Heart-Lesion Helm

  • Item Level 640
  • Binds when picked up
  • Plate Head
  • 262 Armor
  • +184 Strength
  • +275 Stamina
  • +122 Critical Strike
  • +122 Mastery
    • Durability 70 / 70
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 19 72

Heart-Lesion Pendant

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Neck
  • +103 Strength
  • +155 Stamina
  • +69 Critical Strike
  • +69 Mastery

Heart-Lesion Pauldrons

  • Item Level 640
  • Binds when picked up
  • Plate Shoulder
  • 242 Armor
  • +138 Strength
  • +207 Stamina
  • +81 Critical Strike
  • +99 Haste
    • Durability 70 / 70
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 19 87

Heart-Lesion Cloak of Battle

  • Item Level 640
  • Binds when picked up
  • Back
  • 47 Armor
  • +103 Strength
  • +155 Stamina
  • +69 Critical Strike
  • +69 Mastery
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 20 69

Heart-Lesion Breastplate

  • Item Level 640
  • Binds when picked up
  • Plate Chest
  • 323 Armor
  • +184 Strength
  • +275 Stamina
  • +122 Critical Strike
  • +122 Haste
    • Durability 115 / 115
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 26 6

Red Swashbuckler's Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 7 50
Tabard (empty slot)

Felbane Bracers of the Impatient

  • Baleful
  • Item Level 650
  • Binds when picked up
  • Plate Wrists
  • 145 Armor
  • +113 Strength or Intellect
  • +170 Stamina
  • +151 Haste
    • Durability 50 / 50
    • Requires Level 100
    • Sell Price: 4 62 57

Heart-Lesion Gauntlets

  • Item Level 640
  • Binds when picked up
  • Plate Hands
  • 202 Armor
  • +138 Strength
  • +207 Stamina
  • +99 Critical Strike
  • +81 Haste
    • Durability 40 / 40
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 13 20

Heart-Lesion Girdle

  • Item Level 640
  • Binds when picked up
  • Plate Waist
  • 182 Armor
  • +138 Strength
  • +207 Stamina
  • +81 Critical Strike
  • +99 Mastery
    • Durability 40 / 40
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 13 40

Heart-Lesion Legplates

  • Item Level 640
  • Binds when picked up
  • Plate Legs
  • 283 Armor
  • +184 Strength
  • +275 Stamina
  • +93 Haste
  • +139 Mastery
    • Durability 85 / 85
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 26 45

Heart-Lesion Sabatons

  • Item Level 640
  • Binds when picked up
  • Plate Feet
  • 222 Armor
  • +138 Strength
  • +207 Stamina
  • +81 Critical Strike
  • +99 Haste
    • Durability 55 / 55
    • Classes: Death Knight
    • Requires Level 100
    • Sell Price: 19 58

Heart-Lesion Band of Might

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Finger
  • +103 Strength
  • +155 Stamina
  • +69 Critical Strike
  • +69 Mastery

Heart-Lesion Ring of Might

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Finger
  • +103 Strength
  • +155 Stamina
  • +78 Haste
  • +52 Mastery

Heart-Lesion Idol of Battle

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Trinket
  • +175 Strength
  • +175 Mastery

Heart-Lesion Stone of Battle

  • Item Level 640
  • Binds when picked up
  • Miscellaneous Trinket
  • +175 Strength
  • +175 Haste

Blades of the Fallen Prince

  • Frostreaper
  • Item Level 750
  • Binds when picked up
  • Unique
  • Sword Main-Hand
  • Speed 2.60 1,297 - 2,410 Damage
  • (712.69 damage per second)
  • +219 Strength
  • +328 Stamina
  • +148 Critical Strike
  • +142 Mastery
  • Equip: Grants the Crystalline Swords ability, which unleashes floating swords in the air that will impale your enemies.
  • "When my days have come to an end, you shall be king."
    • Sell Price: 187 68 2

Blades of the Fallen Prince

  • Icebringer
  • Item Level 750
  • Binds when picked up
  • Unique
  • Sword Off-Hand
  • Speed 2.60 1,297 - 2,410 Damage
  • (712.69 damage per second)
  • +219 Strength
  • +328 Stamina
  • +148 Critical Strike
  • +142 Mastery
  • "I will show you the justice of the grave... and the true meaning of fear."
271,920
Health
Health
271,920
100
Runic Power
Runic Power
100
4,545
Strength
Strength4,545
4,532
Stamina
Stamina4,532
16%
Critical Strike
Critical Strike15.90%
Total Rating:1,089
22%
Haste
Haste22.06%
Total Rating:898
27%
Mastery
Mastery26.70%
Total Rating:1,078
0%
Versatility
Versatility0.00%
Total Rating:0
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Blood
A dark guardian who manipulates and corrupts life energy to sustain himself in the face of an enemy onslaught.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Rapid Decomposition
Rapid Decomposition
(Passive)
Passive

Your Death and Decay deals damage 15% more often, and while in your Death and Decay you generate 1 Runic Power per sec.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
Red Thirst
Red Thirst
(Passive)
Passive

Spending Runic Power will decrease the remaining cooldown on Vampiric Blood by 1 sec per 6 Runic Power.
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Purgatory
Purgatory
(Passive)
Passive

An unholy pact that prevents fatal damage, instead absorbing incoming healing equal to the damage prevented, lasting 3 sec.

If any healing absorption remains when this effect expires, you will die. This effect may only occur every 4 min.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Murderous Efficiency
Murderous Efficiency
(Passive)
Passive

Consuming the Killing Machine effect has a 65% chance to cause you to gain 1 Rune.
57
Horn of Winter
Horn of Winter
(Instant, 30 sec cooldown)
Instant
30 sec cooldown

Blow the Horn of Winter, gaining 2 runes and generating 20 Runic Power.
58
Icecap
Icecap
(Passive)
Passive

Your Frost Strike and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost by 1.0 sec.
60
Blinding Sleet
Blinding Sleet
(Instant, 1 min cooldown)
Instant
1 min cooldown

Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 sec. Damage may cancel the effect.
75
White Walker
White Walker
(Passive)
Passive

You take 30% reduced damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 70% for 3 sec.
90
Runic Attenuation
Runic Attenuation
(Passive)
Passive

Auto attacks generate 1 Runic Power.
100
Obliteration
Obliteration
(Instant, 1.5 min cooldown)
Instant
1.5 min cooldown

For the next 8 sec, every Frost Strike hit triggers Killing Machine, and Obliterate costs 1 less Rune.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating