
Soothing Darkness
Soothing Darkness
(Passive)
Passive

You heal 3% of your maximum life every 1 sec while Stealth is active.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Premeditation
Premeditation
(Passive)
Passive

Cheap Shot and Shadowstrike generate 1 additional combo point.
100
Master of Shadows
Master of Shadows
(Passive)
Passive

You immediately gain 25 Energy when you enter Stealth or activate Shadow Dance.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Swordmaster
Swordmaster
(Passive)
Passive

Saber Slash has a 10% increased chance to strike an additional time.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
Cheat Death
Cheat Death
(Passive)
Passive

Fatal attacks instead reduce you to 7% of your maximum health. For 3 sec afterward, you take 85% reduced damage. Cannot trigger more often than once per 6 min.
75
Prey on the Weak
Prey on the Weak
(Passive)
Passive

Enemies disabled with your Kidney Shot, Cheap Shot, or Sap take 10% increased damage from all sources.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Death from Above
Death from Above
(15 yd range, Instant, 20 sec cooldown)
25 Energy
15 yd range
Instant
20 sec cooldown

Finishing move that empowers your weapons with shadow energy and performs a devastating two-part attack.

You whirl around, dealing up to 106,099 damage to all enemies within 8 yds, then leap into the air and Eviscerate your target on the way back down, with such force that it has a 50% stronger effect.
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
5,335
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating