Amaranthine Cowl of the Savant

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • +36 Intellect
  • +72 Stamina
  • +37 Mastery
    • Meta Socket
    • Prismatic Socket
    • Socket Bonus: +9 Intellect
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 19 17 94

Amaranthine Necklace of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Miscellaneous Neck
  • +27 Intellect
  • +40 Stamina
  • +26 Critical Strike
    • Requires Level 90
    • Sell Price: 11 98 62

Mistborne Pauldrons

  • Item Level 429
  • Binds when picked up
  • Cloth Shoulder
  • 16 Armor
  • +24 Intellect
  • +36 Stamina
  • +17 Haste
  • +15 Mastery
    • Durability 70 / 70
    • Sell Price: 10 12 34

Cloak of Hidden Flasks

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Back
  • 10 Armor
  • +20 Agility or Strength or Intellect
  • +30 Stamina
  • +10 Versatility
  • +15 Mastery
  • Use: Increases Versatility by 114 for 1 hour. Counts as both a Battle and Guardian elixir. This effect persists through death.
  • 2 Charges
    • Requires Level 90
    • Sell Price: 13 45 45

Amaranthine Robe of the Savant

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Chest
  • 21 Armor
  • +44 Intellect
  • +72 Stamina
  • +44 Mastery
    • Prismatic Socket
    • Socket Bonus: +3 Intellect
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 24 34 59

White Tuxedo Shirt

Tabard (empty slot)

Mistborne Cuffs

  • Item Level 429
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +18 Intellect
  • +27 Stamina
  • +10 Haste
  • +13 Mastery
    • Durability 40 / 40
    • Sell Price: 6 82 74

Handwraps of the Ternion Glory

  • Heroic
  • Item Level 553
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Hands
  • 25 Armor
  • +53 Intellect
  • +92 Stamina
  • +37 Critical Strike
  • +36 Mastery
    • Prismatic Socket
    • Prismatic Socket
    • Socket Bonus: +6 Intellect
    • Durability 55 / 55
    • Classes: Priest
    • Requires Level 90
    • Sell Price: 18 41 94

Amaranthine Cord of the Feverflare

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • +36 Intellect
  • +54 Stamina
  • +23 Haste
  • +23 Mastery
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 29 17

Amaranthine Leggings of the Fireflash

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +44 Intellect
  • +72 Stamina
  • +28 Haste
  • +28 Critical Strike
    • Prismatic Socket
    • Socket Bonus: +3 Intellect
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 24 62 74

Scarlet Sandals

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • +22 Intellect
  • +39 Stamina
  • +16 Critical Strike
  • +14 Haste
    • Prismatic Socket
    • Socket Bonus: +3 Intellect
    • Durability 65 / 65
    • Requires Level 90
    • Sell Price: 13 36 4

Alemental Seal

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +30 Stamina
  • +32 Critical Strike
  • +33 Haste
    • Requires Level 90
    • Sell Price: 11 98 62

Triune Signet

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +30 Stamina
  • +21 Critical Strike
  • +43 Mastery
    • Requires Level 90
    • Sell Price: 11 98 62

Dislodged Stinger

  • Item Level 429
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Haste
  • Equip: Your attacks have a chance to inflict your target with mantid poison, dealing 184 damage every 1.5 sec for 6 sec.
    • Sell Price: 13 97 12

Relic of Kypari Zar

  • Item Level 437
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +31 Haste
  • Equip: Your healing and damaging spells have a chance to grant 87 critical strike for 20 sec.
    • Sell Price: 14 22 49

Gustwalker Staff

  • Heroic
  • Item Level 463
  • Upgrade Level: 0/1
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.40 86 - 129 Damage
  • (31.62 damage per second)
  • +227 Intellect
  • +53 Stamina
  • +25 Critical Strike
  • +21 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 31 97 58
Off Hand (empty slot)
43,953
Health
37,000
Mana
728
Intellect
897
Stamina
12%
Critical Strike
10%
Haste
28%
Mastery
0%
Versatility
Talents
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Choose a Specialization
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
75
90
100
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
90
Divine Star
Divine Star
(30 yd range, Instant, 15 sec cooldown)
2.5% of base mana
30 yd range
Instant
15 sec cooldown

Throw a Divine Star forward 24 yds, healing allies in its path for 5,406 and dealing 9,145 Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
239
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating