Use:
Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec.
When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
"One of the three Savage Hallows created by Archmage Khadgar."
Requires Level 100
Sell Price:
50
Back
Nithramus, the All-Seer
Item Level 741
Binds when picked up
Unique-Equipped
Miscellaneous
Finger
+5096 Intellect
+10121 Stamina
+430 Versatility
+619 Mastery
Use:
Awakens the powers of all the Savage Hallows worn by you and your allies, increasing damage dealt by 0% for 15 sec.
When this effect ends, each empowered player unleashes a blast of light that strikes all enemies within 20 yards of the initiating player's location, inflicting damage equal to 0% of all damage they dealt while empowered. (2 min shared cooldown)
"One of the three Savage Hallows created by Archmage Khadgar."
Requires Level 100
Sell Price:
50
Desecrated Shadowmoon Insignia
Mythic
Item Level 720
Upgrade Level: 0/2
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+546 Mastery
Equip:
Your spells and abilities have a chance to grant 102 Intellect for 20 sec. (Approximately 1.00 procs per minute)
Equip:
Starsurge has a 5% chance to also trigger Starfall.
Equip:
Increases the duration of Tiger's Fury and Berserk by 14%.
Equip:
All damage received is reduced by 0 (increased by Attack Power). All damage prevented this way is dealt back to the attacker as Nature damage. This effect cannot absorb more than 1% of an attack.
Equip:
Your Rejuvenation and Lifebloom ticks have a 1% chance to also heal other allies within 15 yds.
Equip:
Starsurge has a 5% chance to also trigger Starfall.
Equip:
Increases the duration of Tiger's Fury and Berserk by 14%.
Equip:
All damage received is reduced by 0 (increased by Attack Power). All damage prevented this way is dealt back to the attacker as Nature damage. This effect cannot absorb more than 1% of an attack.
Equip:
Your Rejuvenation and Lifebloom ticks have a 1% chance to also heal other allies within 15 yds.