Equip:
Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 177 Fire damage.
Requires Level 110
Sell Price:
53534
Back
Gorshalach's Legacy
Warforged
Item Level 940
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1370 Haste
Equip:
Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 177 Fire damage.
Requires Level 110
Sell Price:
53534
Seeping Scourgewing
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1055 Versatility
Prismatic Socket
Equip:
Your melee attacks have a chance to deal 164886 Shadow damage to the target. If there are no other enemies within 0 yds of them, this deals an additional 176663 damage.
Requires Level 110
Sell Price:
538495
Back
Seeping Scourgewing
Item Level 930
Binds when picked up
Unique-Equipped
Miscellaneous
Trinket
+1055 Versatility
Prismatic Socket
Equip:
Your melee attacks have a chance to deal 164886 Shadow damage to the target. If there are no other enemies within 0 yds of them, this deals an additional 176663 damage.
Requires Level 110
Sell Price:
538495
Ashbringer
Item Level 960
Binds when picked up
Unique
Sword
Two-Hand
Speed 3.60
17,535 - 29,226
Damage
(6,494 damage per second)
+511 Strength
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
"So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
Sell Price:
2151836
Back
Ashbringer
Item Level 960
Binds when picked up
Unique
Sword
Two-Hand
Speed 3.60
17,535 - 29,226
Damage
(6,494 damage per second)
+511 Strength
+766 Stamina
+346 Critical Strike
+332 Mastery
Equip:
Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
"So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Back
Aura of Sacrifice
(Passive)
Passive
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Holy
Invokes the power of the Light to protect and to heal.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Back
Eye for an Eye
(Instant, 1 min cooldown)
Instant
1 min cooldown
Reduces Physical damage you take by 35%, and instantly counterattacks any enemy that strikes you in melee combat for 117,911 Physical damage. Lasts 10 sec.
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
Back
Crusade
(Instant, 20 sec cooldown)
Instant
20 sec cooldown
Increases your damage and haste by 3.0% for 32 sec.
Each Holy Power spent during Crusade increases damage and haste by an additional 3.0%.
Maximum 15 stacks.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Back
Aura of Sacrifice
(Passive)
Passive
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Holy
Invokes the power of the Light to protect and to heal.
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Back
Aura of Sacrifice
(Passive)
Passive
While you are above 75% health, 10% of all damage taken by allies within 10 yds is redirected to you.
While Aura Mastery is active, 15% of all effective healing you deal is replicated to all allies in the aura.
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Back
Beacon of Faith
(60 yd range, Instant)
6,875 Mana
60 yd range
Instant
Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Your heals will now heal both of your Beacons, but at 20% reduced effectiveness.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Back
Blessed Hammer
(Instant)
Instant
Throws a Blessed Hammer that spirals outward, dealing 53,099 Holy damage to enemies that it hits, and causing them to deal 12% less damage to you on their next auto attack.
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Back
Blinding Light
(Instant, 1.5 min cooldown)
17,600 Mana
Instant
1.5 min cooldown
Emits dazzling light in all directions, blinding enemies within 10 yards, causing them to wander disoriented for 6 sec. Non-Holy damage will break the disorient effect.
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Back
Blessing of Spellwarding
(40 yd range, Instant, 3 min cooldown)
33,000 Mana
40 yd range
Instant
3 min cooldown
Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec.
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
Back
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant
Calls down the Light to heal a friendly target for 30% of the target's missing health.
While you are standing in your Consecration, Hand of the Protector's healing is increased by 20%.
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.
Back
Seraphim
(Instant, 45 sec cooldown)
Instant
45 sec cooldown
The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, and Versatility by 5,500.
Consumes up to 2 charges of Shield of the Righteous, and lasts 8 sec per charge.