Lightweight Retinal Armor

  • Item Level 480
  • Upgrade Level: 1/2
  • Binds when picked up
  • Cloth Head
  • 17 Armor
  • -119 Intellect
  • +62 Stamina
    • +14 Intellect and 3% Increased Critical Effect
    • +42 Versatility
    • +38 Haste
    • Socket Bonus: +11 Intellect
    • Durability 100 / 100
    • Requires Level 87
    • Requires Engineering (600)
    • Sell Price: 17 94 95

Destroyer's Battletags

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Miscellaneous Neck
  • +34 Intellect
  • +51 Stamina
  • +24 Critical Strike
  • +21 Mastery
    • Requires Level 90
    • Requires Shado-Pan Assault - Neutral
    • Sell Price: 16 85 73

Mantle of the Golden Sun

  • Item Level 489
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Shoulder
  • 16 Armor
  • +30 Intellect
  • +50 Stamina
  • +17 Critical Strike
  • +23 Haste
    • +20 Mastery
    • Socket Bonus: +4 Intellect
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 23 12 25

Cloak of Overwhelming Corruption

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Back
  • 10 Armor
  • +24 Intellect
  • +36 Stamina
  • +15 Haste
  • +17 Mastery
    • Enchanted: +15 Intellect
    • Requires Level 90
    • Sell Price: 23 46 2

Robes of Torn Nightmares

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Chest
  • 21 Armor
  • +35 Intellect
  • +64 Stamina
  • +24 Critical Strike
  • +24 Mastery
    • Enchanted: +9 All Stats
    • +5 Intellect and +10 Critical Strike
    • +5 Intellect and +10 Critical Strike
    • Socket Bonus: +8 Intellect
    • Durability 165 / 165
    • Requires Level 90
    • Sell Price: 24 30 47

Tuxedo Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 20
Tabard (empty slot)

Minh's Beaten Bracers

  • Item Level 497
  • Upgrade Level: 2/2
  • Binds when picked up
  • Cloth Wrists
  • 9 Armor
  • +27 Intellect
  • +41 Stamina
  • +17 Critical Strike
  • +19 Mastery
    • Enchanted: +14 Mastery
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 15 83 32

Guardian Serpent Gloves

Sorcerer's Belt of Final Winter

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Waist
  • 12 Armor
  • -47 Intellect
  • +48 Stamina
  • -17 Critical Strike
  • -19 Haste
    • +5 Intellect and +10 Critical Strike
    • +10 Critical Strike
    • Socket Bonus: +4 Haste
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 15 93 54

Dreadwoven Leggings of Failure

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Legs
  • 18 Armor
  • +35 Intellect
  • +64 Stamina
  • +22 Critical Strike
  • +26 Haste
    • Enchanted: +19 Intellect and +11 Critical Strike
    • +5 Intellect and +10 Critical Strike
    • +10 Critical Strike
    • Socket Bonus: +8 Intellect
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 30 49 93

Sandals of the Blackest Night

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Cloth Feet
  • 14 Armor
  • -47 Intellect
  • +48 Stamina
  • -8 Haste
  • -29 Mastery
    • Enchanted: +11 Stamina and Minor Movement Speed
    • +5 Intellect and +10 Critical Strike
    • Socket Bonus: +4 Mastery
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 17 7 8

The Horseman's Ring

  • Item Level 540
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +61 Stamina
  • +100 Critical Strike
  • +35 Haste
    • Requires Level 90

Wicked Witch's Signet

  • Item Level 540
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +61 Stamina
  • +89 Critical Strike
  • +46 Versatility
    • Requires Level 90

Ghost Iron Dragonling

  • Item Level 450
  • Binds when equipped
  • Unique-Equipped
  • Miscellaneous Trinket
    • +38 Mastery
    • +38 Critical Strike
    • +38 Versatility
  • Equip: Your attacks have a chance to summon a Ghost Iron Dragonling to fight with you for 20 sec.
    • Requires Level 87
    • Sell Price: 17 56 46

Essence of Terror

  • Raid Finder
  • Item Level 483
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Essence of Terror (1)
  • Miscellaneous Trinket
  • +41 Intellect
  • Equip: Each time your harmful spells hit, you have a chance to gain 324 Haste for 20 sec. (15% chance, 115 sec cooldown)
    • Requires Level 90
    • Sell Price: 25 9 39

Jin'ya, Orb of the Waterspeaker

  • Raid Finder
  • Item Level 491
  • Upgrade Level: 2/2
  • Binds when picked up
  • Staff Two-Hand
  • Speed 3.30 108 - 163 Damage
  • (41.06 damage per second)
  • +46 Intellect
  • +69 Stamina
  • +28 Critical Strike
  • +32 Haste
    • Enchanted: Windsong
    • +31 Intellect
  • "Sha-Touched"
    • Durability 120 / 120
    • Requires Level 90
    • Sell Price: 41 50 30
Off Hand (empty slot)
47,971
Health
0
Insanity
957
Intellect
979
Stamina
21%
Critical Strike
19%
Haste
49%
Mastery
0%
Versatility
Talents
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Choose a Specialization
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
Talents
View Talent Details
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Discipline
Uses magic to shield allies from taking damage as well as heal their wounds.
15
Castigation
Castigation
(Passive)
Passive

Penance fires one additional bolt of holy light over its duration.
30
45
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Halo
Halo
(30 yd range, 1.5 sec cast, 40 sec cooldown)
3.59% of base mana
30 yd range
1.5 sec cast
40 sec cooldown

Creates a ring of Holy energy around you that quickly expands to a 30 yd radius, healing allies for 17,261 and dealing 27,186 Holy damage to enemies.
100
Talents
View Talent Details
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Shadow
Uses sinister Shadow magic, especially damage-over-time spells, to eradicate enemies.
15
Trail of Light
Trail of Light
(Passive)
Passive

When you cast Flash Heal, 40% of the healing is replicated to the previous target you healed with Flash Heal.
30
Masochism
Masochism
(Passive)
Passive

When you cast Shadow Mend on yourself, its damage over time effect heals you instead, and reduces all damage you take by 10%.
45
Dominant Mind
Dominant Mind
(Passive)
Passive

You may also control your own character while Mind Control is active, but Mind Control has a 2 min cooldown, and it may not be used against players.
60
Shield Discipline
Shield Discipline
(Passive)
Passive

When your Power Word: Shield is completely absorbed you instantly regenerate 1% of your maximum mana.
75
Surge of Light
Surge of Light
(Passive)
Passive

Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Maximum 2 charges.
90
Misery
Misery
(Passive)
Passive

Vampiric Touch also applies Shadow Word: Pain to the target.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
65,130
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating