Stormsteppe Helm

  • Item Level 590
  • Binds when picked up
  • Mail Head
  • 118 Armor
  • +115 Agility or Intellect
  • +173 Stamina
  • +75 Critical Strike
  • +78 Haste
    • Durability 70 / 70
    • Sell Price: 14 78 75

Barnacle Pendant

  • Item Level 660
  • Binds when picked up
  • Miscellaneous Neck
  • +124 Agility
  • +186 Stamina
  • +93 Critical Strike
  • +73 Haste
    • Requires Level 85
    • Sell Price: 5 34 34

Stormsteppe Pauldrons

  • Item Level 601
  • Binds when picked up
  • Mail Shoulder
  • 124 Armor
  • +96 Agility or Intellect
  • +144 Stamina
  • +66 Critical Strike
  • +61 Haste
    • Durability 85 / 85
    • Sell Price: 14 32 46

Hollowblood Scale Cloak

  • Item Level 575
  • Binds when picked up
  • Back
  • 27 Armor
  • +56 Agility or Strength
  • +84 Stamina
  • +33 Versatility
  • +40 Mastery
    • Sell Price: 13 83 81

Wentletrap Vest

  • Warforged
  • Item Level 675
  • Binds when picked up
  • Mail Chest
  • 223 Armor
  • +254 Agility or Intellect
  • +381 Stamina
  • +169 Critical Strike
  • +169 Haste
    • Durability 140 / 140
    • Requires Level 85
    • Sell Price: 17 42 52
Shirt (empty slot)
Tabard (empty slot)

Dragonbelly Bracers

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Mail Wrists
  • 97 Armor
  • +143 Agility or Intellect
  • +215 Stamina
  • +102 Critical Strike
  • +88 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 13 83 22

Wayfaring Gloves of the Aurora

  • Stage 1 of 6
  • Item Level 640
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Mail Hands
  • 121 Armor
  • +138 Agility or Intellect
  • +207 Stamina
  • +105 Haste
  • +70 Versatility
    • Durability 55 / 55
    • Requires Level 91
    • Sell Price: 19 1 1

Cord of Dragon Sinew

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Mail Waist
  • 125 Armor
  • +190 Agility or Intellect
  • +286 Stamina
  • +119 Critical Strike
  • +134 Mastery
    • Durability 50 / 50
    • Requires Level 85
    • Sell Price: 13 32 96

Morningscale Leggings

  • Item Level 600
  • Binds when picked up
  • Mail Legs
  • 144 Armor
  • +126 Agility or Intellect
  • +189 Stamina
  • +84 Haste
  • +84 Mastery
    • Durability 100 / 100
    • Requires Level 95
    • Sell Price: 30 48 54

Rockhide Treads

  • Item Level 615
  • Binds when picked up
  • Mail Feet
  • 120 Armor
  • +109 Agility or Intellect
  • +163 Stamina
  • +73 Critical Strike
  • +73 Mastery
    • Durability 65 / 65
    • Requires Level 100
    • Sell Price: 23 94 22

Ring of Dun Algaz

  • Warforged
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +143 Agility
  • +215 Stamina
  • +107 Critical Strike
  • +84 Haste
    • Requires Level 85
    • Sell Price: 5 34 34

Emergency Descent Loop

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Emergency Descent Loop (1)
  • Miscellaneous Finger
  • +143 Agility
  • +215 Stamina
  • +102 Haste
  • +88 Mastery
    • Requires Level 85
    • Sell Price: 5 34 34

Draenic Philosopher's Stone

  • Item Level 620
  • Binds when picked up
  • Unique-Equipped: Alchemist Stone (1)
  • Miscellaneous Trinket
  • +97 Mastery
  • Equip: When you heal or deal damage you have a chance to increase your Strength, Agility, or Intellect by 771 for 15 sec. Your highest stat is always chosen.
  • Equip: Increases the effect that healing and mana potions have on the wearer by 40%. This effect does not stack.
  • "Can be used for transmutations in place of a Philosopher's Stone."
    • Requires Level 91
    • Requires Alchemy (500)
    • Sell Price: 25 31 47

Kiroptyric Sigil

  • Timewarped
  • Item Level 675
  • Binds when picked up
  • Unique-Equipped: Kiroptyric Sigil (1)
  • Miscellaneous Trinket
  • +241 Haste
  • Use: Increases your Agility by 81 for 20 sec.
    • Requires Level 85
    • Sell Price: 40 71 31

Shrediron's Shredder of the Aurora

  • Stage 1 of 6
  • Item Level 630
  • Binds when equipped
  • Unique-Equipped: Warlords Crafted (3)
  • Gun Ranged
  • Speed 2.90 609 - 1,134 Damage
  • (300.34 damage per second)
  • +167 Agility
  • +251 Stamina
  • +109 Haste
  • +113 Versatility
  • "To engineers, a work of art. To hunters, a tool for the art of killing."
    • Durability 120 / 120
    • Requires Level 91
    • Sell Price: 43 87 17
Off Hand (empty slot)
216,000
Health
150
Focus
3,239
Agility
3,600
Stamina
23%
Critical Strike
11%
Haste
8%
Mastery
2%
Versatility
Talents
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Choose a Specialization
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
Talents
View Talent Details
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
Marksmanship
A master archer or sharpshooter who excels in bringing down enemies from afar.
15
Lone Wolf
Lone Wolf
(Passive)
Passive

Increases your damage by 18%, but you can no longer use Call Pet.
30
Lock and Load
Lock and Load
(Passive)
Passive

Your ranged auto attacks have a 8% chance to trigger Lock and Load, causing your next two Aimed Shots to cost no Focus and be instant.
45
Posthaste
Posthaste
(Passive)
Passive

Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 5 sec.
60
Patient Sniper
Patient Sniper
(Passive)
Passive

Gain the patience of a veteran sniper, increasing the damage bonus of Vulnerable by 10% every 1 sec.
75
Binding Shot
Binding Shot
(30 yd range, Instant, 45 sec cooldown)
30 yd range
Instant
45 sec cooldown

Fires a magical projectile, tethering the enemy and any other enemies within 5 yards for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Player targets are stunned for a shorter duration.
90
Barrage
Barrage
(40 yd range, Channeled, 20 sec cooldown)
60 Focus
40 yd range
Channeled
20 sec cooldown

Rapidly fires a spray of shots for 2.6 sec, dealing an average of 376,483 Physical damage to all enemies in front of you. Usable while moving.
100
Sidewinders
Sidewinders
(40 yd range, Instant)
40 yd range
Instant

Launches Sidewinders that travel toward the target, weaving back and forth and dealing 114,586 Nature damage to each target they hit. Cannot hit the same target twice. Applies Vulnerable to all targets hit.

Generates 40 Focus.

Also replaces Multi-Shot.
Talents
View Talent Details
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Survival
A rugged tracker who favors using animal venom, explosives and traps as deadly weapons.
15
Way of the Mok'Nathal
Way of the Mok'Nathal
(Passive)
Passive

Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 3% for 10 sec, stacking up to 4 times.
30
Snake Hunter
Snake Hunter
(Instant, 2 min cooldown)
Instant
2 min cooldown

Instantly grants you 3 charges of Mongoose Bite.
45
Farstrider
Farstrider
(Passive)
Passive

Your ability critical strikes have a 15% chance to reset the remaining cooldown on Disengage.
60
Guerrilla Tactics
Guerrilla Tactics
(Passive)
Passive

Explosive Trap deals 50% more damage, and Waylay's effects are further strengthened:

Freezing Trap will not break due to damage for the first 6 sec.
Tar Trap reduces enemies' movement speed by 90% for the first 4 sec.
75
Ranger's Net
Ranger's Net
(40 yd range, Instant, 1 sec cooldown)
30 Focus
40 yd range
Instant
1 sec cooldown

Hurls a net at the enemy, rooting the target for 3 sec and reducing movement speed by 50% for 15 sec. Damage may break the effect.
90
Dragonsfire Grenade
Dragonsfire Grenade
(40 yd range, Instant, 30 sec cooldown)
40 yd range
Instant
30 sec cooldown

Hurls a dragonsfire grenade at the target that explodes into flames, inflicting 308,652 Fire damage over 8 sec and reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies.
100
Expert Trapper
Expert Trapper
(Passive)
Passive

All of your traps are improved in the following ways:

Freezing Trap
When Freezing Trap's incapacitate effect ends, the victim and all nearby enemies' movement speed is reduced by 50% for 4 sec.

Explosive Trap
Increases Explosive Trap's damage to the triggering enemy by 75%.

Tar Trap
Enemies moving through the tar have a chance to be rooted in place for 4 sec.

Steel Trap
Your Steel Trap also deals an immediate 120,566 Bleed damage when triggered.

Caltrops
Increases Caltrops damage by 50%.
Legion Raid Progression
View Raid History