Fel-Infused Helm

  • Item Level 700
  • Binds when picked up
  • Cloth Head
  • 117 Armor
  • +321 Intellect
  • +481 Stamina
  • +214 Critical Strike
  • +214 Haste
    • Durability 85 / 85
    • Sell Price: 23 96 81

Infernal Cord

  • Item Level 700
  • Binds when picked up
  • Miscellaneous Neck
  • +271 Stamina
  • +274 Critical Strike
  • +326 Haste
    • Requires Level 100
    • Sell Price: 14 57 54

Mountainsage Shoulderpads

  • Item Level 640
  • Binds when picked up
  • Cloth Shoulder
  • 71 Armor
  • +138 Intellect
  • +207 Stamina
  • +105 Critical Strike
  • +70 Mastery
    • Durability 70 / 70
    • Classes: Mage
    • Requires Level 100
    • Sell Price: 19 51

Cape of Azure Fury

  • Item Level 685
  • Binds when picked up
  • Back
  • 65 Armor
  • +157 Agility or Strength or Intellect
  • +235 Stamina
  • +149 Critical Strike
  • +60 Haste
    • Sell Price: 19 37 15

Fel-Infused Hauberk

  • Item Level 700
  • Binds when picked up
  • Cloth Chest
  • 144 Armor
  • +321 Intellect
  • +481 Stamina
  • +214 Haste
  • +214 Mastery
    • Durability 140 / 140
    • Sell Price: 32 39 24
Shirt (empty slot)
Tabard (empty slot)

Fel-Infused Bracers

  • Item Level 700
  • Binds when picked up
  • Cloth Wrists
  • 63 Armor
  • +180 Intellect
  • +271 Stamina
  • +120 Critical Strike
  • +120 Haste
    • Durability 50 / 50
    • Sell Price: 17 61

Gloves of the Arcane Purge

  • Item Level 700
  • Binds when picked up
  • Cloth Hands
  • 90 Armor
  • +241 Intellect
  • +361 Stamina
  • +161 Critical Strike
  • +161 Mastery
  • Equip: Chance to inflict an Arcane Blast when you damage a demon.
    • Durability 50 / 50
    • Sell Price: 16 92 6

Fel-Infused Cinch

  • Item Level 700
  • Binds when picked up
  • Cloth Waist
  • 81 Armor
  • +241 Intellect
  • +361 Stamina
  • +160 Critical Strike
  • +160 Haste
    • Durability 50 / 50
    • Sell Price: 17 54 73

Soul-Stealer's Leggings

  • Item Level 685
  • Binds when picked up
  • Cloth Legs
  • 113 Armor
  • +279 Intellect
  • +418 Stamina
  • +114 Critical Strike
  • +257 Mastery
    • Durability 85 / 85
    • Sell Price: 25 22 27

Leywalker Shoes

  • Item Level 709
  • Binds when picked up
  • Cloth Feet
  • 106 Armor
  • +261 Intellect
  • +392 Stamina
  • +129 Critical Strike
  • +219 Versatility
    • Durability 80 / 80
    • Sell Price: 21 33 46

Legion Bound Ring

  • Item Level 700
  • Binds when picked up
  • Unique-Equipped: Invader Bands (1)
  • Miscellaneous Finger
  • +271 Stamina
  • +204 Haste
  • +396 Mastery
    • Requires Level 100
    • Sell Price: 22 9 30

Signet of Stormwind

  • Item Level 700
  • Binds when picked up
  • Miscellaneous Finger
  • +271 Stamina
  • +206 Critical Strike
  • +206 Haste
  • +206 Mastery
  • "Granted to heroes of the Alliance shipping out to the battle of the Broken Shore."
    • Requires Level 98
    • Sell Price: 19 23 50

Inquisitor's Talisman

  • Item Level 700
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +305 Intellect
  • +305 Haste
    • Requires Level 100
    • Sell Price: 28 19 22

Accolade of House Wrynn

  • Item Level 685
  • Binds when picked up
  • Miscellaneous Trinket
  • +265 Intellect
  • +265 Haste
    • Sell Price: 27 47 16

Ebonchill

  • Item Level 752
  • Binds when picked up
  • Unique
  • Staff Two-Hand
  • Speed 3.60 1,346 - 2,021 Damage
  • (467.50 damage per second)
  • +521 Intellect
  • +781 Stamina
  • +347 Haste
  • +347 Mastery
  • Equip: Grants the Ebonbolt ability, which deals massive Shadowfrost damage to a single target.
  • "Ebonchill contained only a sliver of Alodi's might, but even that was more than most magi could ever hope of wielding."
    • Sell Price: 222 16 64
Off Hand (empty slot)
359,340
Health
168,000
Mana
7,470
Intellect
5,989
Stamina
20%
Critical Strike
35%
Haste
52%
Mastery
2%
Versatility
Talents
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Ray of Frost
Ray of Frost
(40 yd range, Channeled, 1 min cooldown)
40 yd range
Channeled
1 min cooldown

For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing 18,976 Frost damage every 1.0 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Meteor
Meteor
(40 yd range, Instant, 45 sec cooldown)
1% of base mana
40 yd range
Instant
45 sec cooldown

Calls down a meteor which lands at the target location after 3 sec, dealing 91,530 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 23,296 Fire damage over 8 sec to all enemies in the area.
Choose a Specialization
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
Fire
Ignite enemies with balls of fire and combustive flames.
Talents
View Talent Details
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Ray of Frost
Ray of Frost
(40 yd range, Channeled, 1 min cooldown)
40 yd range
Channeled
1 min cooldown

For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing 18,976 Frost damage every 1.0 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Frost
Freezes enemies in their tracks and shatters them with Frost magic.
15
Ray of Frost
Ray of Frost
(40 yd range, Channeled, 1 min cooldown)
40 yd range
Channeled
1 min cooldown

For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing 18,976 Frost damage every 1.0 sec. Each time Ray of Frost deals damage, its damage increases by 20%.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Ice Nova
Ice Nova
(40 yd range, Instant, 25 sec cooldown)
40 yd range
Instant
25 sec cooldown

Causes a whirl of icy wind around the target enemy or ally, dealing 37,128 Frost damage to all enemies within 8 yards, and freezing them in place for 2 sec. A primary enemy target will take 100% increased damage.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Unstable Magic
Unstable Magic
(Passive)
Passive

Frostbolt has a 25% chance to explode on impact, dealing 50% additional damage to the target and all other enemies within 8 yds.
100
Glacial Spike
Glacial Spike
(40 yd range, 3 sec cast)
1% of base mana
40 yd range
3 sec cast

Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing 82,503 damage plus the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.

Requires 5 Icicles to cast.

Passive:
Ice Lance no longer launches Icicles.
Talents
View Talent Details
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Meteor
Meteor
(40 yd range, Instant, 45 sec cooldown)
1% of base mana
40 yd range
Instant
45 sec cooldown

Calls down a meteor which lands at the target location after 3 sec, dealing 91,530 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 23,296 Fire damage over 8 sec to all enemies in the area.
Fire
Ignite enemies with balls of fire and combustive flames.
15
Conflagration
Conflagration
(Passive)
Passive

Fireball also applies Conflagration to the target, dealing an additional 1,412 Fire damage over 8 sec.

Enemies affected by either Conflagration or Ignite have a 10% chance to flare up and deal 3,174 Fire damage to nearby enemies.
30
Glacial Insulation
Glacial Insulation
(Passive)
Passive

Ice Barrier increases your armor by 100% while active, and Ice Block applies Ice Barrier to you when it fades.
45
Incanter's Flow
Incanter's Flow
(Passive)
Passive

Magical energy flows through you while in combat, building up to 20% increased damage and then diminishing down to 4% increased damage, cycling every 10 sec.
60
Controlled Burn
Controlled Burn
(Passive)
Passive

When you gain Heating Up, you have a 20% chance to instantly activate Hot Streak.
75
Ice Ward
Ice Ward
(Passive)
Passive

Frost Nova now has 2 charges.
90
Living Bomb
Living Bomb
(40 yd range, Instant, 12 sec cooldown)
1.5% of base mana
40 yd range
Instant
12 sec cooldown

The target becomes a Living Bomb, taking 8,324 Fire damage over 3.9 sec, and then exploding to deal an additional 6,658 Fire damage to the target and all other enemies within 10 yards.

Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
100
Meteor
Meteor
(40 yd range, Instant, 45 sec cooldown)
1% of base mana
40 yd range
Instant
45 sec cooldown

Calls down a meteor which lands at the target location after 3 sec, dealing 91,530 Fire damage, split evenly between all targets within 8 yards, and burns the ground, dealing 23,296 Fire damage over 8 sec to all enemies in the area.
Legion Raid Progression
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