Rockbound Helm

  • Warforged
  • Item Level 815
  • Transmogrified to:
    Casque of Flame
  • Binds when picked up
  • Plate Head
  • 513 Armor
  • +966 Strength or Intellect
  • +1448 Stamina
  • +767 Haste
  • +413 Versatility
    • Durability 85 / 85
    • Requires Level 110
    • Sell Price: 26 25 78

Rough-Hammered Silver Necklace

  • Item Level 805
  • Binds when picked up
  • Miscellaneous Neck
  • +727 Stamina
  • +1042 Critical Strike
  • +544 Mastery
    • Requires Level 110
    • Sell Price: 14 43 84

Slime-Stacked Shoulderplates

  • Item Level 793
  • Transmogrified to:
    Spaulders of Manifold Eyes
  • Binds when picked up
  • Plate Shoulder
  • 451 Armor
  • +572 Strength or Intellect
  • +858 Stamina
  • +528 Haste
  • +234 Mastery
    • Durability 100 / 100
    • Sell Price: 22 97 52

Nightmare Shroud

  • Item Level 805
  • Transmogrified to:
    Seacursed Wrap
  • Binds when picked up
  • Back
  • 111 Armor
  • +485 Agility or Strength or Intellect
  • +727 Stamina
  • +381 Critical Strike
  • +247 Haste
    • Prismatic Socket
    • Requires Level 110
    • Sell Price: 25 93 45

Shaladrassil Chestguard

  • Item Level 800
  • Transmogrified to:
    Clutch of the Firemother
  • Binds when picked up
  • Plate Chest
  • 611 Armor
  • +816 Strength or Intellect
  • +1224 Stamina
  • +333 Haste
  • +752 Mastery
    • Durability 140 / 140
    • Sell Price: 39 76 1
Shirt (empty slot)
Tabard (empty slot)

Nightsfall Vambraces

  • Item Level 805
  • Transmogrified to:
    Earthcrack Bracers
  • Binds when picked up
  • Plate Wrists
  • 270 Armor
  • +485 Strength or Intellect
  • +727 Stamina
  • +425 Haste
  • +201 Mastery
    • Durability 50 / 50
    • Requires Level 110
    • Sell Price: 17 59 27

Coralplate Gauntlets

  • Item Level 815
  • Transmogrified to:
    Flickering Handguards
  • Binds when picked up
  • Plate Hands
  • 395 Armor
  • +724 Strength or Intellect
  • +1086 Stamina
  • +309 Versatility
  • +576 Mastery
    • Durability 50 / 50
    • Requires Level 110
    • Sell Price: 17 20 10

Greystone Belt

  • Item Level 805
  • Transmogrified to:
    Brawlgoth's Choker
  • Binds when picked up
  • Plate Waist
  • 348 Armor
  • +647 Strength or Intellect
  • +971 Stamina
  • +347 Critical Strike
  • +491 Haste
  • Indestructible
    • Durability 50 / 50
    • Requires Level 110
    • Sell Price: 17 14 80

Felsworn Legplates

  • Item Level 810
  • Transmogrified to:
    Legplates of Frenzied Devotion
  • Binds when picked up
  • Plate Legs
  • 547 Armor
  • +913 Strength or Intellect
  • +1370 Stamina
  • +689 Critical Strike
  • +459 Haste
    • Durability 100 / 100
    • Requires Level 110
    • Sell Price: 35 35 27

Skoldiir Sabatons

  • Item Level 805
  • Transmogrified to:
    Cracked Obsidian Stompers
  • Binds when picked up
  • Plate Feet
  • 425 Armor
  • +647 Strength or Intellect
  • +971 Stamina
  • +527 Critical Strike
  • +311 Mastery
    • Durability 65 / 65
    • Requires Level 110
    • Sell Price: 25 3 7

Warden Band

  • Warforged
  • Item Level 810
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +771 Stamina
  • +473 Critical Strike
  • +1181 Versatility
    • Requires Level 110
    • Sell Price: 20 47 52

An'she's Band

  • Item Level 805
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Finger
  • +727 Stamina
  • +680 Critical Strike
  • +907 Haste
    • Prismatic Socket
    • Requires Level 110
    • Sell Price: 22 6 35

Zugdug's Piece of Paradise

  • Item Level 785
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +673 Strength
  • Equip: When your attacks hit you have a chance to gain 980 Mastery for 20 sec.
    • Requires Level 98
    • Sell Price: 25 71 25

Lost Etin's Strength

  • Item Level 785
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +673 Strength
  • Use: Caber toss.
    • Requires Level 98
    • Sell Price: 25 32 52

Ashbringer

  • Item Level 796
  • Transmogrified to:
    Combatant Greatsword
  • Binds when picked up
  • Unique
  • Sword Two-Hand
  • Speed 3.60 4,057 - 6,087 Damage
  • (1,409 damage per second)
  • +784 Strength
  • +1176 Stamina
  • +531 Critical Strike
  • +510 Mastery
  • Equip: Grants you the Wake of Ashes ability, which deals massive damage to enemies in an area.
  • "So it was that over the course of time, the man and the weapon seemed as one. Ashbringer became a name of legend, attributed not just to the fearsome blade but also to the relentless knight who wielded it."
    • Sell Price: 215 18 36
Off Hand (empty slot)
1,313,880
Health
220,000
Mana
19,547
Strength
21,898
Stamina
17%
Critical Strike
11%
Haste
24%
Mastery
4%
Versatility
Talents
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Zeal
Zeal
(Melee Range, Instant)
Melee Range
Instant

Strike the target for 94,442 Physical damage. Maximum 2 charges.

Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.

Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 18,086 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Choose a Specialization
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
Talents
View Talent Details
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Zeal
Zeal
(Melee Range, Instant)
Melee Range
Instant

Strike the target for 94,442 Physical damage. Maximum 2 charges.

Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.

Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.
15
Final Verdict
Final Verdict
(Passive)
Passive

Increases the damage done by Templar's Verdict by 20%, and the damage done by Divine Storm by 10%.
30
Zeal
Zeal
(Melee Range, Instant)
Melee Range
Instant

Strike the target for 94,442 Physical damage. Maximum 2 charges.

Grants Zeal, causing Zeal attacks to chain to an additional nearby target per stack. Maximum 3 stacks. Each jump deals 40% less damage.

Generates 1 Holy Power.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Each Holy Power spent reduces the remaining cooldown on Hammer of Justice by 2.5 sec.
60
Blade of Wrath
Blade of Wrath
(Passive)
Passive

Your auto attacks have a chance to reset the cooldown of Blade of Justice.
75
Justicar's Vengeance
Justicar's Vengeance
(Melee Range, Instant)
5 Holy Power
Melee Range
Instant

A weapon strike that deals 192,906 Holy damage and restores health equal to the damage done.

Deals 100% additional damage and healing when used against a stunned target.
90
Divine Intervention
Divine Intervention
(Passive)
Passive

Reduces your Divine Shield cooldown by 20%. In addition, any attack which would kill you instead reduces you to 20% of your maximum health and triggers Divine Shield.

Cannot occur while Divine Shield is on cooldown or Forbearance is active.
100
Divine Purpose
Divine Purpose
(Passive)
Passive

Your Holy Power spending abilities have a 20% chance to make your next Holy Power spending ability free.
Talents
View Talent Details
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 18,086 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Protection
Uses Holy magic to shield herself and defend allies from attackers.
15
Holy Shield
Holy Shield
(Passive)
Passive

Increases your block chance by 15%, allows you to block spells, and your successful blocks deal 18,086 Holy damage to your attacker.
30
First Avenger
First Avenger
(Passive)
Passive

Avenger's Shield now deals 50% increased damage to the first target hit. Grand Crusader now has an additional 10% chance to occur.
45
Fist of Justice
Fist of Justice
(Passive)
Passive

Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
60
Retribution Aura
Retribution Aura
(Passive)
Passive

Protects yourself and all party or raid members within 60 yards with an aura that deals 1,085 Holy damage when melee attacked.
75
Hand of the Protector
Hand of the Protector
(40 yd range, Instant)
40 yd range
Instant

Calls down the Light to heal a friendly target for 30% of the target's missing health.
90
Consecrated Ground
Consecrated Ground
(Passive)
Passive

Up to 6 allies standing within your Consecration receive 499 healing every 0.9 sec, and enemies within your Consecration have 50% reduced movement speed.
100
Last Defender
Last Defender
(Passive)
Passive

Each enemy within 8 yards reduces the damage that you take and increases the damage that you deal by 3%. This effect has diminishing returns.
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 1
Honorable Kills
3
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating