Helm of Enmity

  • Item Level 420
  • Binds when picked up
  • Plate Head
  • 67 Armor
  • +33 Strength
  • +49 Stamina
  • +18 Critical Strike
  • +24 Mastery
    • Durability 85 / 85
    • Sell Price: 11 21 37

Whirling Dervish Choker

  • Item Level 450
  • Binds when picked up
  • Miscellaneous Neck
  • +19 Strength
  • +29 Stamina
  • +13 Haste
  • +13 Mastery
    • Requires Level 88
    • Sell Price: 11 65 79

Faded Forest Heavy Shoulders

  • Item Level 372
  • Binds when picked up
  • Plate Shoulder
  • 61 Armor
  • +22 Strength
  • +32 Stamina
  • +11 Critical Strike
  • +16 Mastery
    • Durability 70 / 70
    • Requires Level 85
    • Sell Price: 8 53 61

Blackened Chain Cloak

  • Item Level 410
  • Binds when picked up
  • Back
  • 10 Armor
  • +18 Strength
  • +27 Stamina
  • +11 Versatility
  • +12 Mastery
    • Sell Price: 11 22 50

Thunderfoot Vest

  • Item Level 399
  • Binds when picked up
  • Plate Chest
  • 82 Armor
  • +30 Strength
  • +45 Stamina
  • +21 Critical Strike
  • +18 Mastery
    • Enchanted: +15 Health
    • Durability 115 / 115
    • Sell Price: 12 42 90

Brown Linen Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 11

Tabard of Ramkahen

  • Item Level 85
  • Binds when picked up
  • Unique
  • Miscellaneous Tabard
  • Equip: You champion the cause of Ramkahen. All reputation gains while in level 85 Cataclysm dungeons will be applied to your standing with them.
    • Requires Ramkahen - Friendly
    • Sell Price: 25

Armplates of the Jade Idol

  • Item Level 400
  • Binds when picked up
  • Plate Wrists
  • 36 Armor
  • +18 Strength
  • +27 Stamina
  • +12 Critical Strike
  • +11 Mastery
    • Enchanted: +3 Stamina
    • Durability 50 / 50
    • Sell Price: 7 68 39

Axebreaker Gauntlets

  • Item Level 450
  • Binds when picked up
  • Plate Hands
  • 52 Armor
  • +20 Strength
  • +39 Stamina
  • +13 Critical Strike
  • +26 Mastery
    • Durability 50 / 50
    • Requires Level 88
    • Sell Price: 8 77 43

Monastery Guardian Waistguard

  • Item Level 420
  • Binds when picked up
  • Plate Waist
  • 46 Armor
  • +25 Strength
  • +37 Stamina
  • +19 Critical Strike
  • +13 Mastery
    • Durability 50 / 50
    • Sell Price: 7 88 65

Legguards of Ironclad Confidence

  • Item Level 400
  • Binds when picked up
  • Plate Legs
  • 72 Armor
  • +32 Strength
  • +48 Stamina
  • +24 Critical Strike
  • +18 Mastery
    • Durability 100 / 100
    • Sell Price: 15 50 68

Summit Guardian Warboots

  • Item Level 414
  • Binds when picked up
  • Plate Feet
  • 57 Armor
  • +23 Strength
  • +35 Stamina
  • +16 Critical Strike
  • +15 Mastery
    • Durability 55 / 55
    • Sell Price: 10 5 5

Fire Camp Ring

  • Item Level 414
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Strength
  • +26 Stamina
  • +10 Versatility
  • +12 Mastery
    • Sell Price: 8 95 72

Band of Bravery

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +17 Strength
  • +25 Stamina
  • +12 Versatility
  • +10 Mastery
    • Sell Price: 8 64 14

Jade Raccoon

  • Item Level 384
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +27 Mastery
  • Use: Summon your loyal raccoon friend.
    • Sell Price: 12 54 41

Watermelon Bomb

  • Item Level 399
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +43 Stamina
  • Equip: Your damaging attacks and abilities have a chance to grant 80 critical strike for 20 sec.
  • Use: Throw a watermelon at target location, covering nearby enemies in sticky watermelon which will prevent them from moving for 3 sec. Has no effect on players.
    • Sell Price: 13 1 98

Jade Infused Blade

  • Item Level 404
  • Binds to Battle.net account
  • Sword One-Hand
  • Speed 2.60 82 - 153 Damage
  • (45.19 damage per second)
  • +14 Strength
  • +21 Stamina
    • Enchanted: +1 Weapon Damage
  • Equip: Your melee attacks have a chance to encase your enemy in jade, stunning them for 3 sec. Only works on creatures level 90 and below. Does not work on players.
    • Durability 90 / 90
    • Requires Level 85
    • Sell Price: 20 91 79

Yaungol Fire Carrier

  • Item Level 450
  • Binds to Battle.net account
  • Mace One-Hand
  • Speed 2.60 86 - 161 Damage
  • (47.50 damage per second)
  • +22 Strength
  • +15 Stamina
    • Enchanted: +1 Weapon Damage
  • Equip: Your melee attacks have a chance to set your enemies ablaze, dealing 40 damage every 2 sec for 10 sec.
    • Durability 90 / 90
    • Requires Level 86
    • Sell Price: 24 84 54
241,896
Health
100
Runic Power
5,761
Strength
10,866
Stamina
5%
Critical Strike
1%
Haste
81%
Mastery
0%
Versatility
Talents
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
100
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Choose a Specialization
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
Talents
View Talent Details
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
100
Frost
An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
56
Heartbreaker
Heartbreaker
(Passive)
Passive

Heart Strike generates 2 additional Runic Power per target hit.
57
Soulgorge
Soulgorge
(Instant)
Instant

Consume your Blood Plagues within 30 yards, dealing 24,427 Shadow damage to each infected enemy, and empowering you for 24 sec with up to 15% Rune regeneration per plague. Plagues closer to expiration grant more Rune regeneration.

Passive: Blood Boil no longer applies Blood Plague.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tightening Grasp
Tightening Grasp
(Passive)
Passive

Reduces the cooldown on Gorefiend's Grasp by 30 sec, and your Death and Decay also reduces the movement speed of enemies within its radius by 70%.
90
100
Talents
View Talent Details
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Blood
A dark guardian who manipulates and corrupts life energy to sustain herself in the face of an enemy onslaught.
56
Bloodworms
Bloodworms
(Passive)
Passive

Your auto attack critical strikes have a chance to summon a Bloodworm.

Bloodworms deal minor damage to your target for 15 sec and then burst, healing you for 15% of your missing health.

If you drop below 50% health, your Bloodworms will immediately burst and heal you.
57
Spectral Deflection
Spectral Deflection
(Passive)
Passive

Attacks that deal more than 25% of your maximum health will consume an additional Bone Shield charge to further reduce the damage.
58
Ossuary
Ossuary
(Passive)
Passive

While you have at least 5 Bone Shield charges, the cost of Death Strike is reduced by 5 Runic Power.

Additionally, your maximum Runic Power is increased by 10.
60
75
Tremble Before Me
Tremble Before Me
(Passive)
Passive

Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec, but cannot suffer from this effect more than once per 10 sec. Damage may cancel the effect.
90
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
786
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating