Rastari Helm

  • Item Level 280
  • Binds when picked up
  • Plate Head
  • 263 Armour
  • +235 Strength or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Rezan's Fury
  • Your damaging abilities have a chance to call a Child of Rezan to viciously rend your target, dealing 467 Physical damage and causing them to bleed for 2 damage over 12 sec.
    • Durability 85 / 85
    • Sell Price: 38 9 9

Heart of Azeroth

  • Item Level 286
  • Azerite Power Level 4
  • Binds when picked up
  • Unique
  • Miscellaneous Neck
  • +74 Agility or Strength or Intellect
  • +110 Stamina
  • +139 Critical Strike
  • +139 Haste
  • +139 Mastery
  • Equip: Harnesses the energy of raw Azerite, awakening exceptional pieces of armor that possess latent powers.
  • "A living symbol of hope, borne by the champions of a dying planet. The fate of Azeroth will be shared by all her children."
    • Requires Level 110

Pauldrons of the Champion

  • Item Level 285
  • Binds when picked up
  • Plate Shoulder
  • 254 Armour
  • +185 Strength or Intellect
  • +296 Stamina
  • Active Azerite Powers:
  • - Harrowing Decay
  • Death Coil infects the target with Harrowing Decay, dealing 1 Shadow damage over 4 sec.
  • - Gemhide
  • When dealt damage greater than 0% of your maximum health, gain 0.4205 Avoidance and 319 Armor for 10 sec.
    • Durability 85 / 85
    • Requires Level 101
    • Sell Price: 38 6 89

Golden City Greatcloak

  • Item Level 205
  • Binds when picked up
  • Back
  • 16 Armour
  • +35 Agility or Strength or Intellect
  • +52 Stamina
  • +22 Critical Strike
  • +20 Versatility
    • Sell Price: 26 32 67

Honorbound Centurion's Breastplate

  • Item Level 280
  • Binds when picked up
  • Plate Chest
  • 323 Armour
  • +235 Strength or Intellect
  • +376 Stamina
  • Active Azerite Powers:
  • - Bone Spike Graveyard
  • Casting Death and Decay impales enemies with bone spikes, inflicting 104 Physical damage and healing you for 278 per enemy.
    • Durability 140 / 140
    • Requires Level 110
    • Sell Price: 49 39 42
Shirt (empty slot)
Tabard (empty slot)

Gravewalker's Bindings

  • Item Level 210
  • Binds when picked up
  • Plate Wrists
  • 53 Armour
  • +36 Strength or Intellect
  • +54 Stamina
  • +25 Haste
  • +19 Versatility
  • +19 Speed
    • Durability 55 / 55
    • Classes: Death Knight
    • Requires Level 110
    • Sell Price: 23 69 47

Gravewalker's Clutches

  • Item Level 210
  • Binds when picked up
  • Plate Hands
  • 76 Armour
  • +48 Strength or Intellect
  • +73 Stamina
  • +25 Critical Strike
  • +33 Haste
    • Durability 55 / 55
    • Classes: Death Knight
    • Requires Level 110
    • Sell Price: 23 26 90

Rastari Belt

  • Item Level 214
  • Binds when picked up
  • Plate Waist
  • 70 Armour
  • +50 Strength or Intellect
  • +75 Stamina
  • +28 Versatility
  • +31 Mastery
    • Durability 40 / 40
    • Sell Price: 17 90 10

Gravewalker's Greaves

  • Titanforged
  • Item Level 225
  • Binds when picked up
  • Plate Legs
  • 117 Armour
  • +74 Strength or Intellect
  • +111 Stamina
  • +35 Haste
  • +46 Versatility
    • Durability 120 / 120
    • Classes: Death Knight
    • Requires Level 110
    • Sell Price: 46 60 94

Rastari Footguards

  • Item Level 217
  • Binds when picked up
  • Plate Feet
  • 87 Armour
  • +52 Strength or Intellect
  • +77 Stamina
  • +28 Haste
  • +31 Versatility
    • Durability 65 / 65
    • Sell Price: 26 14 31

Stormbinder Signet Ring

  • Item Level 209
  • Binds when picked up
  • Miscellaneous Finger
  • +54 Stamina
  • +62 Critical Strike
  • +75 Haste
    • Sell Price: 22 2 48

Spirit Twister's Band

  • Item Level 200
  • Binds when picked up
  • Miscellaneous Finger
  • +50 Stamina
  • +71 Critical Strike
  • +59 Haste
    • Sell Price: 22 54 63

Heart-Lesion Stone of Battle

  • Item Level 176
  • Binds when picked up
  • Miscellaneous Trinket
  • +45 Agility or Strength or Intellect
  • +44 Haste

Idol of Vol'jamba

  • Item Level 200
  • Binds when picked up
  • Miscellaneous Trinket
  • +56 Agility or Strength or Intellect
  • Equip: Your spells and abilities have a chance to grant you 114 Mastery for 8 sec.
    • Sell Price: 30 74 80

Loa-Defender's Battleaxe

  • Item Level 218
  • Binds when picked up
  • Axe Two-Hand
  • Speed 3.60 122 - 254 Damage
  • (52.22 damage per second)
  • +69 Strength
  • +104 Stamina
  • +42 Haste
  • +38 Versatility
    • Durability 85 / 85
    • Sell Price: 64 99 88
Off Hand (empty slot)
46,820
Health
Health
46,820
1,000
Runic Power
Runic Power
1,000
1,895
Strength
Strength1,895
2,341
Stamina
Stamina2,341
18%
Critical Strike
Critical Strike18.34%
Total Rating:309
21%
Haste
Haste21.48%
Total Rating:470
34%
Mastery
Mastery33.54%
Total Rating:160
7%
Versatility
Versatility6.66%
Total Rating:182
Specialization
Player vs Player Talents
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion.

57
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 616 Shadow damage.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Defile
Defile
(30 yd range, Instant, 20 sec cooldown)
1 Rune
30 yd range
Instant
20 sec cooldown

Defile the targeted ground, dealing 1,694 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Unholy Mutation
Unholy Mutation
(Passive)
Passive

Virulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 6 sec.

Specialization
Player vs Player Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 1%.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Death Chain
Death Chain
(10 yd range, Instant, 30 sec cooldown)
10 yd range
Instant
30 sec cooldown

Chains 3 enemies together, dealing 677 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.

Anti-Magic Zone
Anti-Magic Zone
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Specialization
Unholy Talents
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion.

57
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 616 Shadow damage.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Defile
Defile
(30 yd range, Instant, 20 sec cooldown)
1 Rune
30 yd range
Instant
20 sec cooldown

Defile the targeted ground, dealing 1,694 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Unholy Mutation
Unholy Mutation
(Passive)
Passive

Virulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 6 sec.

Unholy Talents
56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion.

57
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 616 Shadow damage.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Defile
Defile
(30 yd range, Instant, 20 sec cooldown)
1 Rune
30 yd range
Instant
20 sec cooldown

Defile the targeted ground, dealing 1,694 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

56
All Will Serve
All Will Serve
(Passive)
Passive

Your Raise Dead spell summons an additional skeletal minion.

57
Bursting Sores
Bursting Sores
(Passive)
Passive

Festering Wounds deal 25% more damage when burst, and all enemies within 8 yds of a burst Festering Wound suffer 616 Shadow damage.

58
Asphyxiate
Asphyxiate
(20 yd range, Instant, 45 sec cooldown)
20 yd range
Instant
45 sec cooldown

Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 4 sec.

60
Soul Reaper
Soul Reaper
(Melee Range, Instant, 45 sec cooldown)
Melee Range
Instant
45 sec cooldown

Rip out an enemy's soul, dealing 2,772 Shadow damage over 8 sec. If the enemy that yields experience or honor dies while afflicted by Soul Reaper, you gain 10% Haste for 8 sec. Generates 2 Runes.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Defile
Defile
(30 yd range, Instant, 20 sec cooldown)
1 Rune
30 yd range
Instant
20 sec cooldown

Defile the targeted ground, dealing 1,694 Shadow damage to all enemies over 10 sec. While you remain within your Defile, your Scourge Strike will hit all enemies near the target. If any enemies are standing in the Defile, it grows in size every sec.

100
Summon Gargoyle
Summon Gargoyle
(30 yd range, Instant, 3 min cooldown)
30 yd range
Instant
3 min cooldown

Summon a Gargoyle into the area to bombard the target for 30 sec. The Gargoyle gains 1% increased damage for every 2 Runic Power you spend.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Unholy Mutation
Unholy Mutation
(Passive)
Passive

Virulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 6 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Unholy Mutation
Unholy Mutation
(Passive)
Passive

Virulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 6 sec.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Necrotic Aura
Necrotic Aura
(Passive)
Passive

All enemies within 12 yards take 8% increased magical damage.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Unholy Mutation
Unholy Mutation
(Passive)
Passive

Virulent Plague now erupts for 400% of normal eruption damage when dispelled or it expires. Targets struck by this eruption have their movement speed reduced by 50% for 6 sec.

Specialization
Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 1%.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Death Chain
Death Chain
(10 yd range, Instant, 30 sec cooldown)
10 yd range
Instant
30 sec cooldown

Chains 3 enemies together, dealing 677 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.

Anti-Magic Zone
Anti-Magic Zone
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Blood Talents
56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 1%.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

56
Blooddrinker
Blooddrinker
(30 yd range, Channeled, 30 sec cooldown)
1 Rune
30 yd range
Channeled
30 sec cooldown

Drains 5,408 health from the target over 2.5 sec. You can move, parry, dodge, and use defensive abilities while channeling this ability.

57
Hemostasis
Hemostasis
(Passive)
Passive

Each enemy hit by Blood Boil increases the damage and healing done by your next Death Strike by 8%, stacking up to 5 times.

58
Foul Bulwark
Foul Bulwark
(Passive)
Passive

Each charge of Bone Shield increases your maximum health by 1%.

60
Will of the Necropolis
Will of the Necropolis
(Passive)
Passive

Damage taken below 35% Health is reduced by 35%.

75
Wraith Walk
Wraith Walk
(Channeled, 1 min cooldown)
Channeled
1 min cooldown

Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%.

90
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attacks have a chance to summon a Bloodworm. Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health. If you drop below 50% health, your Bloodworms will immediately burst and heal you.

100
Bonestorm
Bonestorm
(Instant, 1 min cooldown)
0 Runic Power
Instant
1 min cooldown

A whirl of bone and gore batters nearby enemies, dealing 466 Shadow damage every 1 sec, and healing you for 3% of your maximum health every time it deals damage. Lasts 1 sec per 10 Runic Power spent.

Player vs Player Talents
Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Death Chain
Death Chain
(10 yd range, Instant, 30 sec cooldown)
10 yd range
Instant
30 sec cooldown

Chains 3 enemies together, dealing 677 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.

Anti-Magic Zone
Anti-Magic Zone
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Death Chain
Death Chain
(10 yd range, Instant, 30 sec cooldown)
10 yd range
Instant
30 sec cooldown

Chains 3 enemies together, dealing 677 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.

Anti-Magic Zone
Anti-Magic Zone
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Adaptation
Adaptation
(Passive)
Passive

Removes any loss of control effect with a duration of 5 seconds or more. This effect can only occur once every 1 min.

Decomposing Aura
Decomposing Aura
(Passive)
Passive

All enemies within 10 yards slowly decay, losing up to 3% of their max health every 2 sec. Stacks up to 5 times. Lasts for 6 sec.

Death Chain
Death Chain
(10 yd range, Instant, 30 sec cooldown)
10 yd range
Instant
30 sec cooldown

Chains 3 enemies together, dealing 677 Shadow damage and causing 20% of all damage taken to also be received by the others in the chain. Lasts for 10 sec.

Anti-Magic Zone
Anti-Magic Zone
(30 yd range, Instant, 2 min cooldown)
30 yd range
Instant
2 min cooldown

Places an Anti-Magic Zone for 10 sec that reduces spell damage taken by party or raid members by 60%.

Raid Progression
View Raid History
Level 120
LFR
0/8
0%
Normal
0/8
0%
Heroic
0/8
0%
Mythic
0/8
0%
Uldir
LFR
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Normal
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Heroic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Uldir
Mythic
0/8
0%
0 xTaloc
0 xMOTHER
0 xFetid Devourer
0 xZek'voz
0 xVectis
0 xZul
0 xMythrax
0 xG'huun
Player vs Player
View More PvP Stats
Honor
Level 1
Honorable Kills
4,360
2v2
Arena
3v3
Arena
10v10
Battlegrounds
Honor
Level 1
Honorable Kills
4,360
2v2
Arena
3v3
Arena
10v10
Battlegrounds
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.
No Rated Play Data
Forge your legacy on the battlefield during an active PvP Season and your triumphant victories will be recorded here.