Hood of Blackened Tears

  • Item Level 548
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Head
  • 49 Armor
  • +66 Agility
  • +117 Stamina
  • +48 Critical Strike
  • +42 Haste
    • +16 Crit, and chance on melee or ranged hit to gain Capacitance
    • +16 Haste
    • Socket Bonus: +9 Agility
    • Durability 100 / 100
    • Requires Level 90
    • Sell Price: 28 1 26

Warmsun Choker of the Impatient

  • Timeless
  • Item Level 543
  • Upgrade Level: 2/4
  • Binds when picked up
  • Miscellaneous Neck
  • +42 Agility
  • +62 Stamina
  • +38 Haste
    • Requires Level 90
    • Sell Price: 11 98 62

Spaulders of the Barbed Assassin

  • Item Level 548
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Shoulder
  • 46 Armor
  • +50 Agility
  • +88 Stamina
  • +26 Critical Strike
  • +40 Haste
    • Enchanted: +20 Agility and +5 Critical Strike
    • +4 Agility and +8 Haste
    • +4 Agility and +8 Haste
    • Socket Bonus: +6 Agility
    • Durability 100 / 100
    • Classes: Rogue
    • Requires Level 90
    • Sell Price: 26 80 17

Fen-Yu, Fury of Xuen

  • Item Level 608
  • Upgrade Level: 2/4
  • Binds when picked up
  • Back
  • 38 Armor
  • +73 Agility
  • +115 Stamina
  • +39 Critical Strike
  • +39 Haste
  • +39 Mastery
    • Enchanted: +20 Critical Strike
    • +4 Agility and +8 Haste
    • Socket Bonus: +3 Agility
  • Equip: Your damaging attacks have a chance to trigger a Flurry of Xuen, causing you to deal 9,646 damage to your current target and up to 4 enemies around them, every 0.3 sec for 3 sec. (Approximately 2.39 procs per minute)
    • Requires Level 90

Tunic of the Barbed Assassin

  • Item Level 548
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Chest
  • 61 Armor
  • +66 Agility
  • +117 Stamina
  • +47 Haste
  • +45 Mastery
    • Enchanted: +9 All Stats
    • +4 Agility and +8 Haste
    • +4 Agility and +8 Haste
    • +4 Agility and +8 Haste
    • Socket Bonus: +9 Agility
    • Durability 165 / 165
    • Classes: Rogue
    • Requires Level 90
    • Sell Price: 35 27 78

Yellow Lumberjack Shirt

  • Item Level 1
  • Binds when equipped
  • Miscellaneous Shirt
    • Sell Price: 10
Tabard (empty slot)

Laser Burn Bracers

  • Heroic
  • Item Level 561
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Wrists
  • 31 Armor
  • +49 Agility
  • +74 Stamina
  • +28 Critical Strike
  • +36 Haste
    • Enchanted: +16 Agility
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 18 43 96

Gloves of the Barbed Assassin

  • Heroic
  • Item Level 561
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Hands
  • 45 Armor
  • +58 Agility
  • +99 Stamina
  • +39 Haste
  • +40 Mastery
    • Enchanted: +24 Haste
    • +4 Agility and +8 Haste
    • +4 Agility and +8 Haste
    • Socket Bonus: +6 Agility
    • Durability 55 / 55
    • Classes: Rogue
    • Requires Level 90
    • Sell Price: 18 22 60

Belt of Glowing Embers

  • Heroic Warforged
  • Item Level 567
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Waist
  • 43 Armor
  • +62 Agility
  • +105 Stamina
  • +37 Critical Strike
  • +46 Haste
    • +16 Haste
    • +8 Haste and +8 Critical Strike
    • +16 Haste
    • Socket Bonus: +6 Agility
    • Durability 55 / 55
    • Requires Level 90
    • Sell Price: 18 98 93

Legguards of the Barbed Assassin

  • Heroic
  • Item Level 561
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Legs
  • 62 Armor
  • +80 Agility
  • +132 Stamina
  • +57 Critical Strike
  • +50 Haste
    • Enchanted: +19 Agility and +11 Critical Strike
    • +16 Haste
    • +16 Haste
    • Socket Bonus: +6 Agility
    • Durability 120 / 120
    • Classes: Rogue
    • Requires Level 90
    • Sell Price: 36 51 23

Unrepentant Heels

  • Item Level 548
  • Upgrade Level: 2/4
  • Binds when picked up
  • Leather Feet
  • 42 Armor
  • +54 Agility
  • +88 Stamina
  • +31 Critical Strike
  • +40 Haste
    • Enchanted: +10 Agility & Minor Speed Increase
    • +16 Haste
    • Socket Bonus: +3 Mastery
    • Durability 80 / 80
    • Requires Level 90
    • Sell Price: 27 1 87

Warmsun Ring of the Decimator

  • Timeless
  • Item Level 543
  • Upgrade Level: 2/4
  • Binds when picked up
  • Miscellaneous Finger
  • +42 Agility
  • +62 Stamina
  • +38 Critical Strike
    • Requires Level 90
    • Sell Price: 11 98 62

Seal of the Shado-Pan Assault

  • Item Level 522
  • Upgrade Level: 0/2
  • Binds when picked up
  • Unique-Equipped: Curios of the Shado-Pan Assault (1)
  • Miscellaneous Finger
  • +34 Agility
  • +51 Stamina
  • +19 Critical Strike
  • +25 Mastery
    • Requires Level 90
    • Requires Shado-Pan Assault - Friendly
    • Sell Price: 16 85 73

Assurance of Consequence

  • Item Level 556
  • Upgrade Level: 4/4
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • Equip: Your attacks have a chance to grant you 548 Agility for 20 sec. (15% chance, 115 sec cooldown)
  • Equip: Increases the cooldown recovery rate of some of your major abilities by 35%. Effective for Agility-based damage roles only. Reduced effectiveness at level 91 and higher.
    • Requires Level 90
    • Sell Price: 25 39 83

Haromm's Talisman

  • Raid Finder
  • Item Level 544
  • Upgrade Level: 4/4
  • Binds when picked up
  • Unique-Equipped
  • Miscellaneous Trinket
  • +71 Critical Strike
  • Equip: Your attacks have a chance to grant you 366 Agility for 10 sec. (Approximately 0.92 procs per minute)
    • Requires Level 90
    • Sell Price: 25 39 83

Seismic Bore

  • Heroic
  • Item Level 569
  • Upgrade Level: 4/4
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 240 - 447 Damage
  • (132.12 damage per second)
  • +36 Agility
  • +61 Stamina
  • +25 Critical Strike
  • +24 Haste
    • Enchanted: Dancing Steel
    • +4 Agility and +8 Haste
    • Socket Bonus: +3 Agility
  • On Pickup: +10 Mining; does not need to be equipped.
    • Durability 110 / 110
    • Requires Level 90
    • Sell Price: 52 19 18

Seismic Bore

  • Item Level 556
  • Upgrade Level: 4/4
  • Binds when picked up
  • Mace One-Hand
  • Speed 2.60 212 - 395 Damage
  • (116.73 damage per second)
  • +32 Agility
  • +54 Stamina
  • +22 Critical Strike
  • +21 Haste
    • Enchanted: Dancing Steel
    • +4 Agility and +8 Haste
    • Socket Bonus: +3 Agility
  • On Pickup: +10 Mining; does not need to be equipped.
    • Durability 110 / 110
    • Requires Level 90
    • Sell Price: 50 99
72,520
Health
100
Energy
1,357
Agility
1,480
Stamina
34%
Critical Strike
51%
Haste
32%
Mastery
0%
Versatility
Talents
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Choose a Specialization
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
Talents
View Talent Details
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.
15
Master of Subtlety
Master of Subtlety
(Passive)
Passive

Attacks made while stealthed and for 5 seconds after breaking stealth cause an additional 10% damage.
30
Acrobatic Strikes
Acrobatic Strikes
(Passive)
Passive

Increases the range on all your melee attacks by 3 yards.
45
Anticipation
Anticipation
(Passive)
Passive

You may have a maximum of 10 combo points. Finishers still consume a maximum of 5 combo points.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Talents
View Talent Details
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.
15
Weaponmaster
Weaponmaster
(Passive)
Passive

Your abilities have a 6% chance to hit the target twice each time they deal damage.
30
Hit and Run
Hit and Run
(Passive)
Passive

Increases your movement speed at all times by 15%.
45
Deeper Stratagem
Deeper Stratagem
(Passive)
Passive

You may have a maximum of 6 combo points, your finishing moves consume up to 6 combo points, and your finishing moves deal 5% increased damage.
60
75
Parley
Parley
(30 yd range, Instant, 20 sec cooldown)
30 yd range
Instant
20 sec cooldown

Pacifies a target not in combat, who is forced to negotiate instead of fighting for 5 min. Only works on Humanoids, Demons, and Dragonkin. Damage caused will break the peace. Limit 1.
90
Alacrity
Alacrity
(Passive)
Passive

Your finishing moves have a 20% chance per combo point to grant 2% Haste for 20 sec, stacking up to 10 times.
100
Legion Raid Progression
View Raid History
Player vs Player
View More PvP Stats
Prestige
Level 0
Honor
Level 0
Honorable Kills
709
0
2v2
Rating
0
3v3
Rating
0
Battlegrounds
Rating