Elder Tortoiseshell Helm of the Rockslab

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Head
  • 68 Armor
  • +36 Strength
  • +72 Stamina
  • +27 Mastery
  • +27 Armor
    • Meta Socket
    • Prismatic Socket
    • Socket Bonus: +9 Strength
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 18 50 32

Whirling Dervish Choker

  • Item Level 450
  • Binds when picked up
  • Miscellaneous Neck
  • +19 Strength
  • +29 Stamina
  • +13 Haste
  • +13 Mastery
    • Requires Level 88
    • Sell Price: 11 65 79

Elder Tortoiseshell Pauldrons of the Rockslab

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Shoulder
  • 63 Armor
  • +36 Strength
  • +54 Stamina
  • +23 Critical Strike
  • +23 Mastery
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 18 36 58

Cliffbreaker Drape of the Earthbreaker

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Back
  • 10 Armor
  • +27 Strength
  • +40 Stamina
  • +17 Critical Strike
  • +17 Mastery
    • Requires Level 90
    • Sell Price: 18 58 38

Cliffbreaker Breastplate of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Chest
  • 84 Armor
  • +44 Strength
  • +72 Stamina
  • +44 Critical Strike
    • Prismatic Socket
    • Socket Bonus: +3 Strength
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 23 44 26
Shirt (empty slot)
Tabard (empty slot)

Cliffbreaker Vambraces of the Savant

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Wrists
  • 37 Armor
  • +27 Strength
  • +40 Stamina
  • +26 Mastery
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 28 80

Cliffbreaker Gauntlets of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Hands
  • 52 Armor
  • +36 Strength
  • +54 Stamina
  • +35 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 11 69 59

Cliffbreaker Girdle of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Waist
  • 47 Armor
  • +36 Strength
  • +54 Stamina
  • +35 Critical Strike
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 12 74 48

Cliffbreaker Legplates of the Decimator

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Legs
  • 73 Armor
  • +44 Strength
  • +72 Stamina
  • +44 Critical Strike
    • Prismatic Socket
    • Socket Bonus: +3 Strength
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 25 52 83

Cliffbreaker Sabatons of the Earthshaker

  • Item Level 496
  • Upgrade Level: 0/4
  • Binds when picked up
  • Plate Feet
  • 58 Armor
  • +36 Strength
  • +54 Stamina
  • +23 Haste
  • +23 Critical Strike
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 18 15 50

Cliffbreaker Seal of the Savant

  • Timeless
  • Item Level 535
  • Upgrade Level: 0/4
  • Binds when picked up
  • Miscellaneous Finger
  • +39 Strength
  • +58 Stamina
  • +38 Mastery
    • Requires Level 90
    • Sell Price: 11 98 62

Clutch-Keeper Seal

  • Item Level 437
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +18 Strength
  • +28 Stamina
  • +14 Haste
  • +10 Mastery
    • Sell Price: 9 44 13

Tawnyhide Antler

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Haste
  • Equip: Your melee and ranged attacks have a chance to grant 89 mastery for 20 sec.
    • Sell Price: 13 1 98

Luckydo Coin

  • Item Level 414
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +29 Haste
  • Equip: Your melee and ranged attacks have a chance to grant 91 mastery for 20 sec.
    • Sell Price: 13 49 55

Bloodseeker's Axe

  • Item Level 437
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 171 - 257 Damage
  • (59.44 damage per second)
  • +33 Strength
  • +50 Stamina
  • +22 Haste
  • +22 Mastery
    • Durability 85 / 85
    • Sell Price: 23 66 43
Off Hand (empty slot)
54,488
Health
100
Runic Power
882
Strength
1,112
Stamina
15%
Critical Strike
51%
Haste
31%
Mastery
0%
Versatility
Talents
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Choose a Specialization
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 2%.
100
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.
100
Legion Raid Progression
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Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
1
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating